Shipyard Locked
How long do I have?
- Joined
- Apr 25, 2017
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- 2,671
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In my experience, a lot of games set in modern/sci-fi eras seem to do themselves a disservice by having Strength and Constitution be separate stats. What ends up happening is that the Dexterity stat is the clear best physical attribute, followed by Constitution, then distantly followed by Strength.
Dexterity routinely affects tons of crucial things: gun accuracy, initiative, reflexes, dodging, sneaking, acrobatics, driving, etc.
Con makes you durable, but is purely reactive.
Meanwhile Strength just isn't as relevant as the other two in a landscape of flying bullets and modern accessibility. Sure it can help you barge through doors or carry bodies quickly, but that almost feels like a skill, not an attribute.
I feel it's just better to combine Strength and Constitution into one stat, something like Brawn or Physique. The benefit of making one stat that can challenge the supremacy of Dexterity outweighs the drawback of being able to make minor distinctions between 'weak but tough' characters and vice versa.
Of course, I could be completely off base. What do you folks think?
Dexterity routinely affects tons of crucial things: gun accuracy, initiative, reflexes, dodging, sneaking, acrobatics, driving, etc.
Con makes you durable, but is purely reactive.
Meanwhile Strength just isn't as relevant as the other two in a landscape of flying bullets and modern accessibility. Sure it can help you barge through doors or carry bodies quickly, but that almost feels like a skill, not an attribute.
I feel it's just better to combine Strength and Constitution into one stat, something like Brawn or Physique. The benefit of making one stat that can challenge the supremacy of Dexterity outweighs the drawback of being able to make minor distinctions between 'weak but tough' characters and vice versa.
Of course, I could be completely off base. What do you folks think?