Mythras Game - New Spaces Open

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Apologies for not posting in the game, I've got a lot of stuff to do at work now, and my mom's health has also begun to get a lot worse, so I'm spending more time with her. I don't think I'll be able to keep up on posting with any regularity. If you all want to move on without me, I won't mind.
 
Apologies for not posting in the game, I've got a lot of stuff to do at work now, and my mom's health has also begun to get a lot worse, so I'm spending more time with her. I don't think I'll be able to keep up on posting with any regularity. If you all want to move on without me, I won't mind.
Sorry to hear about your mother Scuba Steve.
 
Just to say we're open for new players if anybody is interested!
 
Hmm. Mythras isn't a system I've played before, but Ireland sounds cool, and the Medievalist is me is really interested. Hows the learning curve on the rules set?
 
Hmm. Mythras isn't a system I've played before, but Ireland sounds cool, and the Medievalist is me is really interested. Hows the learning curve on the rules set?
At PbP level we've mostly hit just basic skill rolls, which is just the usual BRP roll under or match percentile score. Combat can be left until/if it comes up.

The most complicated thing is probably char gen. Guide here if you are interested:

Any questions just ask and no problem if a pregen is preferred. I'd just need the Career choice.
 
OK, I can acquire those rules. I'm officially interested, but I'm going to have to do some document acquisition and some reading. I'd probably go pregen with some light guidance if that works for you.
 
What supplements or whatever are you using, other than the core 2E rules?
 
Okay so here are the char gen rules.

As mentioned above we are not using the full Mythras rules, but rather the simpler Mythras Imperative rules available here.

However Medieval Ireland simplifies this a good bit. To sum it up generate the stats with either random rolling or point allocation as laid out in step 2 (use 79 points instead of the books 75) on page four. Then work out the derived stats as in Step 3. After that come back here and pick a career below:
  1. Crafter
  2. Druid
  3. Harpist
  4. Farmer
  5. Judge
  6. Physician
  7. Priest
  8. Scholar (In game you'll be a Poet or Historian, depending on which Lore skill you have higher)
  9. Noble
Here are their skills. I have skills available to every career under "Common Skills". Note only Farmer and Noble can fight in any real sense as only they have combat skills

Standard Skills: Athletics, Brawn, Endurance, First Aid, Locale, Perception; and either Boating or Ride. Combat Style(Sword Defense)
Professional Skills: Craft (any), Healing, Lore (any), Musicianship, Navigate, Seamanship, Survival, Track.

Standard Skills: Brawn, Drive, Influence, Insight, Locale, Perception, Willpower
Professional Skills: Commerce, Craft (Primary), Craft (Secondary), Engineering, Mechanisms, Streetwise

Standard Skills: Brawn, Drive, Influence, Insight, Locale, Perception, Willpower
Professional Skills: Art (Spell), Commerce, Craft (Potions), Oratory, Mechanisms, Streetwise

Standard Skills: Athletics, Brawn, Dance, Deceit, Influence, Insight, Sing
Professional Skills: Courtesy, Acting, Oratory, Musicianship(Harp), Seduction, Sleight, Streetwise

Standard Skills: Athletics, Brawn, Drive, Endurance, Locale, Perception, Ride
Professional Skills: Combat Style(Kern), Craft (any), Lore (Agriculture), Lore (Animal Husbandry), Navigation, Survival, Track

Standard Skills: Customs, Deceit, Influence, Insight, Locale, Perception, Willpower
Professional Skills: Bureaucracy, Commerce, Courtesy, Language (any), Literacy, Lore(Native Law), Oratory

Standard Skills: Dance, First Aid, Influence, Insight, Locale, Sing, Willpower
Professional Skills: Commerce, Craft (Specific Physiological Specialty), Healing, Language (any), Literacy (any), Streetwise

Standard Skills: Customs, Dance, Deceit, Influence, Insight, Locale, Willpower
Professional Skills: Bureaucracy, Courtesy, Customs, Literacy (any), Lore (Canon Law), Oratory, Politics

Standard Skills: Customs, Influence, Insight, Locale, Native Tongue, Perception, Willpower
Professional Skills: Culture (any), Language (any), Literacy (any), Lore (Poetry), Lore (History), Oratory, Teach

