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- Apr 24, 2017
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Welcome to the Pub Imperator!
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Hello everyone!
I've been swamped with my second daughter, who was born with heart complications that required surgery at 4 months, my Dad's death and several other nasties like lots of work. That's why I was largely absent from messageboards and stuff.
Anyway: I'm running Giovanni Chronicles, and been doing so for a long time (we're on the 4th and final book now). It helps that the group is very small (me, the Missus, and 2 friends), we all live 10 minutes on foot from each other, and we play on weekdays once the girls are sleeping, so our games are short (from 9 PM to 11 PM, mayve a bit more) but fruitful, focused, and most importantly, almost every week.
I started a Fading Suns campaign with another group but it has more or less fizzled due to those players being very hard to agree on a date, and some of them having RL stuff. So I've more or less abandoned the idea, at the moment.
On the other hand, one of my best friends from Madrid has moved here, so hi and his girlfriend and the Missus will be my new Esoterrorists group. I tried the game a few times, but I want to try GUMSHOE on an extended campaign and see how it works.
Thanks so much. Indeed, she made a full recovery, and now she even sleeps all night through. So life's looking better XDCongrats on the new gamer in the family. Sorry to hear about her heart, hopefully she'll be ok now.
The last game I ran was a short Godbound campaign. Three players: a death knight (death, sword, command), a litch (death, sorcery, and knowledge), and a hag (death, sorcery, and fertility). Game was fun as hell, but things got ugly very quickly as my players decided to poke at some things they shouldn't have been poking, and I seriously underestimated the lethality of this game. Both sorcerers went down, and the death knight ran for is life with a only a few HD remaining. Campaign's on pause while I rethink my threat levels.
Sounds like fun what did you throw your PCs' way that beat them so soundly?
As disastrous ends to campaigns go, that sounds like a fun one. I've got Godbound in my queue of games to get to. Maybe when my B/X game wraps up, I will reuse the same setting with Godbound and let the players burn it down as an encore.
2 lesser eldritch, their 2 skilled mage apprentices, and and a small mob of trained soldiers (bodyguards / servants). It was brutal.
The campaign was set in the Raktine Confederacy. The players had gotten together beforehand and come up with the idea of a band of ex-black academy agents/apprentices who later became godbound. Their goal was to take over the Confederacy.
They started off smart and quiet, and yes, you can pull that off in the Confederacy, even with over-the-top death powers. They knew the risks of provoking the academies, so they kept things on the down-low. A lot of behind the scenes political manipulations (the hag being particularly good at this) supported by tactical ambushes of key targets (rival lords, merchant companies, etc) in order to sow chaos and get things moving their way. It was really slick. I was proud of my players.
Then they lost their shit.
They decided to try a full takeover of one of the major port cities, with, you guessed it, an undead horde -- something they had been putting off until now. They took the city unawares but bumbled it. The royal family they wanted to capture got away, and they failed to secure half the city, but did manage to mostly burn down their half.
The local academy, who considered this city their territory, showed up. I came up with a scouting team made up of the above NPCs thinking it was be tough enough to warn the PCs of what they were up against, but be easy enough for them to get out alive and regroup.
Nope. Lots of bad, tactical decisions and lots of bad rolls destroyed the party.
They were hella pissed at first, but we were laughing about it later.
Yeah, I set my game in the Raktine Confederacy too; if Internet AP reports are anything to go by, it's a popular starting place.
I chalk it up to the feudal nature of the Confederacy that allows you to expand your influence more easily, the immediate threat of the Black Academies, internecine strife between the feudal lords (I played it up like a low-budget, Slavic-accented Game of Thrones), and sharing borders with other interesting places (Patria, Dulimbai, Toba, Nezdohva, Oasis, Thousand Gods).
Mine was also short-lived, only because of RL drama away from the game table — over politics, of all things — that ended up splitting the group :mad:
They closed down one Black Academy and were exporting their cult to neighboring provinces as the Academies were pooling together resources to stop them. Man, I miss that game.
Thanks!Welcome to the Pub, Arkansan!
Honestly not getting to play anything at the moment. The 5e campaign I was running has been on hiatus (due to unforeseen circumstances on my part) so long I've lost interest in it. I just got a shiny new copy of Mythras and the Mythic Britain setting in so I may call up the old group and try to gauge interest.
Here lately my gaming has mostly been focused on solo wargaming. Painting up lots of 1/72 figures these days, just finished an Early Saxon warband for Song of Arthur and Merlin and have a box of Late Romans awaiting the brush.
The feel of magic in Dungeon Crawl Classics is one of my favorite features. I've got a copy but sadly I've never been able to put a group together.Now officially tinkering on a homebrew 5e game that'll be houseruled just a bit. For one, I think I'm swiping a modified version of Dungeon Crawl Classics magic to help make magic rarer, darker and scarier.
The feel of magic in Dungeon Crawl Classics is one of my favorite features. I've got a copy but sadly I've never been able to put a group together.
The 5e game I was in finished a couple weeks back. Went from levels 1-6. Still not a fan of the system, but it can get cheeks in seats, so whatya gonna do. It ran outta steam cuz the DM couldn't be bothered to look for more players, for some frelling reason that was my job.
Been putting the finishing touches on a PF campaign. It should be up and running in early June.
Doing a half dozen or so One Shots of AMP:Year One at the local shops that also sell comics.
It plays much better than I expected for something that has so many moving parts. The added crunch does slow things down a little compared to vanilla, early-edition D&D, but unlike a lot of crunchy games, it pays off in crazy, entertaining results. You do want to be sure that everyone has copies of their crit tables and spell descriptions though.
Not a fan of the system. I gave it a whirl twice running PotA all the way through and another running homebrew.You should run the adventure from the TRAC guide!
I only say that because I wrote it.
It's definitely mine.DCC is probably my favorite OSR game yet.
I just bought a hard copy of Dungeon Crawl Classics from Cavalier Comics in Wise, Virginia, and I have to say I love it. I want to DM a DCC Campaign using a homebrew setting. DCC is probably my favorite OSR game yet.