My second session running Conan: An Age Undreamed Of went really well !!!
Full of the rollicking adventure flavour of the books and comics, and some really savage combat scenes.
The 'dreaded' 2D20 system was in full swing. In terms of game mechanics it's slightly crunchy, yet played very fast and pulpy at the same time.
We usually don't like too many game economies. Surprisingly the Momentum mechanic was actually a big winner for us.
Momentum was a prominent feature of the game but not intrusive, and it just seemed to flow really well.
Out of curiosity, Mancam, do you have a group that is naturally inclined in a way that a group resource works well for them? That ended up being the sticky point when I offered up Star Trek Adventures to one of my groups at one point; a number of members of the group thought the shared-resource element would be a potential group-stressor for us.