- Joined
- Nov 14, 2018
- Messages
- 6,439
- Reaction score
- 30,326
Oh, so you're the one!Even when I was playing a ridiculously min-maxed Bladesinger.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Oh, so you're the one!Even when I was playing a ridiculously min-maxed Bladesinger.
One of many. Do you hear that sound? The pitter patter of oncoming Gish nonsense? That, Mr. Anderson, is the sound of inevitability.Oh, so you're the one!
D&D's never been a humans-only game though; if we go back to the original, in terms of clearly sentient races, we have humans, dwarves, elves, cavemen, mermen, goblins, kobolds, orcs, hobgoblins, gnolls, ogres, trolls, giants, medusae, gargoyles, lycanthropes, centaurs, nixies, pixies, dryads, gnomes, treants, invisible stalkers, djinn, efreet; and there are a few others you could make arguments for, like the higher undead. If we go to the anecdotes, then remember that someone played a balrog. It's been "Mos Eisley cantina" from the beginning.Then again, I have no data. I actually wonder what percentage of DMs is totally enthusiastic about "all Mos Eisley Cantina all the time" campaigns.
Honestly, I doubt most groups really care about creating a particularly unique fantasy world, more having enough setting that they can do some adventures in and have a decent game, because that's what they need.I'm going to make an argument based on a gut feeling rather than any logic or data, so forgive me: The more options WotC slides into the core and the more kitchen sink philosophy it tacitly encourages, the less unique the setting you try to create in contrast to all that can actually be.
Subtraction is a very valuable tool in creating true uniqueness. Less is often more.
I don't think that's a bad thing though, only that the hobby has to adapt to compete with other media. But wasn't this always the case?
Honestly, I doubt most groups really care about creating a particularly unique fantasy world, more having enough setting that they can do some adventures in and have a decent game, because that's what they need.
This is why I prefer some of the other OSR games over straight B/X. You keep the spirit but get to play a with a rationalized and update set of mechanics. Not that I dislike B/X, I like it a lot, but it does have some idiosyncrasies that I can happily live without.I am noticing a definite generation gap in my group. Myself and the other experienced player in their 40's have a strong preference for B/X. The young players had their 1st taste of D&D with 5e and have a preference for that. The Mrs says the old school characters are weak and shitty commoners and she likes having more options in a round besides "I hit it with my sword". The little subsystems in BX drive the players nuts ("I thought rolling high was always good!"). That said all the players like the old school spirit like high lethality, slower advancement, xp for treasure, encumbrance, etc
Hardcore RPGer who plays D&D is a contradiction anyway. As any hipster can tell you, if it's popular you're mainstream. ;)
I can only speak to 2nd edition, but we were pretty fragile until at least 5th-6th level. Even when I was playing a ridiculously min-maxed Bladesinger.
This. Hps don't seem so inflated. I've DM'd fights where none of the opponents had any real chance of hitting the PCs but with enough of them, someone always roles a crit which given the not too inflated hit points brings PCs down pretty quickly. Now on the other side the PCs seem pretty capable of hitting and killing with one hit each of those little bastards so it has been over all very satisfying for both me and the players. They don't take combat for granted, but they feel pretty badass at the same time.I’m always stunned at this whole “5e characters are invincible” take. I ran two campaigns and had a 75% death rate across the two parties (one was a TPK).
D&D's never been a humans-only game though; if we go back to the original, in terms of clearly sentient races, we have humans, dwarves, elves, cavemen, mermen, goblins, kobolds, orcs, hobgoblins, gnolls, ogres, trolls, giants, medusae, gargoyles, lycanthropes, centaurs, nixies, pixies, dryads, gnomes, treants, invisible stalkers, djinn, efreet; and there are a few others you could make arguments for, like the higher undead. If we go to the anecdotes, then remember that someone played a balrog. It's been "Mos Eisley cantina" from the beginning.
Honestly, I doubt most groups really care about creating a particularly unique fantasy world, more having enough setting that they can do some adventures in and have a decent game, because that's what they need.
I get the sense that Waterdeep is pretty cosmopolitan with regards to demi humans.I have a nearly complete selection of D&D material from Moldvay though 3e and most of 5e (some 4e).
What *setting* are you referring to from "the beginning"? If you're saying some homebrew then I've got little to say. I don't know of any of the big settings that came out in 1e that assumed those species outside of the PC races were *common*. Mos Eisley's cantina is literally a bar where you can walk in and assume you'd see a Snivelin, Rodian, or any other Star Wars species in there. I'm not familiar where in Greyhawk, Realms, Dragonlance, Mystara where it would be "normal" to walk into any given bar and find Ogres, Trolls, Hobgoblins, Medusa etc.
Are there places where such folk might be found in these settings? Sure. Is it normal? No. Not by any standard of "normal" I've ever entertained. It would be a bloodbath.
Let's not conflate the existence of such things as outliers to the assumptions of the game vs. the settings the game has produced. Homebrew is of course off limits since... it's homebrew. There ARE settings where I would completely agree with you that seeing such folks in the same place would be normal:
Spelljammer, Planescape, MAYBE in certain locales within the Realms: Skullport, maybe Calimport? But writ-large? Nope.
