What are y'all up to these days?

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My second session running Conan: An Age Undreamed Of went really well !!!
Full of the rollicking adventure flavour of the books and comics, and some really savage combat scenes.

The 'dreaded' 2D20 system was in full swing. In terms of game mechanics it's slightly crunchy, yet played very fast and pulpy at the same time.
We usually don't like too many game economies. Surprisingly the Momentum mechanic was actually a big winner for us.
Momentum was a prominent feature of the game but not intrusive, and it just seemed to flow really well.

Out of curiosity, Mancam, do you have a group that is naturally inclined in a way that a group resource works well for them? That ended up being the sticky point when I offered up Star Trek Adventures to one of my groups at one point; a number of members of the group thought the shared-resource element would be a potential group-stressor for us.
 
Out of curiosity, Mancam, do you have a group that is naturally inclined in a way that a group resource works well for them? That ended up being the sticky point when I offered up Star Trek Adventures to one of my groups at one point; a number of members of the group thought the shared-resource element would be a potential group-stressor for us.
My group isn't that overly-familar with group resource management games, but they do work collaboratively, especially in more recent years.

For background, there are predominatly four of us, and we sporadically alternate GM duties.

One guy predominantly runs his classic system - ICE- I met him back in the 1980s when we were playing MERP. So he used to run Rolemaster in the 80s/90s and since 2000 he has predominantly run HARP. When he does venture out of ICE games, it's usually Battletech/Mechwarrior or Shadowrun, he has the most recent version of all these games. I guess the default for him now is HARP (which is kinda like Rolemaster-Lite).

The other guy runs D&D. Unlike the first guy and myself, this fellow had the 'usual' rpg upbringing of D&D as his intial game. So he used to run and play TSR D&D (B/X, BECMI, AD&D 2E) and WotC D&D (3E). He didn't move to 4E or PF, but did make the jump to D&D 5E. It's his favourite, and as a group it is our favourite version of D&D as well (despite me wanting to try 13A, LFG or DCC). When he runs his sessions, it is usualy one of the Forgotten Realms campaign books that WotC currently put out for D&D 5E.

His sister is also part of the group, and she runs Storyteller (Classic WoD, Dark Ages Fae), and now runs Fate Core - most recently she ran a light hearted Middle Earth game set in The Shire, and also a pulpy Arabian Nights game.

As for myself, I run the most variety of games, but my 'go-to' system is some version of BRP across multiple settings - In the 1980s and 1990s I predominatly ran RuneQuest, alternating with Storyteller (WoD, Aberrant). This current group has been intact for over a decade, allowing me to branch out into other BRP games as well, such as Call of Cthulhu, OpenQuest, Mythras. I think our longest campaigns in recent years has been using Pulp Cthulhu - intially my Call of Cthulhu 6E rules + house rules, but then we converted to CoC 7E + official Pulp Cthulhu rules.

My main fall back for running games is some version of BRP, but I enjoy spreading my wings at times

I have run also run D&D 5E for Adventures in Middle Earth, and I also quite like Fate Core. It is great in the fact that it can easily do any genre or setting, depending upon how well you have the narrative descriptors. For Fate Core I have run a lengthy Middle Earth campaign and a modern Action Flick campaign. The only issue with Fate Core is that one of the players finds the char gen too broad for him, and it also requires a bit more mental effort from myself in terms of narrative, otherwise it can get bland at times in terms of game mechanics. But many of our favourite sessions have been using Fate Core.

So my main group covers a wide range of games and approaches. They have described Conan 2D20 as being like a cross between RuneQuest and Fate Core. I think the emphasis of Fate Points to drive and alter the narrative has some similarities at times to the Conan 2D20 Fortune Points, and to an extent to the Momentum Points.

One think they got from Fate Core was how to 'stack bonuses' for team work. We had a little of this concept in BRP (BGB), but it was a lot more prominent in Fate Core, and works well for 'pulpy' settings. So I think this probably helped them adapt to the idea of Group Momentum Pts in our recent Conan 2D20 game.

