Gringnr
D6 Nutz
- Joined
- Jan 9, 2019
- Messages
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Just wondering how many of you have ever paired one game's mechanics with another game's setting. If so, which games did you use for each, and why? Were you pleased with the results? Why or why not?
I haven't done any of this myself, but I'd like to. I have a couple of things I'd like to try, such as:
-Using Prime Directive 1e's Tricode System mechanics to run a game set in Traveller's Third Imperium
-Running a Classic World of Darkness scenario using the Action Table System from 1e Chill
I'd either have to alter or handwave stuff for both. For example, the Tricode System has 10 Characteristics. Traveller has 6. And there's no equivalent to Traveller's Social Standing in the Tricode System. I'm sure it wouldn't be too hard to Jerry-rig something, though. I've started some rudimentary notes on creating Traveller characters using the Tricode System (Using the Tricodes' tiered Success mechanic to determine commission, promotion survival, etc), but it's just spitballing so far.
Chill did have a supplement called Creature Feature, which allowed players to take on the role of a Vampire, Werewolf, Mummy or Ghost. I was planning to use its system for more of a Hunter scenario, though. I think the Action Table System has a lot more "meat" and style than the Storyteller System (which I also like, to be clear). Alterations would have to be made, owing in no small part to the radical difference in "tone" between the two horror-themed RPGs. No Humanity score in Chill, frex. Then again, maybe a CWoD that doesn't take itself so seriously would be a welcome change of pace!
I'd love to hear what experience, if any, some of you have with this sort of gaming kit car. Or, if, like me, there are mash-ups you'd really like to do (or seen done by someone else).
I haven't done any of this myself, but I'd like to. I have a couple of things I'd like to try, such as:
-Using Prime Directive 1e's Tricode System mechanics to run a game set in Traveller's Third Imperium
-Running a Classic World of Darkness scenario using the Action Table System from 1e Chill
I'd either have to alter or handwave stuff for both. For example, the Tricode System has 10 Characteristics. Traveller has 6. And there's no equivalent to Traveller's Social Standing in the Tricode System. I'm sure it wouldn't be too hard to Jerry-rig something, though. I've started some rudimentary notes on creating Traveller characters using the Tricode System (Using the Tricodes' tiered Success mechanic to determine commission, promotion survival, etc), but it's just spitballing so far.
Chill did have a supplement called Creature Feature, which allowed players to take on the role of a Vampire, Werewolf, Mummy or Ghost. I was planning to use its system for more of a Hunter scenario, though. I think the Action Table System has a lot more "meat" and style than the Storyteller System (which I also like, to be clear). Alterations would have to be made, owing in no small part to the radical difference in "tone" between the two horror-themed RPGs. No Humanity score in Chill, frex. Then again, maybe a CWoD that doesn't take itself so seriously would be a welcome change of pace!
I'd love to hear what experience, if any, some of you have with this sort of gaming kit car. Or, if, like me, there are mash-ups you'd really like to do (or seen done by someone else).