The Video Game Thread: What are you Playing?

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May want to hold off on Torchlight 3...it's early access, so I expect rough stuff, but the big problem it requires Online access and their servers haven't been stable. :quiet:
I want to get into it, but none of the classes interest me. Which is super important for me to get into an ARPG.
 
I've never been able to get into the GTA games, because I've always found the character's you play as unlikeable. I borrowed a friend's GTAV copy to try it out, but I didn't get far before giving up.

If I want to play gangsters I play Saints Row instead, at least those games don't take themselves seriously. I did skip Saints Row IV because I wasn't interested in the super-hero stuff. I really liked the stand-alone expansion to it, called Gat Out of Hell though.

The only Rockstar game I've enjoyed was Red Dead Redemption. But even with that, I skipped some of the side-stuff because it felt out of character to do. I also feel really weird, because despite all the hype and critical praise Red Dead Redemption 2 has gotten, I have absolutely no interest in playing it.

Yakuza 0 is really good and very japanese. For christ's sake, it has a place you can watch live-action videos of young women in bikinis and other weird stuff. I really appreciated that weird stuff, and not just for the titilation effect, but simply because it felt like you got some insight about japanese culture in the game.
 
Haven't played it yet, but just bought it...apparently Torchlight III has been released to Early Access on Steam.


Huh. I had plenty of fun with TL2; wonder if I should get into this one.

I want to get into it, but none of the classes interest me. Which is super important for me to get into an ARPG.

Right? I wasn’t that crazy about the TL2 setup either — I did enjoy playing the Engineer, and the Berserker seemed straightforward enough — but this one makes zero sense to me. And TL1’s felt minimalist but just right IMHO.
 
Update on playing Phoenix Point... The strategic level to the game is really tough, and I think that failing to capitalise on this punishes your ability to function in tactical missions. I have fallen into the classic XCOM trap of now being able to 'see' most of the world, but I can only reach about a third of it in practical terms. When you establish good relations with one of the factions they share where all their bases are, and ask for your help if they get attacked. I've had several bases from allied faction be attacked on literally the other side of the world - nothing I could do about that!

The tech tree is also challenging, and the game does say up-front that you need to ally with with a faction to get access to the best stuff. This really seems to be true. I'm mostly still packing starting equipment for my troops, certainly for the core Phoenix troops (when you recruit from a faction they bring their personal faction kit with them, and you can reverse engineer this if you want but weapons and ammo both get consumed by the process).

Some of the enemy units are rock-hard, too. There is a literal bio-titan that you can end up in conflict with. The first time I saw that it was a 'new trousers' moment! Once I had more idea about how it functioned I was able to see one off (i.e. make it flee the battlefield - which it did) but I still haven't killed one!

I think I am going to start afresh. I feel too far behind the curve from (in part, I'm sure) playing all the factions simultaneously. I suspect you get better results by backing one horse strongly. Of the three main factions, one has cybernetics, one has psychics and I think the third one has better kit (but it isn't clear...). So far the cybernetics upgrades seem to have been the most useful in-game, so I will probably go that route in the next attempt.

The AI on the combat missions is a bit weak in some areas. There is a map which gets used on some of the missions where you storm an 'alien' base, and it has lots of bridges, in effect. The computer AI isn't capable enough to approach you through a complex set of bridges, so you have monsters pacing back and forth in some instances. Given this is their home turf that is a bit disappointing. But those missions are still rock-hard, so maybe I should be grateful!

On the flip side, when you are on 'defend the haven' missions then if you get your troops next to a local (either civilian or defender) then you get to take control of them so you can significantly increase the size of your squad. The missions where you need to defend your base are pretty cool, too, and you can have a dozen or more units in play under those circumstances.

All in all, definitely worth the price of admission for me...
 
For Torchlight III, I only played the Sharpshooter and enjoyed it so far. The classes seem cool. There's been some streamlining of the Skill Tree, but what makes up for it are other customization--the Relic concept is neat. (You can choose from several relics and it has it's own level up and skill tweaks). The Fort concept is kind of neat and has game bonuses you can use.

I think the problem I'm having with the game is the fact that it requires an online connection, akin to Path of Exile. This may change--they were originally going to call this Torchlight Adventures and use a F2P model, but moved back to a more traditional model. The issue I had was the servers got so unstable during the launch that I was disconnected several times over the weekend. They released a statement today that they fixed the issue, so I'll see how things go with it.
 