The Momentum mechanic worked really well, once we worked it out. It's really the way to hand wave what many other games have numerous spot-rules for. Having a Group Momentum pool was a bonus, it was only if the players had any Momentum left after their personal actions, and once the Group kitty was sitting 4-6 pts things worked well.

So this certainly wasn't a stressor for them, it was a boon as they would all come up with action plans as a group, and decide who was best placed to draw on the Group Momentum Pool and for what purpose.

I'm not sure how similar all the 2D20 games are. I know that in Conan the players generate their own Momentum, and put the leftover Momentum in the Group Pool. It may be that in other 2D20 games there is only a Group Momentum Pool. I haven't had any experience with the other 2D20 game lines.

One thing I would recommend is to represent these Points with game tokens, as it's just too fiddily if you don't. I used 'river pepples' from Hardware & Garden supplies to represent Momentum / Doom - tan coloured pebbles for Momentum, and dark coloured pebbles for Doom. We also had other 'gem'-like tokens for Fortune. This made it easy to track the economies, and the physicality of substantial tokens like this added a visceral feeling to the game. For a sci-fi game I would aim for different tokens, but for Hyborian Age then these tokens played very well.

The other thing is the 'narrative' emphasis of our games is kinda how we roll. Going back to the very 'simulationist' rules of RuneQuest, there was always a bigger emphasis on using those rules to tell a story, as opposed to the more 'gamist' flavour of early TSR D&D. I don't like those terms because things sound more polarised than they are, but it does help me explain our mentality to some extent. We are certainly not heavily in the 'Storygame' camp, but we did seem to adapt pretty easy to the narrative emphasis of Fate Core, whereas I know some other groups just didn't do this.

I'm not sure how it is elsewhere, but where I am the game scene is predominantly trading card games, mini-wargames, with occasional tsbletop rpgs, predominantly D&D. I think that my group has a wider range of tastes compared to many rpgers where we live, and I think being exposed to different systems probably helps when it comes to looking at a game based on it's merits. We also don't tend to link in much with the organised play scenes, we prefer doing our own thing at home.

(However I don't think my gaming tastes are wide by any means, compared to many forum posters here).

I don't really know how 2D20 would go with Star Trek. If it is anything like how Conan 2D20 plays, then I think it would definately suit Classic Star Trek, the Kirk, Spock, McCoy era. I'm not so sure how it would feel for the more tech-focused flavour on Next Generation onwards. However I would need to play a game to see how it goes.

If you have Star Trek Adventures you might as well test it out, and see how it actually goes in play. I'd recommend presenting it to your group in a casual fashion, such as saying you want to run one or two discreet adventures to trial it. That way the players don't feel that they are heavily committing to it.

If the system gets in the way of the setting flavour or it becomes a headache to run, then you can always drop it.

That's the approach that I have. If this system becomes a hassle, but the players still want to continue with the characters and setting, then I can easily convert it to BRP (likely Mythras). I think I would have to have an increased focus on Luck Pts, or it won't feel as cinematic as the setting currently is.
At this stage we are all really happy with how the game is going, so I don't think we'll be jumping ship anytime soon.

So you can always do something like that.
However you might find that everyone enjoys themselves, and you might enjoy running it. I suspect the Modiphius Star Trek line will be very good on the lore side of things, so that's a biggie for any game as well.

I reckon give it a chance with them, and just wing it and see how it goes.
That's something Kirk would do :thumbsup:
 
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As someone that is generally anti-diceroller, I find that an interesting reason to use them.

Does anyone know of a good online solution for games like ORE, where each player rolls a pool of dice at the beginning of the round, and they are spent as actions are taken? While I love ORE at the table, I've never found a great way to make it work online
Any diceroller which displays the individual results should work as well as individual dice, if you just quote your result and state "I'm using this, now I've got these dice left".
 
