farwyl
Active Pubber
- Joined
- May 23, 2018
- Messages
- 29
- Reaction score
- 58
Hey there good folk of the Pub!
After my current campaigns are finished, I'm planning to run a medieval campaign, set either in Bohemia around the execution of Jan Hus (1415), or in Occitania around the beginning of the Albigensian Crusade (around 1209). I can't wrap my head around choosing a system for these settings. On one hand, there are too many candidates, on the other, none of them seems a perfect fit for me.
I'd like to place common folk in the focus (like WFRP), implement some low-fantasy magicks, like witchcraft, herbal magic potions, blessed or magic swords and religious miracles. I'd also like combat to be detailed and deadly and quite wargame-y, positioning and environment playing a heavy role in the outcome. I'd like traveling to be perilous, and I'd like to place a minor emphasis on crafting and fief management as well. I'd like the system to be clean and as error-free as possible. (It's quite a lot to ask for I know.)
The options I currently thought of:
WFRP 4e: It's my favourite RPG system, it's exactly the kind of complexity I'm looking for. However, I'd have a lot of work to do filing down careers, the magic system, collecting setting material and making the shield rules more detailed and meaningful, and making the combat deadlier overall. Traveling would need to be overhauled as well.
Mythras: One of the most obvious choices. Combat's great, there's less work to do on the magic system. Traveling and estate management are still something I'd need to steal from somewhere else. Also, setting-specific rules and expansions that I'm aware of seem to focus on Antiquity and Early Medieval ages.
Aquelarre: Another BRP game. Fitting time period, but the supernatural is based on the folklore of the peoples of the Iberian peninsula.
Chivalry & Sorcery 5e: The other obvious choice. I haven't read through it however, as I only have the pdf, and it's quite painful to read due to the drastically different terminology. The core mechanic seems cool, but I'm worried that the specific rules are too heavy to be used in actual play and I have no idea at all how robust is the system. All in all, seems too rules-heavy for me.
Zweihänder: I'm not the biggest fan of the system and the writing, the decoupling of characteristics and their bonuses is a thing from my worst nightmares, but all in all, the system seems to work.
Are there any other systems that'd be a better fit, than any of these? I'd be grateful for your opinions.
After my current campaigns are finished, I'm planning to run a medieval campaign, set either in Bohemia around the execution of Jan Hus (1415), or in Occitania around the beginning of the Albigensian Crusade (around 1209). I can't wrap my head around choosing a system for these settings. On one hand, there are too many candidates, on the other, none of them seems a perfect fit for me.
I'd like to place common folk in the focus (like WFRP), implement some low-fantasy magicks, like witchcraft, herbal magic potions, blessed or magic swords and religious miracles. I'd also like combat to be detailed and deadly and quite wargame-y, positioning and environment playing a heavy role in the outcome. I'd like traveling to be perilous, and I'd like to place a minor emphasis on crafting and fief management as well. I'd like the system to be clean and as error-free as possible. (It's quite a lot to ask for I know.)
The options I currently thought of:
WFRP 4e: It's my favourite RPG system, it's exactly the kind of complexity I'm looking for. However, I'd have a lot of work to do filing down careers, the magic system, collecting setting material and making the shield rules more detailed and meaningful, and making the combat deadlier overall. Traveling would need to be overhauled as well.
Mythras: One of the most obvious choices. Combat's great, there's less work to do on the magic system. Traveling and estate management are still something I'd need to steal from somewhere else. Also, setting-specific rules and expansions that I'm aware of seem to focus on Antiquity and Early Medieval ages.
Aquelarre: Another BRP game. Fitting time period, but the supernatural is based on the folklore of the peoples of the Iberian peninsula.
Chivalry & Sorcery 5e: The other obvious choice. I haven't read through it however, as I only have the pdf, and it's quite painful to read due to the drastically different terminology. The core mechanic seems cool, but I'm worried that the specific rules are too heavy to be used in actual play and I have no idea at all how robust is the system. All in all, seems too rules-heavy for me.
Zweihänder: I'm not the biggest fan of the system and the writing, the decoupling of characteristics and their bonuses is a thing from my worst nightmares, but all in all, the system seems to work.
Are there any other systems that'd be a better fit, than any of these? I'd be grateful for your opinions.