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Not sure what's changed from RoTPL 1st, but the Osprey edition is much longer- maybe more background things. This is a game that hits all the right spots for me. It takes a bunch of good stuff from 5e, puts it together with the Black Hack and a really great setting. Really love the pseudo Arthurian stuff. I love how magic is low key and that it's human centric.

I backed robertsconley robertsconley The Majestic Fantasy Basic Rules RPG and some other stuff for it. Put in an order for a few copies of the rules in softcover, printed Blackmarsh and will order the cards too. The prints will take a bit to come in, but will do a bunch of reading in the meantime:smile:

Thanks for the response! I've been meaning to pick it up and I may just do it now.
 
So I'm halfway through, Soulbound Age of Sigmar.

AoS_Corebook_Cover-Mockup-no-C7-logo.jpg


I don't play the miniatures game and as roleplayers we still have access to both the og Warhammer and Soulbound. So no drama here.

Quite frankly I was expecting an over-the-top chaos-knight-punching-demon-bashing game with fantasu Space Marines Stormcast Eternals.

And it's kinda like that but I cannot help but loving it. On paper the system is quite straightforward (d6 pools), character and group creation is fun. The setting is batshit crazy, a bit Planescape meets Chuck Norris, with fan service (you can play Groot ! a Sylvaneth !). The steampunk dwarves Duardins are very fun. The group's common resource, Soulfire (think a common pool of Fate points) is simple but effective. The Doom scale is a simple but very effective tool for the GM (if the group keeps fucking everything up things will go south pretty fast).

The book is very well organized and looks great. I wish they used these rules for the W40K rpg. If you want to run an og Warhammer game where everybody's plays Gotrek, grab this.

I just don't know what type of campaign you could run with it. I run a Laundry campaign where my players' characters are all british civil servants. I'm not sure we're ready to play walking fantasy death machines spitting in the eye of Chaos.

But, oh boy, it's a fun read nonetheless.(and a bit more subtle than I give it credit for).
 
Well, you could always spit in the eye of chaos very politely, apologize afterward, and direct them toward the department of complaints after providing them with the requisite paperwork.
 
Thanks for the response! I've been meaning to pick it up and I may just do it now.
No problem. There's part of me that wonders why this game hasn't gotten more press, but it probably flies in the face of what a lot of people are looking for. It's simplified 5e with a some OSR, but it's probably not OSR enough. Maybe it's just me, but a lot of the OSR things that I'm seeing these days are in the very odd/strange category of weird fantasy. This isn't that. It's Arthurian, but not historically so. It's very good vs evil. The PC's are the good guys, and your job is to go out and stop the bad guys- and the whole game reflects that. Magic items are limited, very limited- PC's should rarely have more than one, never more than two. Characters don't have a big list of powers- everything is very grounded all things considered. For me it was a big breath of fresh heroic air.
 
I needed neither a new system nor a new genre right now, but I am a weak man...

The number of times I've bought an RPG book that I didn't need and was pretty sure I'd never get around to running is uh... a non-zero number.

(Seriously, it would take me years of weekly one shots to get through every system that I own that I've never played.)
 
The number of times I've bought an RPG book that I didn't need and was pretty sure I'd never get around to running is uh... a non-zero number.

(Seriously, it would take me years of weekly one shots to get through every system that I own that I've never played.)
I did have some thoughts about why I "needed" it that had to do taking a look at some mechanics from other genres. I've always been interested in Honour and Face type mechanics as well as nuanced combat and this looked like a good bet to be good read on both counts. Plus I do love me some Wuxia. Anyway, I'm not going to complain, it looks great.
 
The number of times I've bought an RPG book that I didn't need and was pretty sure I'd never get around to running is uh... a non-zero number.

(Seriously, it would take me years of weekly one shots to get through every system that I own that I've never played.)
Just years? Weak sauce! I'd bet I'm into decades!
 
Naturally I also needed Pleasures of the Harbor, the Name Generator, and links to all the Bloodstained Roads Adventures. Fucking OCD.
 
Picked up GURPS Dungeon Fantasy Monsters 2: Icky Goo. I will be using at as inspiration for my Savage Worlds ooze monster. Even though I won't be using the GURPS stats, I read them out of curiosity, and there were at least two sections that mentioned square roots. The number of times I'm going to figure a square root for a recreational activity is .... not high.

Nevertheless, it's a good little .pdf with a wider variety of goo monsters than I could have come up with on my own. It briefly gave me pause to pay $5.99 for a 22-page .pdf, but then I recalled that I spent $11 on lunch yesterday, and the .pdf will last me a lot longer.
 
Naturally I also needed Pleasures of the Harbor, the Name Generator, and links to all the Bloodstained Roads Adventures. Fucking OCD.

