Rich H
Twat.
- Joined
- Nov 18, 2019
- Messages
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Hi All,
I thought I'd create a thread to post and share my ideas and notes for the Lacuna game (ref: https://www.drivethrurpg.com/product/95893/Lacuna-Part-I-second-attempt) I've been running with my regular gaming buddies on Discord.
We're usually a face-to-face group and this was pretty much the first time (for at least 4 out of the 5 of us) were going to be gaming online. I went with Lacuna for a number of reasons; I'd run it once before for a couple of sessions and it was lots of fun, I wanted a very rules light game to test out online play, and thought the setting would appeal to the players. I quickly also realised that the limitations of not being able to play face-to-face would actually lend itself to the secrecy, strangeness and paranoia of the game itself and allow for me to create (if I wanted) some groovy handouts/props to enhance the atmosphere and fun of the game. When I started I didn't appreciate just how well this would end up working and I reckon this has actually made the game more fun.
So, here's how I set up the game on Discord, the pic shows the current game so you can see there are a number of missions and a number of channels which I deliberately set out so I could post information that all characters would have but also be able to keep things secret if necessary:
I set up some bots to run as well, mainly a couple of dice ones (Side Kick and Dice Maiden) so we had backup if one went down and a music one (Groovy) so could play background appropriate music to enhance the experience.
Summary of Channels
Went with separating out into various main channels as follows:
Feel free to ask any questions, etc!
* Assuming people are interested; always difficult to gauge that!
I thought I'd create a thread to post and share my ideas and notes for the Lacuna game (ref: https://www.drivethrurpg.com/product/95893/Lacuna-Part-I-second-attempt) I've been running with my regular gaming buddies on Discord.
Sinister secret agents with shadowy employers and mysterious pasts. A bizarre landscape built from six- billion human minds. Arachnid-headed beings that guard a war-torn borderzone. And all the worst that Mankind has to offer, stalking the alleys and crumbling buildings of a place called Blue City.
Is it a dream? Is it a nightmare? Or is it just a game? And are you already playing?
Is it a dream? Is it a nightmare? Or is it just a game? And are you already playing?
We're usually a face-to-face group and this was pretty much the first time (for at least 4 out of the 5 of us) were going to be gaming online. I went with Lacuna for a number of reasons; I'd run it once before for a couple of sessions and it was lots of fun, I wanted a very rules light game to test out online play, and thought the setting would appeal to the players. I quickly also realised that the limitations of not being able to play face-to-face would actually lend itself to the secrecy, strangeness and paranoia of the game itself and allow for me to create (if I wanted) some groovy handouts/props to enhance the atmosphere and fun of the game. When I started I didn't appreciate just how well this would end up working and I reckon this has actually made the game more fun.
So, here's how I set up the game on Discord, the pic shows the current game so you can see there are a number of missions and a number of channels which I deliberately set out so I could post information that all characters would have but also be able to keep things secret if necessary:
I set up some bots to run as well, mainly a couple of dice ones (Side Kick and Dice Maiden) so we had backup if one went down and a music one (Groovy) so could play background appropriate music to enhance the experience.
Summary of Channels
Went with separating out into various main channels as follows:
- General - for shared information not relating to the current mission specifically. This was divided into the following message threads; a mix of in-game and outside threads:
- General - just a general chat channel
- Company Announcements - used to send out shared comms from the company and senior officials with regard to policy, memos etc. My idea being that this would provide the players with a feel for their working life between missions and may add to the general feeling of disquiet I had when reading the rulebook beyond just the weirdness experienced within a mission
- Blue Level Security and Deep Blue Security - used as channels to share information applicable to specific security clearances
- Dice Tray - thread for players to roll dice using the dice bots
- Characters - this is the channel for the PCs, each player having a thread for their character sheet and then another for private messages. Probably a little bit overkill for having the two but it does make management easier as the character sheet is easy to find in its own thread rather than being the first post in a thread full of further messages
- The Cast - this was divided into the following categories. I went with asking my players to select actors/actresses for their characters and did the same for NPCs. I'll post the content of these in other entries:
- PC Agent Bios
- Agents and Support Staff
- Blue City Characters
- Missions - this channel includes a new thread for each mission. As you can see from the screenshot above, we're now currently on our 6th mission.
- GM Notes - here's where I thought it'd be useful to post information just for my eyes, however I can just keep such things on my computer so really I just use this for preparing potential comms and messages to sprecific agents or the group, hence just the one thread:
- Comms Ready to be Sent
Feel free to ask any questions, etc!
* Assuming people are interested; always difficult to gauge that!