The issue my group had with the 2D20 games was that they thought the group Momentum pool would cause problems because some people would be far more willing to use it than others, with some of the dynamic that can create. Its a group that simultaneously understands the value of cooperation and has a bit too much tendency toward self-centeredness for a limited resource (even if a renewable one) used by the group as a whole not to have obvious social risks, and enough self-awareness to realize it.

This isn't an automatic killer--the group Luck pool in Mythras wasn't a problem because A) You aren't using it all the time, and B) its specifically only usable for group benefit. But Momentum seemed much more central and potentially self-beneficial in comparison.
 
I'm curious what my kids will say was hard about their lives when they are my age. I mean my grandparents rode on horse and buggy. My parents flew on prop planes and rotary phones. I didn't have the internet or wifi as a kid.

What are my kids going to complain about? I my day we had to physically drive the car! When I wanted to read a book I had to talk or type it didn't just read my mind and beam it to my glasses like kids today! You could only look at space not like today where you can go up to the moon for a weekend.
 
I'm curious what my kids will say was hard about their lives when they are my age. I mean my grandparents rode on horse and buggy. My parents flew on prop planes and rotary phones. I didn't have the internet or wifi as a kid.

What are my kids going to complain about? I my day we had to physically drive the car! When I wanted to read a book I had to talk or type it didn't just read my mind and beam it to my glasses like kids today! You could only look at space not like today where you can go up to the moon for a weekend.

As someone who has kids turning to adults right now: Cost of living is insanely higher compared to pay than when I became an adult. So I think most of the "back in my day" stuff isn't going to be about being kids so much as the transition to being independent. (Seriously, like the same apartment I rented with 2 other people when I first moved out is about twice as expensive now, and pay for someone's first job has barely risen at all. If anything it has gotten worse because it feels like no one wants to employ people full time or create a part time schedule so people can work multiple part time jobs).
 
As someone who has kids turning to adults right now: Cost of living is insanely higher compared to pay than when I became an adult. So I think most of the "back in my day" stuff isn't going to be about being kids so much as the transition to being independent. (Seriously, like the same apartment I rented with 2 other people when I first moved out is about twice as expensive now, and pay for someone's first job has barely risen at all. If anything it has gotten worse because it feels like no one wants to employ people full time or create a part time schedule so people can work multiple part time jobs).
Yeah that's I think highly field dependant and it's bifurcating radically. You're either highly in demand with a fat salary or scraping 2+ jobs and a gig to live.
 
Yeah that's I think highly field dependant and it's bifurcating radically. You're either highly in demand with a fat salary or scraping 2+ jobs and a gig to live.

Here is the thing "field dependent" means you are talking about college graduates/people with some form of qualifications. Which means you are talking about people who have the money/ability to go to college/or training in a relevant field (which is becoming harder and harder to get without "prior experience" or a 4 year degree).

I'm talking about just people turning 18 and trying to become independent. Or hell, even going to college.

When I was 17, I moved out, lived with a couple other friends, worked a 40 hour a week bullshit entry level job at minimum wage, and still had money left over for a bit of entertainment shit.
 
Doing the ring introductions for last episode was fun. I described them as being done by Melissa Santos, a real-life person who worked as the excellent ring announcer for the TV show Lucha Underground.

"This next bout ... is a string cheese lariat match! The only way to win…. is to pull a string cheese lariat from one of these locked and chained refrigerators…. Then wrap the string cheese lariat around your opponent and keep it there for 12 seconds!!" [e.g. two combat rounds]

"Currently in the arena, originally hailing from somewhere in Gygaxistan... and now coming to you straight outta GREG…

She is… part of the team that saved our planet from Evil Emperor Zeke!
She is… a survivor of multiple murder attempts by her own father!
She is… probably hungry!

Please welcome… ZERA... XANTHDOR BLOTCH FELNAN.... THE DESTROYER.... THE GREAT.... THE FOURTH!!!"


"The following match... is an 'All the Marbles' match! The only way to win... is to collect all five marbles from the collapsing stone tower... and force your opponent to swallow them!

