What are y'all up to these days?

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How did the session go?

I've run that adventure so many times. It's always a blast.
Indeed, it was a blast. We managed to finish it in one session. Now she's addicted, so I will be running the second adventure in the book, "The Plantation", somewhere in August, when we return from vacation. I have found a plausible reason to get the PCs involved.

Basically: they didn't do any previous investigation or anything. They noticed Corbitt dropping an horrendous package, so two of them went straight to the house to ask for some eggs or sugar or whatnot, and then they started discussing gardening so he let them visit the greenhouse, while another PC broke into the basement, saw the chirurgical stuff, and heard something else moving around.

Next morning they waited for Corbitt to leave for work, broke into the house, found the... things inside, and blocked the stairs to the basement while setting up a gas explosion. They blew the house, and then sent the police the Corbitt diaries anonimously so the police could arrest Corbitt and his accomplice. They kept the Mythos books, obviously :grin:
 
Currently planning a Play-By-Post OD&D-style game set in a Historical Fantasy setting. It's Jamestown but with magic!
 
What are the PCs like?

Adventurers, mercenaries, fortune-seekers, wanderers, and other heroic (and occasionally anti-heroic) types employed by the Virginia Company of London to explore the wilderness of the New World, acquire treasure and wealth to send back to England, and ensure that Jamestown survives as a colony and doesn't end up like Roanoke Island. Later on, they will build their own reputations as they pursue fame and fortune, and hopefully, if they survive long enough to make it to higher levels, can start their own settlements and colonies.

It is a sandbox game based on wilderness exploration and survival. Players can be from any background or country, be any age or gender, follow any religion or philosophy, and can be any of the three core OD&D classes (Fighter, Magic-User, Cleric). The only major stipulation is that only humans are allowed as PC's. Non-humans such as Dwarves and Elves are exceedingly rare in this setting and are reserved for NPC's only.

The setting is a fictionalized fantasy version of Earth with magic, so historical accuracy is not a top priority.

Check out the Interest Check thread for it in Recruitment. The campaign is titled The New World
 
3 months have passed, and it's looking like I'm going to need to get off my ass and start doing some campaign prep. I'm targeting the end of September to run my next campaign, which will give me some time to get organized.

The plan is to run a Central American - expedition, Classic-era Call of Cthulhu campaign, using pieces of the scenarios, The Pits of Bendal-Dolum, The Temple of the Moon, and Pagan Publishing's Mysteries of Mesoamerica. Blend them together into something like a cohesive whole.

I'll be using the Delta Green Rpg as the rules set, and doing some conversion work to use it in the 1920s. Change the skill list a little; create some appropriate professions; that's really about it.

I also need to do some recruiting for another player or two. One of the guys is moving out of the country in a month, which will drop our group down to 3. So, I'll have to cast a net and see what players I can find. It'll take some work...
 
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The plan is to run a Central American - expedition, Classic-era Call of Cthulhu campaign, using pieces of the scenarios, The Pits of Bendal-Dolum, The Temple of the Moon, and Pagan Publishing's Mysteries of Mesoamerica. Blend them together into something like a cohesive whole.

I was just thinking about the The Pits of Bendal-Dolum yesterday. Yesterday, Brendan was suggesting that we play and discuss some of the earliest adventures for classic RPGs and then discuss them on our podcast. I was thinking about ones to choose for Call of Cthulhu and Bendal-Dolum came to mind. I'm divided on whether it would be a good choice. It is very much a Lovecraft-flavored dungeon crawl, which makes it an interesting transition from D&D to CoC. It is like the model for CoC adventures hadn't fully coalesced. Then again, maybe it would be better to go with something more representative of the game, like The Haunted House.

I'll be using the Delta Green Rpg as the rules set, and doing some conversion work to use it in the 1920s. Change the skill list a little; create some appropriate professions; that's really about it.

I'm surprised I don't see any 1920s conversion documents for it floating around already. Then again, maybe it's because it is so easy that nobody is bothering to post them. Either way, I am sure people have been using this rule set for some 1920s games since the playtest document was released.

I ran this during the playtest myself and loved it. I am just holding off until I get the full version of the rules before I run it again.
 
I'm surprised I don't see any 1920s conversion documents for it floating around already. Then again, maybe it's because it is so easy that nobody is bothering to post them. Either way, I am sure people have been using this rule set for some 1920s games since the playtest document was released.
I asked around on the Delta Green G+ group a week ago, and there was one fellow who was developing a full conversion for that era. I'm not sure if he intended to publish and sell it, but he was gathering playtesters next month to work through his conversion.
 