For Torchlight III, I only played the Sharpshooter and enjoyed it so far. The classes seem cool.

The Sharpshooter and Dusk Mage look cool. The Railman looks like the TL2 Engineer only with a “choo choo I like trains” theme. And the steampunk robot looks super meh.

I feel TL2 could’ve done a better job but it was better than this. The Outlander was a bit all over the place but the other classes were easy to grasp and fun.
 
And Trevor almost seems like a parody of the series within the series - he's just a gross murderhobo, plain and simple.
Dude, Trevor was the best part! I sunk over 100 hours into GTA V just to see how everything would turn out for the main characters. I did a lot of racing to SoulwaxFM.
 
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In the month and a half since I purchased it, I've played 106 hours of Dead by Daylight. So yeah, it's super addictive and unlike anything else I've ever played. Now that they're adding Pyramid Head from Silent Hill to the game it is truly becoming the Smash Bros. of horror franchises.

I like this parody song for it:
 
Huh. I had plenty of fun with TL2; wonder if I should get into this one.

I LOVE the Torchlight series, I STILL play both.

Right? I wasn’t that crazy about the TL2 setup either — I did enjoy playing the Engineer, and the Berserker seemed straightforward enough — but this one makes zero sense to me. And TL1’s felt minimalist but just right IMHO.

The T1 Vanquisher can go both range and melee, that's how minimalist it was!

The Berserker class was a hard sell for me, because originally, it was all about fist weapons. And I hated that. So the first classes I played in T2 was the Engineer and the Outlander, but the fact that the Outlander was nothing but focused on range. When I found out that the Zerker's skills work with all melee weapons, turns out to be my favourite class now.

But in T3, they all seem too weird or focused to me. The Forged might be for me, but I just don't like the art or what little know about it.

I'm also not a fan of magical classes in ARPG.
 
I LOVE the Torchlight series, I STILL play both.



The T1 Vanquisher can go both range and melee, that's how minimalist it was!

The Berserker class was a hard sell for me, because originally, it was all about fist weapons. And I hated that. So the first classes I played in T2 was the Engineer and the Outlander, but the fact that the Outlander was nothing but focused on range. When I found out that the Zerker's skills work with all melee weapons, turns out to be my favourite class now.

But in T3, they all seem too weird or focused to me. The Forged might be for me, but I just don't like the art or what little know about it.

I'm also not a fan of magical classes in ARPG.

I only played through all of T2 once, with an Engineer, that was satisfyingly tanky. Building up Charge and releasing it with a big ol' attack is fun; reminded me a bit of the D3 Barbarian, a perennial favorite.

My wife played the Embermage which I thoroughly envied.

I started a Berserker but never quite got the hang of it and never finished the playthrough.
 
I only played through all of T2 once, with an Engineer, that was satisfyingly tanky. Building up Charge and releasing it with a big ol' attack is fun; reminded me a bit of the D3 Barbarian, a perennial favorite.

My wife played the Embermage which I thoroughly envied.

I started a Berserker but never quite got the hang of it and never finished the playthrough.
Fair enough. This makes me want to play T2 more, so I will!
 
Finished Destroy All Humans! Blowing up national landmark is embarrassingly fun. :tongue: It helps that the human NPCs are just stupid and annoying enough that it feels satisfying to disintegrate them, while also being just competent enough that you don't feel like a bully for doing so.

Now I'm back to playing Fable, another game that seems to be designed to tempt you into doing horribly evil things just to spite the NPCs, but so far I've been able to resist the temptation and play (mostly) good. :tongue: I also think I've given up on trying to aim for a straight wizard in favour of just using the sword-and-magic combo that makes the game the easiest to play. Throwing fireballs are cool and all, but waiting for your mana to tick back up just gets boring.
 
Finished Destroy All Humans! Blowing up national landmark is embarrassingly fun. :tongue: It helps that the human NPCs are just stupid and annoying enough that it feels satisfying to disintegrate them, while also being just competent enough that you don't feel like a bully for doing so.

Now I'm back to playing Fable, another game that seems to be designed to tempt you into doing horribly evil things just to spite the NPCs, but so far I've been able to resist the temptation and play (mostly) good. :tongue: I also think I've given up on trying to aim for a straight wizard in favour of just using the sword-and-magic combo that makes the game the easiest to play. Throwing fireballs are cool and all, but waiting for your mana to tick back up just gets boring.

