Dumarest
Vaquero de Alta California
- Joined
- Jan 20, 2018
- Messages
- 15,721
- Reaction score
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Anyone got any slick formulae for Villains and Vigilantes combat that allows you to forgo the attack/defense and comparative experience levels tables? Any way to calculate without committing the tables to memory? I don't see a pattern in the numbers in the basic chance to hit with particular attacks but maybe I overlooked it. Also, does anyone have any insight as to why a 1st level attacker should get -1 to hit a defender of the same level? All else being equal, defense is just inherently better. The combat tables in V&V have always seemed wild and woolly to me. Chemical Power needs 6 or less to hit someone using a Magnetic Power defense but 9 or less against Sonic Abilities because...?