Standard Skills: Customs, Deceit, Influence, Insight, Locale, Native Tongue, Perception
Professional Skills: Bureaucracy, Courtesy, Lore(Raid Tactics), Combat Style(Horseman), Lore (Poetry), Oratory, Politics

With the career picked, add points to 15 skills as follows:

1 skill gets +50%
2 skills get +40%
3 skills get +30%
4 skills get +20%
5 skills get +10%

Some of skills say "any" or "Primary/Secondary" meaning you take a specialty. Here are the lists:
Language: Greek, Latin
Literacy: Greek, Latin, Gaelic
Craft: Blacksmithing, Coppersmithing, Goldsmithing, Carpentry, Chariot Builder, Engraver, Potions

Standard Skill means one where your basic characteristics give you a base percentage in it.
Professional Skill means one where you default to 0% unless you put points into it.
Fenris-77 Fenris-77 you need to read this post, I believe.
 
I actually wasn't reading that post on purpose, thanks. I wanted an idea what the game was before i comitted myself to that much readimg.
 
OK, I can acquire those rules. I'm officially interested, but I'm going to have to do some document acquisition and some reading. I'd probably go pregen with some light guidance if that works for you.
That's no problem.

What supplements or whatever are you using, other than the core 2E rules?
Nothing else actually.
 
Alright, im in. Can I get a quick summary? Based on that I'll pick a career and let you pre gen something.
 
Alright, im in. Can I get a quick summary? Based on that I'll pick a career and let you pre gen something.
So key points:
  1. Everybody was invited to a summer festival held at the court of a local king
  2. Some heard news of Fae activity and headed off
  3. A large Fae "spider" arrived at the court to ensure the marriage of the King's son to the Fae princess. This marriage was repayment for help the Fae had given in battles previously against the Vikings.
  4. Took one of the PC's, a priest, back to the Fae palace as insurance that the King will present his son and also to actually conduct the marriage
  5. Through various events the other PCs have ended up back in this palace.
  6. Found out the Norsemen might be returning with Heimdallr. They sought help from their own Mythic beings upon seeing the Irish have the help of the Fae
  7. One PC, AsenRG AsenRG , is now being sent by the Fae king to spy on the Norse ships on the coast to see if Heimdallr is with them.
Much more has happened than this (Griffons, sentient clouds, demons, giant red knights) but that's the main thread let's say.
 
Sounds sweet. What other characters do we have?
 
Sounds sweet. What other characters do we have?
Harpist, Priest, Noble, Physician and Farmer. Harpist left a while ago though. Priest and Farmer are on pause at the moment.

Small thing since the name might sound off: Farmer is essentially also a warrior. Same with Nobles.
 
Im going to go Farmer, but with an emphasis on hunting, tracking and ass kicking to the extent that that is possible. If I remember correctly it wasnt that odd in this period for a community to sometimes have a semi-official hunter of some sort. The guy that hunts the big game and gets picked for scouting duty on raids, easentially

I appreciate the pregen.
 
Or, actually, a Druid. Im fine either way and both would be a lot of fun. I'll let you pick which you think would add more to the game.
 
So this a fantasy version of the 11th century? How close to history are you sticking, just out of curiosity? I'm mostly just trying to locate the setting before or after the Norman picnic lunch of 1066.
 
So this a fantasy version of the 11th century? How close to history are you sticking, just out of curiosity? I'm mostly just trying to locate the setting before or after the Norman picnic lunch of 1066.
It's the 1080s. Normans have not yet arrived in Ireland. Though there is news of "armoured Frenchmen" and so on within Ireland.
Just finishing off the two pregens now, hopefully have them up in a short while and you can pick which one you'd prefer.
 
I wasn't expecting Normans in Ireland. Their arrival in England was a pretty big rock in the pond though, and one that sent ripples as far as Ireland. Just getting a feeling for the setting. Are the historical events and main players in Ireland about correct for 1080? Plus the magical stuff of course.
 
Yeah the main historical events and that are pretty much as they were in real life.
 
