I admit it, I'm slow. Ya got me good.
It's cool, bro, I didn't catch it either.
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I admit it, I'm slow. Ya got me good.
i never noticed that. Good catch. Most of the time, I was just allowing DT as a player thing.Another change that I like: they made Double Tap an Edge, rather than a property that some weapons have.
I've got a couple of gun users in my games. And although they are willing to subsume some of their knowledge for the enjoyment of the Pulp aesthetic, the Mack Bolan the Destroyer one-shot game I ran back when we had the first Edition, it came up and it was pointed out that with training you can double top most automatic pistols.
That is bro-tier roleplaying right there. In my 20's and early 30's about half of the people I played with were former military and roughly half of them had combat experience. At a certain point you kinda roll your eyes when every goddamn character is an expert on small unit tactics regardless of background. I admire someone who can go the extra mile and deliberately ignore some of their own knowledge.One of my players has target shooting as a real-life hobby, but she does a really good job of playing a character who is clueless about guns. It amuses me.
That's good to hear. My biggest concern about the weakening of the Shaken condition in recent editions was that shaking an opponent with tricks was one of the best tactics for non-combat-skilled characters. I'm glad they have found ways to balance that.The big difference between this one and previous versions is that heroes have more options for influencing the battle. Just like non-combat characters got more useful in general in this edition.
One thing I find a bit odd about SWADE is that there's a sidebar on p. 34 talking about how they left out the charts of comprehensive modifiers in favor of more GM discretion; however nearly all the modifiers from the previous edition are still there in the text of the book.
I'm okay with either approach, but to me it feels like they said they're taking a new approach, but didn't really commit to it.
Well, RAW specifically tells you to just apply the modifier that fits the situation. The rest of it is just for guidance for people who can't do that.
I have absolutely no idea what to make of that. Utterly baffled as to whether it's something I might be interested in. Just seems odd......like a beef trifle.Pathfinder is being converted to Savage Worlds:
Pathfinder for Savage Worlds
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Six books for the campaign makes me think it's going to be a little more, er, "scripted" than your typical Savage Worlds plot point campaign.
Anyone have any experience with Rise of the Rune Lords?
I've played in a RotRL campaign, it is pretty linear.
That's what I'm trying to suss out. Is it "linear"? Or is it a railroad? I've heard APs straight up chastised as railroads, but I don't know if that's overreacting or not.
I'm curious about the power curve. I assume the AP is built to take the PCs to level 20 in Pathfinder. A level 20 Pathfinder character is leagues beyond a Legendary Savage Worlds character, so either the Savage Worlds power curve will spike, or the power level of the late game adventures will presumably have to come DOWN.
Well, it will either streamline Pathfinder or repeat the mess that is Savage Rifts. I give it a 50/50 chance either way.
"mess that is Savage Rifts"? Personally I liked it (just to get away from Palladium). What were your problems with it?
Pathfinder is being converted to Savage Worlds:
Pathfinder for Savage Worlds
It's Thanksgiving here in the United States. For our international friends, that's a time when we come together as friends and family and tell everyone what we're thankful for. Today, Pinnacle Entertainment Group is INCREDIBLY thankful to our goodwww.peginc.com
Well, it will either streamline Pathfinder or repeat the mess that is Savage Rifts. I give it a 50/50 chance either way.
I should be surprised but I don’t think anything will ever top “official Rifts conversion with Siembieda’s blessing.”
My money’s on them dragging the opposition down to something more appropriately Savage Worlds-y. (That’s how I’d do it anyway.)
I mean, they're releasing *seven* books in all with this: A "Savage Pathfinder Core Book" and six books for the Adventure Path.
There's going to be some bloat.
There needs not be any more “bloat” than, say, Shaintar or Hellfrost.
Yeah, considering 6 books are adventures I don't see how 7 books necessitates bloat.
I imagine the only added mechanics in the 6 adventure books are going to be monsters and magic items. Which I've never considered bloat in a game.