Currently making her way to the ring… formerly straight outta Evil Emperor Zeke's throne room … now hailing from the timeshare vacation palace on the southern continent…

She is… a former Imperial bodyguard!
She is… co-designer with Jenny of the new Less is More armor line!
She is… an all-around badass
She is… LELA … 'IRON THONG' … JONES!!!!"

etc.
 
Here is the thing "field dependent" means you are talking about college graduates/people with some form of qualifications. Which means you are talking about people who have the money/ability to go to college/or training in a relevant field (which is becoming harder and harder to get without "prior experience" or a 4 year degree).

I'm talking about just people turning 18 and trying to become independent. Or hell, even going to college.

When I was 17, I moved out, lived with a couple other friends, worked a 40 hour a week bullshit entry level job at minimum wage, and still had money left over for a bit of entertainment shit.

Frequently, but not entirely; there are skilled craft jobs that, in the right places, can still pay pretty well, often even relatively so for apprentices. But of course you've got to get the skill somewhere, and its usually a limited field, and in some places even those won't do you well.
 
Frequently, but not entirely; there are skilled craft jobs that, in the right places, can still pay pretty well, often even relatively so for apprentices. But of course you've got to get the skill somewhere, and its usually a limited field, and in some places even those won't do you well.
Yeah I get the sense here that the trades(plumbing, electrical, construction,drywall, etc) and nannies all pay reasonably well here. I know they are in high demand and if I want to have someone work on my house I'm paying a ton compared to the rest of the country. I get people moving here from california and they see a cheaper house and land price but fail to take into account how much more everything else costs.
 
The issue my group had with the 2D20 games was that they thought the group Momentum pool would cause problems because some people would be far more willing to use it than others, with some of the dynamic that can create. Its a group that simultaneously understands the value of cooperation and has a bit too much tendency toward self-centeredness for a limited resource (even if a renewable one) used by the group as a whole not to have obvious social risks, and enough self-awareness to realize it.

This isn't an automatic killer--the group Luck pool in Mythras wasn't a problem because A) You aren't using it all the time, and B) its specifically only usable for group benefit. But Momentum seemed much more central and potentially self-beneficial in comparison.
For this group, I'd recommend a houserule...:devil:

You can only use Momentum on another PC's roll.

Simple, and it calls explicitly for an OOC decision - but it's taken in an OOC moment: when your character ain't doing anything:grin:! Maybe, just maybe, it would even reduce the issues immersionist players have with the group Momentum pool, but I'd like CRKrueger CRKrueger & @robertsconleyto weigh in on that:tongue:! (I think it would make it better for me, but I've never tried it. In fact, I just thought about it, while thinking about the combat system I want to make:shade:).
 
Got my MHR eXiles game off to a swimming start, with one of my players asking the Timebroker what happened to her partner-- he joined Weapon X, became the Juggernaut, and turned the entire island of Genosha into a gateway to Hell-- and one player joining late so he's going to appear spontaneously right before the Timebroker dispatches them on their first Mission.
 
Yeah I get the sense here that the trades(plumbing, electrical, construction,drywall, etc) and nannies all pay reasonably well here. I know they are in high demand and if I want to have someone work on my house I'm paying a ton compared to the rest of the country. I get people moving here from california and they see a cheaper house and land price but fail to take into account how much more everything else costs.

Its funny, I was just talking to a buddy on this subject over the phone yesterday, and pointed out that the gotcha you often see when talking about employment is that when you're actually looking for a job that can pay a living wage, it can require cross-indexing work availability, what people locally are willing to pay (its notorious that in some places you'll see employers bemoaning that they can't get skilled workers, but when you dig into it, its that they can't get them at the pay rate they're wanting to pay), housing costs and other costs (people talk about driving a lot in Los Angeles but some of the statistics about how much you can end up driving for some jobs in, say, Montana suddenly don't make us look so bad routinely even if you account for California gas prices). Its why I say employment statistics can be deceptive until you dig into their guts.
 
For this group, I'd recommend a houserule...:devil:

You can only use Momentum on another PC's roll.