Cool. Just trying to target my background reading a little. I'm still working my way through the rules too. It's been awhile since I played d100 game.
 
Sample Farmer character. I'll put the Druid up later.

Here are the skills I upped from their base and by what amount:
50:
Combat Style(Kern).

EDIT: This is the basic fighting style of the average Farmer/Warrior

40:
Ride
Track

30:
First Aid
Locale
Swim

20:
Endurance
Athletics
Stealth
Unarmed

10:
Brawn
Survival
Dance
Evade
Influence
Willpower

STR: 18
CON: 11
SIZ: 16
DEX: 17
INT 12
POW: 10
CHA: 8

Action Points: 3
Damage Modifier: +1D4
Initiative Bonus: 15
Experience Modifier: 0
Healing Rate: 2
Luck Points: 2
Movement Rate: 6

Hit Points:
Head: 6
Chest: 8
Abdomen: 7
Each Arm: 5
Each Leg: 6

Weapons:

WeaponDamageSpecial EffectReach/RangeTraitsAP/HPSize/ForceENCOther
Sword1d8Bleed, ImpaleM6/10M2
Dagger1d4 + 1Bleed, ImpaleSThrown6/8S
Bow1d8Impale15/125/2504/7H12 turn reload
Javelin1d8+1Impale, Pin Weapon(Shield)10/20/503/8H1

Skills:

Combat Style(Kern)85
Brawn44
Lore(Agriculture)24
Perception22
Survival31
First Aid59
Locale54
Ride67
Navigation22
Lore(Animal Husbandry)24
Drive27
Endurance42
Craft(Blacksmithing)29
Track63
Atheltics55
Boating29
Conceal27
Customs64
Dance35
Deceit20
Evade44
Influence26
Insight22
Native Tongue60
Sing18
Stealth49
Swim59
Unarmed55
Willpower30
 
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Here's the Druid

Upped Skills:
50:
Art(Spell)

40:
Lore(Mythology)
Craft(Potion)

30:
Brawn
Unarmed
Oratory

20:
Commerce
Mechanism
Streetwise
Boating

10:
Dance
Deceit
Evade
Influence
Native Tongue

STR: 14
CON: 12
SIZ: 12
DEX: 17
INT 17
POW: 14
CHA: 13

Action Points: 3
Damage Modifier: +1D2
Initiative Bonus: 17
Experience Modifier: +1
Healing Rate: 2
Luck Points: 3
Movement Rate: 6

Hit Points:
Head: 5
Chest: 7
Abdomen: 6
Each Arm: 4
Each Leg: 5

Known Spells:
Find(Animal), Breath, Witchsight, Disruption

Potions:
Making a potion is a successful Craft(Potions) roll. It might be a Hard roll if it's a subtle mix, but this wouldn't be common to start with.
In addition to medical cures that might be needed you can craft potions that are basically the following spells:
Heal, Glue, Ignite, Sleep, Witchsight

Skills:

Art(Spell)77
Brawn56
Lore(Mythology)74
Perception31
Survival26
First Aid34
Locale34
Ride31
Commerce30
Drive31
Endurance24
Craft(Potion)74
Mechanism54
Streetwise47
Oratory57
Athletics31
Boating46
Conceal31
Customs74
Dance40
Deceit40
Evade44
Influence36
Insight31
Native Tongue80
Sing27
Stealth34
Swim26
Unarmed61
Willpower28
 
Those are both pretty cool. I think I'm going to go with the Farmer though, in part to cut down on the chunk of the rules I need to know. I'd still have to pick passions, age, height, weight plus roll for family, and allies etc? I'm not sure if you're using cults or not. I'd also ask to change the Craft from smithing to tanning if that's alright, I had a kind of hunter vibe going and that makes more sense.

Here's the broad strokes of the background I had in mind, and you can tell me if this works. The character was going to be of Clan Cenel Moen, sept O Tiarnaigh, from county Donegal, (Inishowen more specifically). The sept has a deep raiding rivalry with another clan from across the Foyle (so Londonderry). Lots of bad blood, and probably one Passion. Some sort of dark deed as part of that, perhaps not exactly as people think happened, has driven him into a semi-mercenary life (while the heat dies down). He's been hiring out to various warbands that are at least somewhat allies of his own clan, and waiting for a message from his family that he can come home. He has something bordering on mania for boar hunting, and if there's an option for a Cult of Cernunnos of some sort I'd be very pleased (another passion). His sept is old fashioned, and hold to the old ways, with little time for this newfangled Christianity, but it's matter of honoring the former rather than despising the latter.

