@Afterburner, that room is such a ready adventure location.
Anyway, the trouble with a thread this large is it gets hard to remember what has or hasn't been posted yet.
But just in case they haven't appeared here yet, here's an entire episode of Paw Paws, the miniature native American bears...
Since I first posted in this thread years ago, I have actually run that D&D campaign full of mounted combat (in 5e), crossing it off my bucket list. It worked pretty well. I'll definitely keep leaning into such subsystems, possibly with creatures more exotic that horses.
Wes Craven's New Nightmare
It's ok. Better than most of the sequels at least, but I don't know if it succeeded at being the closure that series needed. It definitely has a "Arthur Conan Doyle hates his creation Sherlock Holmes" vibe to it.
Nightmare On Elm Street 3: Dream Warriors
Watched it with my buddies and kept laughing at how the cops tried to play off the increasingly bizarre teen deaths as 'suicides'. In this case, they find the girl dangling by her neck out of a TV suspended near the ceiling. What did she do, take a...
To their faces? Probably not, but I kind of think it fits for roving sociopaths looking for bloody thrills and plunder while nominally serving the military interests of some distant lord.
I have decided to commit to the interpretation that the OSE Surprise rules ARE the game's stealth mechanic, in combination with clever player choices/descriptions.
Ask for lockpick/pickpocket and the rest, I was trying to set their odds generously for that reason. For instance, by the RAW, a...
You're right that OSE does not state it so plainly, but it's a very common interpretation (even OSE suggests it in its in-house magazine). Part of the appeal of running OSE is getting away from skill systems, but I think for simplicity's sake there are still some abilities that are obscure...
It's a bit more martial than I'm looking for, and I don't really associate the word "swashbucker" with lockpicking for instance.
Oh, that's a good idea.
Hmm, how about if... it's more about the easy lies and greasy charm of the conman?
What @Fenris-77 said.
I'll admit, I am torn about giving chain to a class with lower attack bonuses, but it's not that dissimilar to the cleric's situation I guess? I'll give the minimum ability score more thought too...
Thank you for your thoughts @saskganesh
You wouldn't, this is intended as a replacement for both those classes in a game that only uses four classes (fighter, magic-user, cleric, outlaw)
EDIT: Ooops, pressed post instead of quote. I have more to say @saskganesh, next post...
Oh, that's just how OSE words things. Humans you 'encounter' are treated as 'monsters' regardless of how you actually interact with them.
Actually, this campaign is for some players who share my recent qualms about violence against intelligent creatures, so they are willing to play along...
That's great. You've expanded my vocabulary with something I really need in my professional and personal life.
Good point. I'm actually experimenting with a different alignment lineup for this campaign: Mercy - Neutrality - Cruelty.
Thread about naming this class: 715 views, 62 replies and still going
Thread about evaluating this class: 36 views, 0 replies, 1 thumbs-up, nearly gone from the front page :tongue:
Here's a rough draft of a class I intend to use in Old School Essentials. I'd like some opinions to help improve it.
Context:
- This is a replacement for the thief that incorporates elements from it and the ranger (or more specifically OSE's Warden class, non-magical ranger).
- I intend to...
What I'm doing is using OSE for a mini-campaign. I want to stick to 4 classes but replace the thief with something that can cover the themes and functions of both the thief and/or the ranger depending on the player's choices.
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