Thanks for picking up the game. Hope you like it. Pleasures of the Harbor is my favorite adventure for the game (it was supposed to go in the rulebook but we didn't have space). I think it captures the Gu Long vibe best
 
Thanks for picking up the game. Hope you like it. Pleasures of the Harbor is my favorite adventure for the game (it was supposed to go in the rulebook but we didn't have space). I think it captures the Gu Long vibe best
I'm reading it now, while occasionally checking our other conversation about sandboxes and talking to my toddler about Batman.
 
Lol. Just a heads up, RBRB isn't sandbox (it is more adventure structure neutral)
I play all kinds of games, no worries. I'm not even primarily a sandbox guy, although that is my preference for running OSR stuff. I'm more of a Blades/PbtA guy otherwise, at least for running stuff. I'll play just about anything.
 
What a lovely cover!
I love it quite a bit myself! It's a nice touch that the visually biggest word in the title is also used visually as a major part of the background and is on the main figure as well:shade:.

Also, that fits Gu Long to a T. I can't remember who had used "blood opera" as a phrase to describe wuxia, but I strongly suspect it was in reference to said author:devil:!
 
Oh are those the ones from the Pirates of the Caribbean dice game? Do yours smell as bad as mine did?
They are, although I can't say I noticed any particular odor.

(On an unrelated note, if anyone needs an extra cup from that game, let me know. :wink: )
 
They are, although I can't say I noticed any particular odor.

(On an unrelated note, if anyone needs an extra cup from that game, let me know. :wink: )
It faded away but when I first opened the box with them it was the most intense plastic smell I have ever had.
 
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This arrived today. Looking forward to trying it out with my wife, does anyone know any CoC scenarios that are particularly Jamesian? Two are included here so I'll probably start with those.
 
The ones in the book are good. I've run Coptic Lamp for a small group and it went well. There are indeed a number of Call scenarios that would fit. Crack'd and Crook'd Manse should work i.e. I've been thinking about using it and there's a bunch more. Mostly recent ones as early Call scenarios are extremely pulpy and unsuited to Edwardian gentlemen if leisure.
 
Yeah, this one kind of bummed me out. I love MR James and The Design Mechanism does great stuff, but they went GUMSHOE for some reason.
 
Found a hardcover copy of Those Dark Places online for $17US plus free shipping (from the UK, no less). So, barring some postal SNAFU, I should be leafing through it soon.
 
Looks interesting... but is this the one case where Mythras can't do everything? ;)

I'd pick it up but I'm allergic to Gumshoe. I wouldn't hesitate if it used Mythras.
Yeah, this one kind of bummed me out. I love MR James and The Design Mechanism does great stuff, but they went GUMSHOE for some reason.
it came ready made in Gumshoe, and was in line with TDM's other product types. Likely a d100 in the future

I'd love to see Loz and Pete buyout Modiphius and turn all those IPs to Mythras or any system except 2d20, XxxX, Fate, Gumshoe or Heroquest.

I strongly suspect that Pete and Loz would love to have enough money to buy out Modiphius. Then they could produce the super premium deluxe Monster Island Boxed Set with a crocodile skin book cover, a 2A0 parchment map of monster island, tiki drinking cups with the tribe totem iconography, and a Port Grimsand playset.
 
I've been eyeing Through Sunken Lands as well, very tempting.
Add me to that list. I'm currently on a post-holiday 'no new rpg purchases' regimen, which is stiffening my resistance somewhat.

One advantage is that I'm looking through some things I downloaded a while ago but had not got to. One that I'm finding interesting is Travellers on a Red Road, by Lukas Sjöström. It is available PWIW on Drivethru, with a suggested price of $7--well worth it, in my opinion. It's a fantasy game set in the flintlock era, but with a fairly unusual setting. This is description from the rulebook (pp. 2-3):

The adventures of this game take place in a region known as Kalaga, or the Eastern Realms (see map on page 14). It is a setting technologically reminiscent of Early Modern Europe or Song China: armies clash with muskets and pikes; swift ships cleave the waves, their navigators equipped with telescopes and compasses; printing presses spread knowledge and propaganda; scholars speculate about the nature of the world, spurred on by new discoveries. The major factions of the world are aspiring autocrats, traditionalist noble clans, trading companies, religious and philosophical mass movements, and sundry secret societies.

However, the underlying culture is decidedly not European. The Kalagan cultures are most strongly inspired by real-world cultures originating in Siberia and North America, although many other influences exist. Acts of communal generosity and gift-giving are central to one's reputation, the gods and spirits are worshipped by masked dancers and chanting priests, and houses and clothes alike are covered with colourful patterns. Instead of horses, people ride tall camelids called camirs and use hulking beasts of burden called morocs…

This interior illustration gives a good idea of the flavor of the setting--it's by Filip Petersson:

Red Road-Smaller.jpg

The system, as far as I've got in the rulebook, is fairly straightforward and looks sturdy enough. I wonder, though, if the book would have worked better as a supplement for an existing rule-set. My guess is that if I ever used the game, I would convert it to some rules I knew better rather than using its unique system.
 
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