Right now I'm playing in a Traveller campaign 'Secrets of the Ancients', but it appears to be flagging and the group is now gravitating to Runequest 2nd Edition. 90% of my gaming is GMing, so right now I'm trying to finish my own sci-fi setting using the Mini Six rules from Antipaladin Games. There's simply not enough hours in the day.
 
Sooo...prepping Deadlands Reloaded in Roll20 for this weekend (running the adventure I wrote for Savage Tales of Horror Vol. 2), in hopes of reviving my gaming group after half of them moved to Florida.
 
We just started a new game set in the ZWEIHÄNDER campaign seed 'Gangs of Kahabro'. It mirrors the storyline of a movie called The Warriors. Story so far: the PC's gang (dubbed The Lower Court) have been falsely blamed by the Southwall Jannisaries for killing King Cyrus, leader of all the gangs in Kahabro.

The first night began, as they are now on the run across the city to return to their borough of Oldpool Landing. Along the way, they've fended off a Legate cavalier in a cemetary, made a 'friend' from a rival gang the Mad Hatters (a boy named Jim Dandy), and are now attempting to convince an oarsman who may be on the take to ferry them through the Gutters - the canals of Kahabro.

Unarmed, undermanned and outnumbered, The Lower Court are on the run.
 
We just started a new game set in the ZWEIHÄNDER campaign seed 'Gangs of Kahabro'. It mirrors the storyline of a movie called The Warriors. Story so far: the PC's gang (dubbed The Lower Court) have been falsely blamed by the Southwall Jannisaries for killing King Cyrus, leader of all the gangs in Kahabro.

The first night began, as they are now on the run across the city to return to their borough of Oldpool Landing. Along the way, they've fended off a Legate cavalier in a cemetary, made a 'friend' from a rival gang the Mad Hatters (a boy named Jim Dandy), and are now attempting to convince an oarsman who may be on the take to ferry them through the Gutters - the canals of Kahabro.

Unarmed, undermanned and outnumbered, The Lower Court are on the run.

I like it! Very Blades In The Dark-ish.
 
I like it! Very Blades In The Dark-ish.

A little bit, but I've been running Kahabro in one fashion or another from my homebrew for about 15 years. Of all the material from my campaign world, this is the one I've ever wanted to publish. I dropped a dose of it in ZWEIHANDER, but just don't have the time to ready it by next year. That, and we're closing in on the first draft of our next supplement.

I thought about opening up my private wiki to the world. It's a 1,256 page deep explorable wiki of my homebrew, collected from my 20+ years of gaming. There's a 194 page section on Kahabro alone.
 
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Check in and let us know what RPGs you're playing, running, reading and/or planning.

I keep this stuff on my signature, but here goes:

I've ceased all tabletop gaming as I scramble to get our house into shape for Baby Butcher (due in a couple of weeks).

But when I scrounge a little time to read up and plan games, I bounce between several games: ACKS, D&D5, Mythras, Traveller/Cepheus, CoD...

What about you?
I moved here to south Florida and all of my gaming people are up in Ct or nearly all. So I have been playing in one game a week, the other three players are in one place in Connecticut, via Skype. And I've been running one game a week with one of my roommates playing from here, another player via Skype from elsewhere in Florida, and another via Skype from Connecticut.

The game I play in is the aftermath of a huge undead attack during the Hundred Years War. The one I am running involves factions fighting for control of a largely Dwarf Kingdom. Both use the newly published Glory Road Roleplay core rules.


https://www.drivethrurpg.com/product/218159/Glory-Road-Roleplay-Core-Rules
 
The game I play in is the aftermath of a huge undead attack during the Hundred Years War. The one I am running involves factions fighting for control of a largely Dwarf Kingdom. Both use the newly published Glory Road Roleplay core rules.

Dude, this sounds really awesome!
 
Dude, this sounds really awesome!
The game I play in is awesome. The Game Master is CJ Carella, one-time major game designer. He's writing novels now but he still finds time to run that game and play in my Thursday game.
 
IIRC, Carella wrote Witchcraft, right? Either way, I'm not afraid to admit to some healthy jealousy of your game table. :grin:
 
The game I play in is awesome. The Game Master is CJ Carella, one-time major game designer. He's writing novels now but he still finds time to run that game and play in my Thursday game.

Tell Carella my group digs Witchcraft and Armageddon (especially Armageddon) and Nightbane, but Rifts South America... WTF was he thinking? ;)
 
Currently playing Shadowrun 4e. I've got a talky wideboy shaman, who's a ton of fun to play. I'm also in the middle of a Night's Black Agents campaign, and I was in a really good D&D5 campaign last year (I played a Tiefling Paladin who would talk to everyone, especially all of the monsters) that we're trying to convince the GM to start up again.

I'm considering running something next year; I'm torn between another burst of Basic Fantasy - but I'd need to add some house rules - and branching out to run something like Doctor Who.
 
