Lessa
Legendary Pubber
- Joined
- Aug 13, 2018
- Messages
- 1,891
- Reaction score
- 3,040
I find this concept great myself, as it usually leads to greater investment from players. Do you like it? If so, what are the interesting ways you saw games doing it, or that you came up with yourself?
I became a big fan of Apocalypse World First Session concept since I've seen it, and nowadays I use it wherever I can. For those who don't know, it's a initial session that works like a mix of a brainstorming chat and a loose play intro, where the group builds together their slice of the wasteland by coming up features, factions etc, and the GM weave those together into a "Front" - a cluster of factions with baked-in relationships and agendas with "clocks" to mark their progress toward those. In other words, a group-tailored sandbox.
I like more subtler ones too, like Kult: Dinivity Lost's Dark Secrets. These work like hooks that the GM is supposed to use when prepping the game, but that don't dictate the scenario in a big way, instead giving more an initial direction for the game.
I've heard the new Unknown Armies 3e also uses it, but I haven't read it yet. If it's true, then it's a big step forward as the previous editions always lacked a solid initial structure to start playing IMO.
I became a big fan of Apocalypse World First Session concept since I've seen it, and nowadays I use it wherever I can. For those who don't know, it's a initial session that works like a mix of a brainstorming chat and a loose play intro, where the group builds together their slice of the wasteland by coming up features, factions etc, and the GM weave those together into a "Front" - a cluster of factions with baked-in relationships and agendas with "clocks" to mark their progress toward those. In other words, a group-tailored sandbox.
I like more subtler ones too, like Kult: Dinivity Lost's Dark Secrets. These work like hooks that the GM is supposed to use when prepping the game, but that don't dictate the scenario in a big way, instead giving more an initial direction for the game.
I've heard the new Unknown Armies 3e also uses it, but I haven't read it yet. If it's true, then it's a big step forward as the previous editions always lacked a solid initial structure to start playing IMO.