You're right that OSE does not state it so plainly, but it's a very common interpretation (even OSE suggests it in its in-house magazine). Part of the appeal of running OSE is getting away from skill systems, but I think for simplicity's sake there are still some abilities that are obscure...
It's a bit more martial than I'm looking for, and I don't really associate the word "swashbucker" with lockpicking for instance.
Oh, that's a good idea.
Hmm, how about if... it's more about the easy lies and greasy charm of the conman?
What @Fenris-77 said.
I'll admit, I am torn about giving chain to a class with lower attack bonuses, but it's not that dissimilar to the cleric's situation I guess? I'll give the minimum ability score more thought too...
Thank you for your thoughts @saskganesh
You wouldn't, this is intended as a replacement for both those classes in a game that only uses four classes (fighter, magic-user, cleric, outlaw)
EDIT: Ooops, pressed post instead of quote. I have more to say @saskganesh, next post...
Oh, that's just how OSE words things. Humans you 'encounter' are treated as 'monsters' regardless of how you actually interact with them.
Actually, this campaign is for some players who share my recent qualms about violence against intelligent creatures, so they are willing to play along...
That's great. You've expanded my vocabulary with something I really need in my professional and personal life.
Good point. I'm actually experimenting with a different alignment lineup for this campaign: Mercy - Neutrality - Cruelty.
Thread about naming this class: 715 views, 62 replies and still going
Thread about evaluating this class: 36 views, 0 replies, 1 thumbs-up, nearly gone from the front page :tongue:
Here's a rough draft of a class I intend to use in Old School Essentials. I'd like some opinions to help improve it.
Context:
- This is a replacement for the thief that incorporates elements from it and the ranger (or more specifically OSE's Warden class, non-magical ranger).
- I intend to...
What I'm doing is using OSE for a mini-campaign. I want to stick to 4 classes but replace the thief with something that can cover the themes and functions of both the thief and/or the ranger depending on the player's choices.
If you were designing a class that could cover the themes of the thief or the ranger, according to player preference, what would you name it?
Basically, something that encapsulates "person who is good at navigating the urban jungle or the actual jungle".
These days I mostly buy PDFs and print them surreptitiously at work. Art and watermarks make it easier for me to get caught, so their absence is appreciated. :devil:
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