I'm running four games - two weekly and two alternating each week. All of them are with various of my own SF games. I just abandoned developing a game that was 90% of the way to being published for reasons. Trying to think of another game to design,
 
I'm running four games - two weekly and two alternating each week. All of them are with various of my own SF games. I just abandoned developing a game that was 90% of the way to being published for reasons. Trying to think of another game to design,

Hey clash! Nice to see you around here. :smile:

Don't be a tease. What was the game about? What made you drop it?
 
Hola Butcher! Good to see you! The abandoned game is a SF game based on manipulating time using dark energy trapped in crystal structures. For example you travel through space slower than light, but at the end point, the ship travels back in time an amount to match the time spent in transit. The ship gets older, but the crew and passengers are in stasis, and the ship is robotically guided. So the passengers awake in a dark, dank, worn out ship, with old, clapped out robots. Combat uses time shields. Anasthetics might be a stasis field around your head, so you don't feel the operation. Nuclear reactors can be tiny because you can wrap them in time shields and reflect back the radiation.

I dropped it because in doing ad-hoc temporal effects, I couldn't get enough variation to make it interesting.
 
Sounds intriguing. What were the PC's intended to do in this premise?
 
Might as well make this my first post (Nice site by the way). My group and I play a Magic World / BRP game weekly (and have for a little over a year), and are starting our second Call of Cthulhu scenario (We just finished "The Haunting"), "The Condemned". I see a lot of people I recognize from rpg.net and therpgsite.com. Nice to be here!
 
Sounds intriguing. What were the PC's intended to do in this premise?
Hi Ladybird!
The setting was the Wavefront Empire, which had spread across the settled worlds of the galaxy - until it hit the frontiers and the expansion slowed drastically. Since the Wavefront Empire was in many ways like an inconceivably gigantic Amway scheme, it depended on continuous expansion to keep going, and the whole thing started falling apart, but it's so big that some of the rebellions that have begun have no idea the others exist. So - the Wavefront Empire is undergoing a long, slow collapse from the outside in, and the PCs could choose to help it, hinder it, or get out of the way. Not that it matters, mind! I will most likely leave it for a while to get ripe, then pick at the corpse like a vulture.
 
Welcome to the Pub, Ladybird.
Thanks! :smile:

So - the Wavefront Empire is undergoing a long, slow collapse from the outside in, and the PCs could choose to help it, hinder it, or get out of the way. Not that it matters, mind! I will most likely leave it for a while to get ripe, then pick at the corpse like a vulture.
That does sound like an interesting place, with lots of room for the PC's to get into trouble.
 
We just started a new game set in the ZWEIHÄNDER campaign seed 'Gangs of Kahabro'. It mirrors the storyline of a movie called The Warriors. Story so far: the PC's gang (dubbed The Lower Court) have been falsely blamed by the Southwall Jannisaries for killing King Cyrus, leader of all the gangs in Kahabro.

The first night began, as they are now on the run across the city to return to their borough of Oldpool Landing. Along the way, they've fended off a Legate cavalier in a cemetary, made a 'friend' from a rival gang the Mad Hatters (a boy named Jim Dandy), and are now attempting to convince an oarsman who may be on the take to ferry them through the Gutters - the canals of Kahabro.

Unarmed, undermanned and outnumbered, The Lower Court are on the run.

Spoiler spoiler: there's no point in clicking this spoiler text. You *know* there's just an animated gif behind it.
giphy.gif


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Ok, there was a bonus baseball fury in there.

And the answer is "yes," I 100% dig it. I'm surprised there is not more Warriors derived RPG material out there. Or is there, and I just haven't noticed?
 
Hola Butcher! Good to see you! The abandoned game is a SF game based on manipulating time using dark energy trapped in crystal structures. For example you travel through space slower than light, but at the end point, the ship travels back in time an amount to match the time spent in transit. The ship gets older, but the crew and passengers are in stasis, and the ship is robotically guided. So the passengers awake in a dark, dank, worn out ship, with old, clapped out robots. Combat uses time shields. Anasthetics might be a stasis field around your head, so you don't feel the operation. Nuclear reactors can be tiny because you can wrap them in time shields and reflect back the radiation.

I dropped it because in doing ad-hoc temporal effects, I couldn't get enough variation to make it interesting.

Thanks, clash. Yeah, it sounds amazing in theory, but my game table experience with causality-violating time travel is... well, when I do use it, I keep it very restricted, once-in-a-campaign stuff really.

Also love starfaring empires as Amway schemes. Stealing it for the next SF game :smile:

Currently running a Fantasy AGE game. Gearing up to run Hackmaster.

Hey Laser! Cool to see you here, too. How are you liking AGE?
 
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