That's where I'm at so far.
 
I'm not sure if you're using cults or not. I'd also ask to change the Craft from smithing to tanning if that's alright, I had a kind of hunter vibe going and that makes more sense.
Yeah no problem. Would you like me to up its score as I didn't put any points into it? I'll bring down something you find less important if so.

I'd still have to pick passions, age, height, weight plus roll for family, and allies etc?
The Mythras Imperative rules just let you pick your character age as it doesn't really have different rules for different ages. Most here have gone for 17-27 essentially since that is the age range in standard Mythras that gives the same rules as Imperative. No real problem if you want an older character though.

By full Mythras rules you'd be 195cm tall and either 76-80, 106-112 or 136-144 kg depending on whether you want a Lithe, Medium or Heavy frame.

I should have said this earlier but Passions and a little about the setting is here:

Basically take two Passions now if you want or you can leave them for when you've been in the game a bit.

Here's the broad strokes of the background I had in mind, and you can tell me if this works. The character was going to be of Clan Cenel Moen, sept O Tiarnaigh, from county Donegal, (Inishowen more specifically). The sept has a deep raiding rivalry with another clan from across the Foyle (so Londonderry). Lots of bad blood, and probably one Passion. Some sort of dark deed as part of that, perhaps not exactly as people think happened, has driven him into a semi-mercenary life (while the heat dies down). He's been hiring out to various warbands that are at least somewhat allies of his own clan, and waiting for a message from his family that he can come home. He has something bordering on mania for boar hunting, and if there's an option for a Cult of Cernunnos of some sort I'd be very pleased (another passion). His sept is old fashioned, and hold to the old ways, with little time for this newfangled Christianity, but it's matter of honoring the former rather than despising the latter.
That sounds perfect. There'll be a few ways of inserting you into game with that. :thumbsup:
 
Sure, let's up tanning, maybe at the expense of some first aid or dance. Maybe just 10 more, he doesn't need to be an expert, just good enough to rough tan his own kills if he needs to. I'll think about the passions, and maybe add them when I throw up a character sheet tomorrow. I'll add a couple more details about family to give you some plot handholds too. Plus a name and some physical description of course.

Is there a Cult of Cernunnos? If so I can throw some broad strokes into that too if you want, or you can detail and tell me how it works.
 
Is there a Cult of Cernunnos? If so I can throw some broad strokes into that too if you want, or you can detail and tell me how it works.
There would be. Historically at this stage it'd be reduced to meeting a druid in the forest to beseech him and maybe owning the odd talisman type deal. However since magic is actually real here it can be stronger than that. As much details as you feel is fine. Generally if you want to go with it still retaining it's original form from before Christianity it'd involve a druid wearing the horns or some similar way of affecting being the god and performing a sacrifice or burning at an altar before those who'd sworn an oath.
 
The picture I had in mind was something like the cult of mythras, with initiations and the whole bit. Plus obligations to other members yadda yadda. Obviously not historical. It doesn't need to be that though.
 
The picture I had in mind was something like the cult of mythras, with initiations and the whole bit. Plus obligations to other members yadda yadda. Obviously not historical. It doesn't need to be that though.
That's perfectly fine as well. Celtic cults were very like Roman ones, i.e. some widely known, some local, some secret societies. We have records of initiation rites and so on. So all of that is fine.
 
That's perfectly fine as well. Celtic cults were very like Roman ones, i.e. some widely known, some local, some secret societies. We have records of initiation rites and so on. So all of that is fine.
Cool. I wasn't planning on making too much of it, but with the right oaths you get some possible benefits alongside some potential on your end to make my life difficult. As a GM thats nostly what I look for. Lots of story potential is the goal.
 