Wow. I remember buying Fable in a store, you know, like a peasant in the Middle Ages or something.

Played for a little bit but never did sink my teeth into it for some reason.
 
Now I'm back to playing Fable, another game that seems to be designed to tempt you into doing horribly evil things just to spite the NPCs, but so far I've been able to resist the temptation and play (mostly) good. :tongue: I also think I've given up on trying to aim for a straight wizard in favour of just using the sword-and-magic combo that makes the game the easiest to play. Throwing fireballs are cool and all, but waiting for your mana to tick back up just gets boring.
I remember Peter Molyneux fantastical promises about the game, how everyone seem to actually believe them possible, and the inevitable disappointment when they weren't. And then it happened again, for Fable 2. And his next game, and his next game...

Then No Man's Sky was promised from a different company, with no ties to him, and yet, people fell for it as well. Then reality set in.

I... Actually kinda miss those days now...
 
Well, it has its charm, but there is also something vaguely frustrating about it. Whatever I do, I just feel like I'm not playing the game properly. I get through the quests without too much trouble, but I still feel like I'm brute-forcing it instead of getting into the right spirit of things. It doesn't help that there are a bunch of weird mechanics that seem to serve no particular purpose - why precisely do I have the ability to belch at people, for instance? :errr: And yeah, I expect a lot of that is because it was meant to be a lot more immersive and intricate than it actually turned out to be, so there are all sorts of loose wires hanging off of it that were meant to hook into stuff that ended up never being added.

Though as far as spells go, I think I could learn to love the one for stopping time. Excellent for those of us without much in the way of reflexes. :tongue:
 
I picked up Far Cry: Primal on Humble Bundle but am feeling disappointed. I very much enjoyed completing Far Cry 3 but after looking at the map on Primal a few hours in it just looks like a massive grind of tasks to accomplish. Am I doing it wrong? I would appreciate any insight.

Once this pandemic is over I am going to have to wean myself from video games like a junkie
 
I picked up three games on Steam yesterday: Titanfall 2 and Outer Wilds both finally arrived and at discount, so I was kind of obligated. I already have Outer Wilds on Epic but I irrationally hate having to use the Epic Store, so I might actually resume playing.

The other buy was Desperados 3. It just looked so good, and so far, it really is. A lot like the old Commandos games but prettier with better controls. If you like that sort of thing, it’s an absolute no-brainer.
 
I am watching a playthrough of The Last of Us 2. From what I can see, I don't think it's actually bad enough to warrant all the howling and raging I see, but... I can kind of see why someone who liked the first game would be displeased?

Even aside from the things I can't talk about because they're massive spoilers... I can't help it notice that Ellie appears to have disappeared somewhere in the four-year time skip and been replaced by Max Caulfield. And don't get me wrong, I love Max Caulfield to bits, but I'm not sure what she's doing walking around and pretending to be Ellie, who was a very different character. In what world does Ellie sit around and angst about how she mustn't read too much into some girl's obvious flirtation because she can't possibly like her that way? Emotional cowardice and low self-esteem were never any of Ellie's flaws. More the opposite, as I recall.

Also, the plot seems a lot less unique and interesting - as one reviewer put it, the first game's plot could only have happened to those particular characters, but this game's plot is probably happening to countless people throughout the setting. Even the main characters... well, the first game was about a broken middle-aged man and a foul-mouthed fourteen-year-old girl trying to survive zombies and savages, which gave it an air of desperation and dysfunction that worked well with the setting. In this game the protagonists are two hot, fit eighteen-year-olds kicking ass while exchanging witty banter. It... does not fit quite so well.
 
I am watching a playthrough of The Last of Us 2. From what I can see, I don't think it's actually bad enough to warrant all the howling and raging I see, but... I can kind of see why someone who liked the first game would be displeased?
I saw a pretty good review by moistcr1tikal from the standpoint of someone who was a huge fan of the first installment. It's clear that he feels the first one was very special and the second is extremely disappointing. He even says that it would probably be fine if it didn't have so much to live up to. So I think that is where a lot of the hate comes from.
 
The game comes off as miserable, from what I've seen. It's hateful, angry, misery put into code. This is not why I play video games.

So I've gone back to Torchlight 2 and started a MAGNIFICENT Mustache with an Engineer attached named Griswald, who has pet Papillon dog named Didgit.
 