Simple, and it calls explicitly for an OOC decision - but it's taken in an OOC moment: when your character ain't doing anything:grin:! Maybe, just maybe, it would even reduce the issues immersionist players have with the group Momentum pool, but I'd like CRKrueger CRKrueger & @robertsconleyto weigh in on that:tongue:! (I think it would make it better for me, but I've never tried it. In fact, I just thought about it, while thinking about the combat system I want to make:shade:).

I'm not sure that wouldn't create a different set of problems, but its an interesting idea.
 
Its funny, I was just talking to a buddy on this subject over the phone yesterday, and pointed out that the gotcha you often see when talking about employment is that when you're actually looking for a job that can pay a living wage, it can require cross-indexing work availability, what people locally are willing to pay (its notorious that in some places you'll see employers bemoaning that they can't get skilled workers, but when you dig into it, its that they can't get them at the pay rate they're wanting to pay), housing costs and other costs (people talk about driving a lot in Los Angeles but some of the statistics about how much you can end up driving for some jobs in, say, Montana suddenly don't make us look so bad routinely even if you account for California gas prices). Its why I say employment statistics can be deceptive until you dig into their guts.
So from what I gather up here the pay is there but the risk appetite of the principals (General Managers) is low. Many of them got crushed in 2008. Since then they are just taking fewer jobs and charging more. Our housing cost increase is pretty localized to the major cities with prices dropping to reasonable as you reach the suburbs. We also have basic materials shortages that add to the cost.
Last time I hired an electrician he moved here from Florida where he had been an electrical engineer. He said the pay for an electrician here was comparable to what he made as an EE. That and the electrician job was much less stressful.
It's a bit chicken and the egg around here. People will pay outrageous prices here because many work in tech and have the disposable income. But they will only pay it if they can get a guarantee that workers will show up. That's getting super hard to do here.
 
My LGS has been operating a click and collect service (tell them what you want on FB and you can pick it up). Not really sure how payments work and I haven't bought anything from there in ages anyway, too far away to collect anyway.

Not sure how I feel about this. On one hand I don't want them to go out of business of course, but we really do need everyone to help get this bloody infection rate down right now.

And yes, self promotion is my new bestie
 
I'm not sure that wouldn't create a different set of problems, but its an interesting idea.
Well, you don't lose anything by testing it, right? At worst, you can say "this Asen guy is a moron, we're not going to use his ideas for houserule any more":shade:!
And I did include the disclaimer that it's an untested houserule, because it is...
But then, if it works, well, problem might well be solved:thumbsup:!
 
Well, you don't lose anything by testing it, right? At worst, you can say "this Asen guy is a moron, we're not going to use his ideas for houserule any more":shade:!
And I did include the disclaimer that it's an untested houserule, because it is...
But then, if it works, well, problem might well be solved:thumbsup:!

Well, except having to get everyone on board for testing it, making sure they understand the rest of the rules, and putting something together. :smile:

But that doesn't mean it isn't a fair point.
 
For this group, I'd recommend a houserule...:devil:

You can only use Momentum on another PC's roll.

Simple, and it calls explicitly for an OOC decision - but it's taken in an OOC moment: when your character ain't doing anything:grin:! Maybe, just maybe, it would even reduce the issues immersionist players have with the group Momentum pool, but I'd like CRKrueger CRKrueger & @robertsconleyto weigh in on that:tongue:! (I think it would make it better for me, but I've never tried it. In fact, I just thought about it, while thinking about the combat system I want to make:shade:).

I find all meta resources reduce immersion, admittedly a purist stance. However, it's a recreational activity and when can you be picky if you can't pick how you are going to have fun?
 
In C.Js Wednesday night game we got back to town. We are immensely wealthy and that means we are in danger, perhaps especially from our own street gang.

In my Thursday night game, they caught some Aesir worshippers sacrificing a slave, except slavery and human sacrifice are not acceptable in Old MeOs and they had a decent fight to stop it.