Black Dougal O’Tiarnaigh, of Clan Cenel Moen, Donegal

6’4”, 255 lbs, 24 Years Old

A huge bear of a man, Dougal is somewhat less fastidious about his appearance than other Celts. Weeks regularly spent hunting in the wilds have left him with long hair and a full beard. He sometimes gets mistaken for a Norseman due to his size, blond hair, and habit of wearing the furs of his kills, but woe betide anyone who voices that out loud. Dougal is called black partially on account of his reputation for dark and changeable moods, and also for the scar the runs down his face from his left eye which has left him with a permanently angry expression. Dougal is in exile from his home after killing the nephew of a rival sept leader. The kill was in fair Fir Fer, but Connor Mac Aibhne still declared blood vengeance for his kin and spreads tales of how the killing was cowardly and in stealth. Dougal’s foster father sent him away from the sept until some sort of resolution can be reached. Dougal has since roamed from clan to clan hunting and hiring himself out to various warbands. Sept O’Tiarnaigh holds to the old ways, and Dougal honors Druids and the old gods, especially Cernunnos, and is a member of the Brotherhood of the Tusk.

50:
Combat Style(Kern).

EDIT: This is the basic fighting style of the average Farmer/Warrior

40:
Ride
Track

30:
First Aid
Locale
Swim

20:
Endurance
Athletics
Stealth
Unarmed

10:
Brawn
Survival
Dance
Evade
Influence
Willpower

STR: 18
CON: 11
SIZ: 16
DEX: 17
INT 12
POW: 10
CHA: 8

Action Points: 3
Damage Modifier: +1D4
Initiative Bonus: 15
Experience Modifier: 0
Healing Rate: 2
Luck Points: 2
Movement Rate: 6

Hit Points:
Head: 6
Chest: 8
Abdomen: 7
Each Arm: 5
Each Leg: 6

Weapons:

WeaponDamageSpecial EffectReach/RangeTraitsAP/HPSize/ForceENCOther
Sword1d8Bleed, ImpaleM6/10M2
Dagger1d4 + 1Bleed, ImpaleSThrown6/8S
Bow1d8Impale15/125/2504/7H12 turn reload
Javelin1d8+1Impale, Pin Weapon(Shield)10/20/503/8H1

Skills:

Combat Style(Kern)85
Brawn44
Lore(Agriculture)24
Perception22
Survival41
First Aid49
Locale54
Ride67
Navigation22
Lore(Animal Husbandry)24
Drive27
Endurance42
Craft(Tanning)39
Track63
Atheltics55
Boating29
Conceal27
Customs64
Dance25
Deceit20
Evade44
Influence26
Insight22
Native Tongue60
Sing18
Stealth49
Swim59
Unarmed55
Willpower30

The Brotherhood of the Tusk

Scattered across Eire are clans and septs that hold fast to the old ways, steadfast in the face of Christian disapproval. They put their faith in the old gods. and Druids, not Priests, interpret the will of those gods. In the North there are still septs that have special reverence for Cernunnos, Horned God of Animals and the Hunt. Within those septs there are families that pass down the traditions of the cult of Cernunnos, called the Brotherhood of the Tusk, from father to son. Druids perform initiation rites deep in the wild woods where prospects must kill a wild boar by themselves, armed with nothing but a fire-hardened ash spear. This act is witnessed by cult members of good standing, and the successful initiate bathes in the blood of the boar and swears sacred oaths. There is then a feast where the new members, those who survive the rites, are welcomed into the cult. The right tusk of the boar killed in the rite is fashioned into a spiral ivory torc, worn on the right forearm, which serves to identify cult members. The oaths of the Brotherhood are as follows:

Never to disrupt a hunt in progress or steal another’s kill

Never to kill an animal for sport or out of anger

Always offer hospitality to those met in the wild

The
Fir Fer between brothers is always fought unarmoured and with spear alone


WIP - I still need equipment and passions. Also, I notice I don't have a spear, is that not a Kern weapon? It's kind of integral to the concept as-is.
 
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Also, I notice I don't have a spear, is that not a Kern weapon? It's kind of integral to the concept as-is.
The Kern carried a "ga" which ranged in size from a javelin to a spear to a dart. I gave the most common size, but you can certainly take a spear instead.
 
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