A good game I just got was one from Klei. This was on the Epic store but they just released it on Steam. It's Early Access, but Klei's Early Access tends to be a lot better than some items.

It's called Griftlands. Basically, it's a deck builder game where you have physical and social battles in this futuristic SF planet. It's akin to Slay the Spire in that aspect. (All the cards are built into the game--it's not got packs or any transactions). Right now you can choose one of two characters, with a third being developed.

The presentation is classic Klei, the art style is akin to Shank and Mark of the Ninja. There's a narrative that is in part based on random encounters as well as a choice of factions.

They expect you to die as you play -- as you gain experience through that, you end up gaining access to more powerful cards and even a few other customizations. Each character has some unique abilities or mechanics. I haven't "won" yet, I believe more game modes appear after you win a character's campaign.

 
I still haven't gotten back to Langrisser II. I simply haven't been in the mood for anything turn based in a while.

Still playing Kingdom: Two Crowns. Played through the standard realm. Played through Dead Lands. Currently playing through Shogun. Thought I'd get the single reign trophy, as I only had island 2 left to go, but I got there, set up my camp, and bad shit started happening. I was barely able to keep my realm from being overrun. Winter was coming and I knew there would be no way to survive it without income, or any money in the bank, so I fled to an already cleared island until winter ends. I probably should have waited a little longer before fleeing, and I've probably only delayed the inevitable. The worst part is that as soon as I go to reign 2, and the attack waves reset, destroying the island 2 portal will be completely trivial.

Over the past week I got into playing Wild Guns: Reloaded. This was one of the games I bought along with my PS4, and gave up on because of the steep difficulty curve. Well, one day I just sat down and spent several hours continuing and playing over and over and over. Now I can at least somewhat reliably get past the first level, and from there I have a choice of four different levels to pick from. I still can't get past even the first section of Gold Mine. And I haven't been able to beat the boss of Desolation Canyon, as I'm always so spent by the time I get to it. But at least I have a fighting chance on the Ammunition Depot and Armored Train levels. It's nice to finally be making progress on this one.

I've been in a SHMUP mood, but none of the SHMUPS I have on my PS4 are scratching my itch. I was eyeing the Darius Cozmic Collections over the weekend, particularly the arcade one for Darius Gaiden, but the price tags made me hesitant (not a huge Darius fan). Maybe I just need to hook the Sega Genesis back up and play some Lightening Force.
 
Slay the Spire
This has just come out on iOS and it seems like a strong fit for iPad gaming, so I picked it up. I’m really enjoying it, and it’s so easy to slot into a 10 minute gaming session as opposed to the monster-duration games I otherwise tend to play.

The app is ‘universal‘ meaning buy-once and play on iPad or iPhone, but on the iPhone it is borderline unusable due to how small everything is, even on the Max-size phone I have.
 
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I am watching a playthrough of The Last of Us 2. From what I can see, I don't think it's actually bad enough to warrant all the howling and raging I see, but... I can kind of see why someone who liked the first game would be displeased?

Even aside from the things I can't talk about because they're massive spoilers... I can't help it notice that Ellie appears to have disappeared somewhere in the four-year time skip and been replaced by Max Caulfield. And don't get me wrong, I love Max Caulfield to bits, but I'm not sure what she's doing walking around and pretending to be Ellie, who was a very different character. In what world does Ellie sit around and angst about how she mustn't read too much into some girl's obvious flirtation because she can't possibly like her that way? Emotional cowardice and low self-esteem were never any of Ellie's flaws. More the opposite, as I recall.

Also, the plot seems a lot less unique and interesting - as one reviewer put it, the first game's plot could only have happened to those particular characters, but this game's plot is probably happening to countless people throughout the setting. Even the main characters... well, the first game was about a broken middle-aged man and a foul-mouthed fourteen-year-old girl trying to survive zombies and savages, which gave it an air of desperation and dysfunction that worked well with the setting. In this game the protagonists are two hot, fit eighteen-year-olds kicking ass while exchanging witty banter. It... does not fit quite so well.