And I finished a module that has taken forever, largely because my dog has been sick.
...
 
Every night my oldest boys have me draw a letter,number, shape and monster on their back before bed. Well I've gone through a ton of "normal" monsters. Tonight I started with modrons. I don't know how many six year olds know the historical difference between 1st edition and 2nd+ edition modrons but mine does.
 
Part Time Gods update. The characters are definitely part time gods. After 5 sessions, they are more interested in focusing on their human responsibilities, especially running a tabloid newspaper and operating their bookstore. The invading giants in a cloud fortress hidden in a storm managed to capture and kill a news team investigating (the players did not attempt a rescue) and were able to recover a lost Giant Causeway which allows them to basically teleport into the players territory at will.

The characters are basically immortal and each have serious god power in their domains (Wind, Fog, Hysteria, Cats, and the Written Word), but they have some serious confidence issues ("That's Jotunheim, fellas. We're not prepared to travel further. We don't even have flashlights!").

On a side note, they did manage to "invent" a form of texting in 1996 by the God of the Written Word creating notepads that allowed them to communicate in written form at a distance. And the God of Hysteria was able to use the giant sightings to sell papers with an "urban cryptid" story.

Next stage of the story, the outsider who killed two gods prior to gameplay makes her move.
 
Animal Powered 6: Gecko
See the details everyone else misses, regrow severed limbs, lick your own eyeballs, it's good to be a gecko.

Patreon: https://www.patreon.com/Metahumans

Twitter: https://twitter.com/HouseDokPro

Website: http://housedok.com/

Print: https://studio2publishing.com/products/metahumans-rising?_pos=2&_sid=145b3fa95&_ss=r\

PDF: https://www.drivethrurpg.com/product/277614/Metahumans-Rising

#Metahumans #Superheroes #RPG #TTRPG #Animal #CreaturePowers #Gecko
 
Busy month in January, I released 2 Jonstown Compendium Titles:

The Book of Doom and How Humakt Learned to Grieve.
I haven't checked BRP Central regularly in recent times, so I missed this. I did see a post in the FB group, but forgot to go back to check it out.

Impressive. Looks like I'll be after all those additional spells in the Book of Doom for my RQG campaign at the end of the year :thumbsup:
 
playing in a cyberpunk game, running a Star Wars game and a one on one Mutants and Masterminds campaign based broadly on the early Marvel Silver Age style. The comic book is "Firedrake Adventures" and we're on issue 11. We're going to take a brief break after issue 12 which resolve some plot points, and will give me a chance to run a second "comic" with a different player ("Wildcat the Untamed") with the aim of doing some cross-over plotting and a team up book.
 
Part Time Gods update. The characters are definitely part time gods. After 5 sessions, they are more interested in focusing on their human responsibilities, especially running a tabloid newspaper and operating their bookstore. The invading giants in a cloud fortress hidden in a storm managed to capture and kill a news team investigating (the players did not attempt a rescue) and were able to recover a lost Giant Causeway which allows them to basically teleport into the players territory at will.

The characters are basically immortal and each have serious god power in their domains (Wind, Fog, Hysteria, Cats, and the Written Word), but they have some serious confidence issues ("That's Jotunheim, fellas. We're not prepared to travel further. We don't even have flashlights!").

On a side note, they did manage to "invent" a form of texting in 1996 by the God of the Written Word creating notepads that allowed them to communicate in written form at a distance. And the God of Hysteria was able to use the giant sightings to sell papers with an "urban cryptid" story.

Next stage of the story, the outsider who killed two gods prior to gameplay makes her move.
Picaroon Jack are you using 1st or 2nd edition of the rules?
 
Savage Worlds session coming up on Thursday & I'm planning to more-or-less just wing it. Hoping we'll finally wrap up the marry-the-princess storyline and then I can get an idea of what the PCs plan to do next and get back to making more specific plans.

Both D&D 5e games remain on hiatus until the DMs can get their rural Pennsylvania internet sorted.
 