I'd say generally speaking, most groups just run adventure modules without giving much thought to anything outside of the parameters of the module - and are informed mostly by whatever the current ruleset says is playable content. Which is why we have this disconnect between setting vs. game allowances.
Hardcore RPGer who plays D&D is a contradiction anyway. As any hipster can tell you, if it's popular you're mainstream. ;)
That's really, REALLY reaching. There's a difference between number of sentient species and number of sentient species that hang out together and go on adventures. Half the creatures you list there would likely kill the other half on sight. Individual campaigns will always have one-offs and oddball charactersD&D's never been a humans-only game though; if we go back to the original, in terms of clearly sentient races, we have humans, dwarves, elves, cavemen, mermen, goblins, kobolds, orcs, hobgoblins, gnolls, ogres, trolls, giants, medusae, gargoyles, lycanthropes, centaurs, nixies, pixies, dryads, gnomes, treants, invisible stalkers, djinn, efreet; and there are a few others you could make arguments for, like the higher undead. If we go to the anecdotes, then remember that someone played a balrog. It's been "Mos Eisley cantina" from the beginning.
Honestly, I doubt most groups really care about creating a particularly unique fantasy world, more having enough setting that they can do some adventures in and have a decent game, because that's what they need.
I get the sense that Waterdeep is pretty cosmopolitan with regards to demi humans.
So I'm running the 5e Waterdeep Dragon Heist. I'm going to spoiler this for anyone who might want to not see it.It's cosmopolitan as it pertains to elves, dwarves, halflings, half-elves and half orcs. But depending on your edition, beyond those races it would be the exception. The extreme exception. These numbers are from Waterdeep demographics 3e
Races
Humans 64%
Dwarves 10%
Elves 10%
Halflings 5%
Half-elves 5%
Gnomes 3%
Half-orcs 2%
Others 1%
So yes, those other species exist, but by comparison when you're talking about a city with the population that fluctuates by edition from 150k to a million+, those numbers are pretty small and by definition "not the norm".
So I'm running the 5e Waterdeep Dragon Heist. I'm going to spoiler this for anyone who might want to not see it.
There are encounters that happen in broad daylight involving druegar, kobolds(disguised as kids),Bugbears, intellect devourers, kenji and a seemingly endless supply of Gazers constantly following the part day and night.
I'm not saying your wrong but the impression the module has given me is that it is a very cosmopolitan city where you would expect a little of anything to be wandering about. So the writers could be sloppy(maybe), I could be misunderstanding what I'm reading (likely), the might have retconed it to be more diverse in 5e(seems reasonable all things considered) or something else.
Man, I am so happy, I never got these sorts of dicks at my table. I'm sorry but they are. I've never had a problem limiting classes and races in any of my games."Oh, no aarakocra in your campaign world? Well I guess I'll pass then, good luck finding other players. I'll just go play that highly niche video game that fits my needs exactly. By the way, you still on for DotA2 this weekend?"
Man, I am so happy, I never got these sorts of dicks at my table. I'm sorry but they are. I've never had a problem limiting classes and races in any of my games.
No negotiating or asking why no flying bird people. The example, just immediately assumed it wasn't for him and shut it down. That's not how friends play. At worst, the player should be asking why not. At best, a compromise should be reached.Playing devil's advocate, I don't see how he's a dick for exercising his free will in deciding what to do with his precious mortal time. I might disapprove of the level of picky entitlement the world has instilled in him, but I'm not entitled to his enthusiastic participation either.
A player who's set on playing a single specific character is generally more trouble than their worth anyway.No negotiating or asking why no flying bird people. The example, just immediately assumed it wasn't for him and shut it down. That's not how friends play. At worst, the player should be asking why not. At best, a compromise should be reached.
It's not that there's anything wrong with it if you can get what you want out of it. It's just that I'm not sure it's that easy to actually get that out of D&D - especially if you're also trying to do all the traditional D&D stuff at the same time.The thing that gets me is like... ok so what if someone wants to tell stories of wish fulfilment? Or stories where they are strong and powerful?
Like, this is a hobby for fun. It ain't that deep. If they are having fun, and their table is having fun, they are doing it right.
The problems I have with D&D are the assumptions players bring to the table simply because content exists, they assume all that content exists in whatever setting they choose to sit down at the table and play in.
The thing that gets me is like... ok so what if someone wants to tell stories of wish fulfilment? Or stories where they are strong and powerful?
Like, this is a hobby for fun. It ain't that deep. If they are having fun, and their table is having fun, they are doing it right.
“Can I play a tiefling?”
Lemme guess: a tiefling warlock?
If that is also the expectation of the GM and the other players around the table, then yes, they are doing it right.
As a GM, I want to see my players/PCs succeed, and my job is to challenge them so they have something to overcome and triumph over. To me, victory and success only have meaning if they are earned and if failure was always a possibility. Superheroes are strong and powerful, but they are always fighting against opponents who are also strong and powerful, though usually not in the same way, and even though we the viewers of superhero movies know that in the end they will triumph, watching their setbacks, struggles, and how they overcome the challenges that make the movies fun.