As a big fan of the first game, I'll try to answer this without spoilers. The Last of Us was gameplay wise pretty average in my opinion. But it was really good storywise and the sole reason for that was Ellie and Joel, the main characters in the game. They felt very real to me, in a way very few other game characters have ever done. The building father/daughter relationship they build over time in the game, was just heartwarming, especially in contrast to the bleakness of the world in the game.
I also feel very contend with the ending of the first game, and therefore never wished for a sequel. I decided pretty much immediately, when they announced the sequel to not buy it.

But I must admit, I was a bit curious about the game anyway. So just like you I've also watched an entire let's play of it. After watching the let's play, I must say I'm glad I didn't buy it, because I'm pretty sure I wouldn't have completed it anyway. It was in fact pretty hard to watch.
Gameplay wise the second game is quite improved it seems, but the story isn't as compelling this time. The story isn't compelling, because the characters aren't compelling like in the first game. They seemed to have a desire to completely destroy Ellie and Joel from the first game. I can't go into details because spoilers, but for an example I'll just compare Ellie and Joels treatment in this game, to the treatment Newt, Hicks and Bishop gets in Alien 3.

You also only get to play as Ellie for about half of the game. The rest of the time, you have to play as a completely new character, which is in my opinion very unlikeable.
Just my two cents about The Last of Us: Part 2. Feel free too disregard it completely, because I only watched a let's play.
 
Sooo, as I promised in my previous post on this thread, where I stated I'd get the last Steam achievement missing from Bayonetta (complete playthrough on non-stop infinite climax difficulty) by pure platinum-ing it, I present to you:

Fatto.jpg

This was a work of pure masochism.

After completing this, I've started playing Don't Starve, but after a few "test runs" and then dying first at the 28th and then in the 42nd day, I'm not sure I want to keep playing. My problem is that I've now "solved" the problem of the first summer and the first winter, and the idea of having to replay them every single damn time because the game doesn't want to give you a proper save is not exactly enticing.
Essentially, the game is now forcing me to replay the first several hours every time just to get back to the "interesting" part. Doesn't strike me as fun.
 
I thought I had finished Fable, but it turns out that my copy includes the DLC, so apparently I can look forward to even more hours of endlessly hacking at enemies with entirely too much health. Joy. :tongue:

Yes, I am in fact whining about getting too much free stuff. Yes, I am a freaking First World middle-class white boy, what's your point? :tongue: :tongue: :tongue:

But seriously, I don't like long games at the best of times. I have a gaming attention span of about eight hours, anything beyond that is just something I put up with because I don't like leaving things unfinished. If the game doesn't have Dragon Age, Mass Effect or Bioshock in the name, it's not interesting enough for me to want to add anything to (and I'm pretty sure all those games are pretty dead, so actually there are no games that I want DLCs for!). Just roll the credits already so I can get it off my hard drive! :tongue:

Also, my character deserves to freaking retire by now. Apparently you're not supposed to level up so much, because it makes you turn old. While still being called "the boy" by NPCs, no less. :tongue:
 
Sooo, as I promised in my previous post on this thread, where I stated I'd get the last Steam achievement missing from Bayonetta (complete playthrough on non-stop infinite climax difficulty) by pure platinum-ing it, I present to you:

View attachment 19129

This was a work of pure masochism.

After completing this, I've started playing Don't Starve, but after a few "test runs" and then dying first at the 28th and then in the 42nd day, I'm not sure I want to keep playing. My problem is that I've now "solved" the problem of the first summer and the first winter, and the idea of having to replay them every single damn time because the game doesn't want to give you a proper save is not exactly enticing.
Essentially, the game is now forcing me to replay the first several hours every time just to get back to the "interesting" part. Doesn't strike me as fun.

I think there are various mods for Don't Starve that can fix that, my wife plays it all the time and I don't think she is starting from scratch each time.
 
Finished the old Blade Runner point and click, Hitman 2 and got a new game called Cloudpunk.

The Blade Runner point and click is going to be remastered this year or next, so the original is now up for very little on GOG. The version on GOG also includes the "Restored Content" version that the people at ScummVM have made which restores:
Some lines of dialogue, music, some cut scenes, an additional Voigt Kampff test, extra interactable objects, car's nav system talks and additional meetings with Rachel from the films.

The game takes place concurrently with the film so you intersect with Decker's investigation at points. I think if you like the film or point and clicks it's a great buy for how little it's going for (just keep in mind the remaster that's coming). Same vibe and moral undercurrent as the movie. Negatives are it's a bit short and in places the game can have logical jumps such as your character suspecting somebody with little evidence. The latter point might not show up depends on your choices.