I have everything produced for both 1E and 2E but they pretty much rewrote everything in 2E. Would love to know your thoughts of the game!
I did not play 1E so I'm not sure how to compare, but so far so good. Here are some pros/cons so far:

Pros
  • The skill check and manifestation checks are pretty simple and the players picked right up on it.
  • The players have done a great job incorporating their domains into the manifestation powers.
  • The abstract money/free time clocks have been great keeping the players focused on their day jobs/responsibilities.
Cons
  • The Pantheon Pool is never used. They seem really reluctant to touch it. This does keep them from replenishing it through roleplaying their curses.
  • Speaking of curses. . .one player has an addiction to being around humans and he can just not make it happen. As a result he is loaded up with conditions of loneliness and regret. He is struggling to find a reason to involve humans in every scene (I will suggest he take on a new curse).
  • As mentioned in the other post, for being gods they are very risk adverse, but that's just them and not due to a game mechanic.
 
I haven't posted an update for a bit, so...Let's see, I tested positive in mid-January, which ended all discussion of resuming face-to-face sessions. I was ambivalent about that proposition anyway. The space opera campaign continues. We're still using WEG SW1E though I'm seriously considering shifting towards a homebrew system to better address the desires and expectations the group has expressed. In case anyone is wondering, the companion character unsurprisingly became the group's de facto diplomat.
 
Figured out why my players accomplished the task with trivial ease the last time I tried to use the Savage Worlds Dramatic Task rules: It was a task the whole team was working on (4-6 PCs, I don't remember how many were there that night), but I set difficulty as if it was a one-PC task.

I feel more confident about giving those rules another spin now that I realize what went wrong before.
 
Figured out why my players accomplished the task with trivial ease the last time I tried to use the Savage Worlds Dramatic Task rules: It was a task the whole team was working on (4-6 PCs, I don't remember how many were there that night), but I set difficulty as if it was a one-PC task.

I feel more confident about giving those rules another spin now that I realize what went wrong before.
I have used those rules to good effect when one person is working on a time-sensitive task while the rest of the party fights off waves of enemies.
 
In C.J's Wednesday game we fenced every item we had found and, even though we got the shaft on every deal, we wound up fabulously wealthy. We then reported to the boss of our Nobodies street gang. We usually cheat a little on giving up the gang's percentage and that's tolerated, even expected, but we were asking for a big favor. We want to leave the Nobodies, leave the slum called the Triangle and probably leave the city. (Slinky doesn't know why we want to do that but his buddies say we want to, so we want to) The boss reveals that HE has a boss outside the gang, something we didn't know, and that he would go to his boss (sounds like a Mafia don) and get back to us about whether we can do it and how much it will cost us if we can. We are going to fort up in the rooming house and be prepared to bug out. Since we are all stuck there, Slinky plans to let our comrade Sara know how he feels. Since how he feels is horny and fixated and the only courtship method he knows is offering money, this will probably not work out well.

In my Thursday night game, the characters finished dealing with the authorities about attacking the Aesir-worshippers and Interrupting the human sacrifice. The Church authorities were delighted with the whole thing. The secular authorities (The Bureau of State Security) were satisfied that the attack was righteous when they were sure that a human sacrifice was going on. However, they were not happy that we had turned the surviving enemies over to the Michaelines (Inquisition) since they felt that they could have gotten more information out of them and they are sure that the Order doesn't always share the information they get. After that, they went exploring in the spaces under the abandoned church and found an altar guarded by eight-armed gargoyle demons. They nearly got wiped out but eventually prevailed.



.
 
Princess Bluela, judging the songwriting competition: "Team Dragonbois, I'm impressed that you stopped trying to kill each other long enough to come up with a sick beat in the Planet Kelsey Krunk style. Quite impressive.

... The problem is your lyrics. 'Shake that ass, shake it hard, shake it like a bodyguard'? Tasha has been my bodyguard for my entire life and I've never once seen her shake it."

Tasha, muttering under her breath: "I've been on duty your entire life. I never get a chance to shake it."
 
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