Jan Paparazzi
Legendary Pubber
- Joined
- Oct 26, 2017
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Hi, I was thinking it's a bit easier to come up with certain tasks or goals that lead to exploration in a fantasy, space opera, post-apocalyptic or pirate setting than in a city-based modern horror setting. In a fantasy or space opera setting I could easily say "What if you are merchants and you have to transport a shipment of medication to the frontier worlds?" and that could serve as main campaign idea. Player can have their individual goals and motivations, but the group goal is to bring stuff from point A to point B and the location is the frontier worlds. So I got my 'what' and my 'where' and the 'why' is probably different for all players. While they are doing that, they probably run into all kinds of other adventures and all those adventures together form the campaign. Same thing could be said for a mercenary or explorers campaign. As long as you get them on the road you are fine. The traveling is the framework of the campaign.
But that needs a setting where there is a lot to explore and I don't really see that in a modern day city-based horror setting. The lay of the land is well known to everyone. How do people run exploration in these kind of settings? Or do GM's rely on a different framework to base their campaign's on like a more spy oriented or conspiracy vibe? You know with a lot of secret handshakes, hidden signs and signals, meetings with contactpersons, people in raincoats in dark alleys saying "Psssst. Over here." etc. etc. etc.
But that needs a setting where there is a lot to explore and I don't really see that in a modern day city-based horror setting. The lay of the land is well known to everyone. How do people run exploration in these kind of settings? Or do GM's rely on a different framework to base their campaign's on like a more spy oriented or conspiracy vibe? You know with a lot of secret handshakes, hidden signs and signals, meetings with contactpersons, people in raincoats in dark alleys saying "Psssst. Over here." etc. etc. etc.