Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
In answer about the mind trick. It's an optional mystic ability (sort of like a feat) and Ida hasn't got it.If we actually started using this thread, I think it would suffice for coordination.
Ok, our failure to deal with sightings at the hospital have caught up to us. I don't think a full on shootout would go well. How about if Steevo has the ship setup for this with a flashback and a rig roll so the ship starts and the ramp comes down, the driver of the rover (who is? Twitch is the pilot, I assume he's recovered? Wait, I just realized our pilot and the junky are the same person. Good thing there are no guard rails or stop signs in space.) makes a roll to dodge the baddies (badderies?) and hit the ramp. To screw future coordination and fun repercussions, someone could take out Hubba. Can Ida do any kind of Jedi mind trick to either blur their memorues or impair their shooting?
As you understand, he has a reputation for having a big mouth so you might learn something useful from talking to him. As you start the scene he's already let slip that he considers Lar Correia to be his 'business associate', which would be news to you given that Correia appears to have gotten shot in an altercation with Hubba's goons and Derryl appears to be completely in the dark about how Hubba got wind of the whole enterprise.Is it worth talking to Hubba?
Or claims he knows ...Welp, it is damn worrying how much Hubba knows. I assume that this is information gleamed from our currently-indisposed customer but whether it was delivered under duress or not is another matter.
Do you want to initiate the flashback? The field is pretty barren but there is a berm around the landing pads to support craft landing with reaction engines. Sneaking onto the field is certainly possible.If we want we do as suggested and flashback to reconnoitering the landing site saying we want to make sure no cops are around before driving up. Assuming we see them we could have Twitch sneak on board while you're driving up and steal the ship out from behind them.
It does occur to you that Hubba may or may not attempt to double cross you. He has not explained how he came by the share in the venture that he claims to have, and his reputation is not exactly trustworthy. However, that doesn't preclude you from lying through your teeth to him - or double crossing him down the track.In any case, Kal is of the mindset that he will go where the money goes. If working with Hubba keeps us out of trouble and we still get paid the same then he's open to hearing the offer.
Your wish is my command.I support more people going off half cocked without waiting for the group's assent.
Message received! Twitch will flashback and try to steal the ship.Yea, I feel like sometimes I post too much (~50% of posts at times) so I back off. Then I realize that I haven't posted for a couple of days.
I think the group dynamics have also worked against us. We're leaderless combined with an unwillingness to step on each others toes. The effect has been to cause delays when consensus isn't clear. It's seems like things went faster when in smaller groups. I support more people going off half cocked without waiting for the group's assent.
Hey I'm fine with that if you don't mind my reckless/passive addict depending on current drug state.I think if I have the group comfortable with me leaning into my scoundrel-ness and just... doing stuff it will help me be more active on doing stuff
I think we're ok without a leader as long as people people become more willing to cut loose. I mean, the worst that could happen is that we all die. As long we die in a cool way, it's still a good outcome.
I'm quite happy with the party calving. It's much easier to do with PbP games than around a table. For example, Ida could just hang about on-planet and do some research in the university library. Perhaps you could flashback a false identity.
ooh, use a HELM check to to kill!You guys want to drive in or should I try and squash the thugs with the ramp/landing gear?
If it can handle landing on concrete it can handle skulls no problem!
Just drive away or drive in.
Or pitch arse-down and burn the reaction engines. The RCS[1] on the ZU class is also fed from the main reactor and is quite powerful. It's good for about 1/20 of a G, so roughly 15 tons of thrust.ooh, use a HELM check to to kill!
Well that's an area effect sort of thing I'd guess. Sure if you have to make sure every damn thing beneath you is dead fire a big ball of flame at it. Mostly I need them to be moving instead of firing from a stationary position.Or pitch arse-down and burn the reaction engines. The RCS[1] on the ZU class is also fed from the main reactor and is quite powerful. It's good for about 1/20 of a G, so roughly 15 tons of thrust.
_________________
1 - Reaction Control System; manoeuvring and attitude thrusters
Yes, area affect indeed. It would cook everything on the pad and fling it over a wide area. The RCS might be a less drastic option.Well that's an area effect sort of thing I'd guess. Sure if you have to make sure every damn thing beneath you is dead fire a big ball of flame at it. Mostly I need them to be moving instead of firing from a stationary position.
Yes.How much stress do you take again? Is it 2 per added die?
For #1
- Playbook specific triggers - look in the rulebook for the playbook details and go back through the IC thread to see what you got up to that might qualify.
- Expressed your beliefs, drive, heritage or background - Make sure you've listed this on your character sheet and go look through the IC thread to find examples.
- Struggled with issues from your vice or traumas - This is a reward for role playing. It's worth looking at your character's vice and making a point of role playing it as a weakness of some sort.
The hospital - intended just to confidently walk in, and tried to charm that Guard into helping us out.When you play a Scoundrel, you earn xp when you address challenges with charm or audacity
We managed to get our contact off-world for #1.Execute a successful transport or smuggling operation.
If the crew successfully completed a job that matches this trigger, mark xp.
Contend with challenges above your current station.
If you tangled with factions of higher Tier than your crew quality, or simply opposition more dangerous than your crew, mark xp for this. If you have any questions about this, the GM can help you decide.
Bolster your crew’s reputation or develop a new one.
Review your crew’s reputation. Did you do anything to promote it in play this session? Also mark xp if you developed a new reputation for the crew.
Express the goals, drives, inner conflict, or essential nature of the crew. This one is very broad! Essentially, did anything happen that highlighted the specific elements that make your crew unique?
Stan, Séadna, RuinZealot, Bunch, Smith -[ . . . ]
#4 is iffy but I think the crew are starting to feel out our place together and within the world, heavily working towards our goal of makin moolah.