Hitman 2 is very expensive at $90. There isn't really a better stealth game at the moment in my opinion and you could replay some of the levels forever.

The Blade Runner game led me on to Cloud Punk. You play a woman who performs illegal deliveries around a Cyberpunk city. It has an amazing soundtrack (Definitely something for Cyberpunk 2020 sessions!) and a perfect atmosphere. Some found the writing a little on the nose at times which I can understand, but I very much enjoyed it. Just note that gameplay wise it is basically a Trucker simulator with flavourful NPCs to meet when you get out of the truck. Discounted at the moment.

gz4dR2qQj2V9MfgbnnNHgR.jpg
 
Hitman 2 is very expensive at $90. There isn't really a better stealth game at the moment in my opinion and you could replay some of the levels forever.
I've never actually played any of the Hitmen, although I was tempted by what I heard from the new one. That's the one with a million DLC's, right? That would explain the price. I did play the Hitman Go game on my phone - terrific game but not a true member of the Hitmen.

Desperados 3 is being marketed as an RTT stealth game. I think that's a pretty accurate classification. It's such an intricate and pretty clockwork diorama. It can be a bit grindy and trial-and-error, though. And immersion tends to flag towards the end of the level, when you've stealthily eliminated all but a couple thugs and they don't seem to notice how lonely things have become. It's interesting how each character varies in small details that affect the game, like how long their melee attacks take, and how quickly and upright they travel when carrying bodies.
 
In addition to City of Heroes (yep, it's been back for fourteen months now and still going strong), I've been playing Legends of Runeterra as of late. It's a digital collectible card game, ala Magic: Arena and Hearthstone. In fact, it's been described as a mix of the best of Magic: Arena and the best of Hearthstone. It's pretty fun. It's also, surprisingly, pretty fair in the money department. Can't buy packs of cards. You can buy specific cards with real money, but Riot limits you to a certain amount per week, and earning cards in game is easy. There are, of course, cosmetics for sale, but nothing pay-to-win.
 
In addition to City of Heroes (yep, it's been back for fourteen months now and still going strong)
How? The company that owns it, no one has the money to buy it off of them. Did Paradox get the rights back? That would be cool!
 
Cyberpunk got delayed again.

I'm guessing it's Corona related, which is fair enough. Except honestly? This whole proect just stinks of BS and hype at this point. Pondsmith can't even get his own tabletop game out ffs.

Ridiculous
 
Cyberpunk got delayed again.

I'm guessing it's Corona related, which is fair enough. Except honestly? This whole proect just stinks of BS and hype at this point. Pondsmith can't even get his own tabletop game out ffs.

Ridiculous
That's because it didn't get started until 2018. The Night City Wire livestream proved that. They're not half done, as all the trailer footage and gameplay reveals says it all.

It'll probably be good, but they're working overtime on it. I won't be surprised if it gets pushed back further.
 
Cyberpunk got delayed again.

I'm guessing it's Corona related, which is fair enough. Except honestly? This whole proect just stinks of BS and hype at this point. Pondsmith can't even get his own tabletop game out ffs.

Ridiculous
The list of customisation features it'll have is insane:
1593193869085.png

I've played both Doom 2016 and Doom Eternal. My favorite of the two is Doom 2016. Doom 2016 has much better combat flow for me. Doom Eternal has too many things going on at once, that you have to keep track off during combat. After some of the combats in Doom Eternal I literally had to take a break, because they were so exhausting to play through. Never had to do that in Doom 2016.
I got Doom Eternal last night, and admittedly I've only played the first level, but... yeah. 2016 is relatively simple and straightforward, but Eternal seems... too fussy. It knows how it wants you to play fights, and changes like the tiny ammo capacity mean that things like glory kills are no longer breathers or fun extras, they're a thing that you have to take into account to fight, almost making each combat area a 200mph puzzle game.

Maybe I'm just not enough into it yet. We'll see.
 
You know Ladybird Ladybird you're not the first person to say that about Eternal. It's making me hesitate pulling the trigger (When I had the money.)
 
That's because it didn't get started until 2018. The Night City Wire livestream proved that. They're not half done, as all the trailer footage and gameplay reveals says it all.

It'll probably be good, but they're working overtime on it. I won't be surprised if it gets pushed back further.
Another example of crunch exploitation. Not sure I want to support this
 
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