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Something, something, chorus.
Also; while I'm super hype about all this RPG stuff - I'd be lying if I said I didn't want a peek at that Song Dynasty-set detective novel.
The only reason that I haven't scooped up that particular set is that it is not my favourite translation.
Hi, I found this thread as I was brought to the forum as there was a conversation about Righteous Blood, Ruthless Blades. Funny how Chinese inspired gaming draws people together.
Check out the related "Strange Tales of Songling" for a focus on Chinese ghost stories.Now I just have to buy his and Brendan's new wuxia rpg, that I hadn't heard of before today.
OTOH, once you make correctors accept a word like this, they tend to learn the new words!Wow. I just discovered, from another thread on this forum, the incredibly good Chinese naming guide from Jeremy Bai. Now I just have to buy his and Brendan's new wuxia rpg, that I hadn't heard of before today.
And my automatic corrector doesn't want me to type either "wuxia" or "rpg". How bothersome can technology get ?
Welcome to The Pub D dahkdm !
I'm surprised how many people this thread has attracted over time. For a long while I kinda thought, on the RPG forums anyways, Imazine and the Outlaws RPG was an obscure secret
What do you like about it?Welcome to the Pub Newt Newport !
To answer your question, I guess I'd have to say Sidney Shapiro's translation, but I'm also really digging John and Alan Dent-Young's translation, though I've only got the first two books of theirs so far
What do you like about it?
The Folio Society is amazing. I recently purchased a copy of Dune from them and I was not disappointed.
I am also curious if there's any news!
I got the Folio Society Dune edition as a present for my father a year or two before he died. I must admit to being tempted with the Book Of The New Sun, although I already have a copy of the four books collected into one volume.Yeah, they recently rereleased their Book of the New Sun set, and it's taking a lot of Willpower to resist, as it's only been a few months since I tracked down the first editions.
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their books are some of the highest quality on the market right now, exquisite works of art from the typesetting to the paper quality, just an abolute joy.
Obscure secrets are the best kind!Welcome to The Pub D dahkdm !
I'm surprised how many people this thread has attracted over time. For a long while I kinda thought, on the RPG forums anyways, Imazine and the Outlaws RPG was an obscure secret
It just happens sometimes. I need to re-check the PbP game I'm playing in because sometimes the lack of notifications trips me up.Oh, and one reason why I have been silent on this forum for several months is that I didn't get any notifications until today. Don't know why that is.
I sincerely hope these are goo news!‘Kingdom’ Director Shinsuke Sato To Direct ‘Water Margin’ For Netflix; ‘Deepwater Horizon’ Scribe Matt Sand Penning Script
EXCLUSIVE: After directing one of Japan’s biggest box-office hits of 2019, Kingdom Shinsuke Sato has found his first major domestic film as Netflix has set him to direct the action-adventure …deadline.com
‘Kingdom’ Director Shinsuke Sato To Direct ‘Water Margin’ For Netflix; ‘Deepwater Horizon’ Scribe Matt Sand Penning Script
EXCLUSIVE: After directing one of Japan’s biggest box-office hits of 2019, Kingdom Shinsuke Sato has found his first major domestic film as Netflix has set him to direct the action-adventure …deadline.com
To be honest, reading the Magic section I was surprised it wasn't as bad as Tristram suggested -- his comments echoed how I'd thought of it until I reread it. It is deliberately designed not to be a 'meta' system, ie one that draws attention to the fictionality of the game by turning the players into 'authors' rather than allowing them to immerse in their characters, or which imposes the author's Grand Idea about magic on the background. So its purpose is to set up a load of 'furniture' that gives a feeling for the magic of the Song Dynasty. Not 'my brilliant unifying concept of magic', but many of the bits and pieces that you encounter in the source material. There are rough edges where they butt up against each other, or where they get squeezed into what unifying mechanism there is, but that's part of the point. It is meant to be warped and twisted and interpreted -- the Pyramid of Skulls adventure demonstrates that. In other words, the system is not designed to be authorial, but players and referee can use it in an authorial way if they like. A more 'modern-style' approach to magic that got ditched long ago was based on the idea that the use of magic enabled the player to hijack the ability to describe game reality from the ref. As I say, this sort of option is open, but I view it as part of the contract between ref and players rather than something to put in rules.
The release of the game is not conditional on Dave finishing Tetsubo (thank god, as he's up to his eyeballs in Vulcanverse at the moment). On the other hand it is conditional on me finding both time and motivation to add bits and pieces. As I work through the game, I will also be ditching stuff that can't be done to my satisfaction. But I don't think C&S-style simulation is quite a dead end if it is presented as something that helps when you want it, but is ignored when you don't. Telling people 'Make it up however you want!' is all very well, but in that case, why am I bothering with your game? Every role-playing game I played in the past got modified to suit my needs, but I wouldn't have preferred that the designers of those games omitted the bits I changed and told me to write it myself! I'm interested in putting descriptions of housing types in different parts of China into the game, because it adds to the background. And anything that adds to the background makes it easier for players to immerse.
Oh, and one reason why I have been silent on this forum for several months is that I didn't get any notifications until today. Don't know why that is.
That's a TV show, of course (I have it on DVD), but maybe because of this, you're absolutely right. It was really good. Did it ever get English subtitles?Futuristic? Could be neat. The 1998 version by CCTV is still the best IMO though.
The art is fantastic. I especially like the weirdness of the Tengu.Wow, I hoped I hadn't given the impression that thought it was that bad - I just meant that unlike the rest of the game it didn't excite me, which was hardly intended as a criticism. I think it works just fine, and I do appreciate it not being a meta-system, or trying to be clever for clever's sake and ending up a half-baked mix of freshman philosophy-wank and unplayable mechanics (*cough* Mage *cough*).
Well, hopefully the enthusiasm in this thread continues to provide some degree of motivation. I am a mix of patient understanding as someone struggling through finishing an RPG myself and impatient...um, fandomness (fandominity?)
I completely agree, as someone who tinkers relentlessly with every game I run, I would resent the "just make it up yourself!" schtick. I like at least having a good amount of insight into how the author would handle things, which tells me both how they intend their system to be used in play, and the thinking behind game choices. And when it comes to culture games, obviously there's a ton of historical info out there, but wading through that to find what is relevant to the game or time period is going to be a hit or miss endeavour. One of the reason I like GURPs sourcebooks, even if I don't play the system, is just having info specifically aimed at gaming at my fingertips.
I should also mention we have some talented artists here at The Pub that I'm sure wouldn't mind contibuting (read: donating) some art assets, including possibly building plans. I myself have been known to doodle to some acclaim...
The forum software seems to randomly send me notifications, and my email provider seems undecided on whether to classify them as spam or not, so I only get a few of them myself.