opaopajr
Legendary Pubber
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- May 4, 2017
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One important thing to note is that Long Rests only restore 1/2 of a character's Hit Dice. This can make adventuring day after day dangerous since Hit Dice should be the primary means of hit point recovery. My players didn't realize that and it bit them in the ass during an expedition.
Good! Product working as intended!
That Hit Die Restoration Rate actually is a Primary Pacing Mechanism, as Estar/RobertConley pointed out years ago on another forum. Want to make things easier? Increase Long Rest Hit Dice Recovery Rate (3/4 HD pool, Full HD pool). Want things harder, or tax more resources? Decrease Long Rest Hit Dice Recovery Rate (1/4 HD pool, 1 HD/LR). When Long Rest Full HP Restore is removed that Hit Dice Pool as HP Resource finally comes into the strategic forefront.
And players banking spell slots throughout the adventure day to mitigate healing rates is a good thing. Means they are pro-actively managing resources themselves, leaving the GM free to sprinkle more wonder onto the world. It still taxes their resources and keeps them mentally engaged to save an ace up one's sleeve before bed.