Shipyard Locked
How long do I have?
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- Apr 25, 2017
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Here's a very tentative plan for an alternative XP system in my upcoming 5e Ravenloft campaign. Let me now if this is dumb for reasons I haven't foreseen. The goal is for the campaign to run from 3rd level to no more than 10th level over about two-dozen sessions, reaching a clear conclusion.
The entire party has only one experience score, and you only need five experience points for everyone to level up each time. You get experience under the following circumstances.
Successfully completing a ‘mission’, either one you got from a patron or one your party decided for themselves, is always worth at least 1 point, and possibly more if you accomplish secondary goals.
Horrible yet interesting failures for the party are worth 1 point. You cannot deliberately arrange such a failure unless it would be “in character” and the rest of the party is ok with it.
Uncovering one of the campaign’s key mysteries is worth 1 point.
Notice that simply fighting enemies is not worth experience points. You will of course find yourself in fights all the time, but your goal should be to minimize that risk.
The entire party has only one experience score, and you only need five experience points for everyone to level up each time. You get experience under the following circumstances.
Successfully completing a ‘mission’, either one you got from a patron or one your party decided for themselves, is always worth at least 1 point, and possibly more if you accomplish secondary goals.
Horrible yet interesting failures for the party are worth 1 point. You cannot deliberately arrange such a failure unless it would be “in character” and the rest of the party is ok with it.
Uncovering one of the campaign’s key mysteries is worth 1 point.
Notice that simply fighting enemies is not worth experience points. You will of course find yourself in fights all the time, but your goal should be to minimize that risk.