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Mythras - play in Conan’s world
Savage Worlds - play as Conan in Conan’s world
Interesting question. I think to be a universal system, you need to have a book designed to cover a wide range of settings, not just a bunch of games using the same system that cover multiple settings. I suppose nWoD is a little closer in having a single core book for the line, but even that is still focused on modern supernatural games.hmmm...Is White Wolf's house system a universal rpg? Trinity and Adventure and historical WoD push it that way.
My Viking in our MRQ2 campaign* sure acted a lot like Conan, and he didn't even have too high stats. I'm not sure Savage Worlds actually has an advantage in this area.Mythras - play in Conan’s world
Savage Worlds - play as Conan in Conan’s world
My Viking in our MRQ2 campaign* sure acted a lot like Conan, and he didn't even have too high stats. I'm not sure Savage Worlds actually has an advantage in this area.
*Mythras' predecessor, before it was renamed Mythras.
Mythras - play in Conan’s world
Savage Worlds - play as Conan in Conan’s world
Oh, OK then, I'm not even sure what Marvel's Conan is like...Ok, I’ll try again
Mythras - REH Conan
Savage Worlds - Marvel Conan
I’d phrase it differently.
Mythras: Conan is a remarkable specimen of humanity because he bests armies of ordinary foes and slays demons of the Outer Dark.
Savage Worlds (RAW, assuming a steady flow of bennies): Conan bests armies of ordinary foes and slays demons of the Outer Dark because he is a remarkable specimen of humanity (i.e. a Wild Card).
...I don't think Conan bests armies, unless he leading his own army counts. And the same applies to Mythras, too.
But if your Savage Worlds PCs are doing that, I'd really like to know which setting rules you've been using!
Ok, I’ll try again
Mythras - REH Conan
Savage Worlds - Marvel Conan
Now there’s an interesting thought! Care to elaborate?
Now there’s an interesting thought! Care to elaborate?
Anyone ever taken a particular adventure, run it in one universal/generic system, and later taken the same adventure and run it in a different universal/generic system? I always thought that would be an interesting exercise to highlight how different systems handle things.
Cool! What did you learn from the experience?
I guess it depends on whether it's just "powers" or "Asgardian traits". If you strip the base line bullet proof and super strong Asgardian template I think Conan could probably pull it off. Thor always brags about his expertise and experience but really he slacks off training.Marvel Conan fought a depowered Thor, and did not lose IIRC.
I ran old school D&D and OSR adventures in Savage Worlds that were reskinned for the Hyborian Age. While I enjoyed the results immensely they played out differently if that makes any sense.Anyone ever taken a particular adventure, run it in one universal/generic system, and later taken the same adventure and run it in a different universal/generic system? I always thought that would be an interesting exercise to highlight how different systems handle things.
I've run Caverns of Thracia under at least 3 systems. AD&D/OD&D hybrid, a d100 system similar to BRP, and a 2D10 (added together) similar to some mutated form of TFT/BRP. Also the last two systems used spell point based spell casting. In all cases the creatures and spells in the later two systems were chosen/converted to approximate the relative power they had in AD&D.Anyone ever taken a particular adventure, run it in one universal/generic system, and later taken the same adventure and run it in a different universal/generic system? I always thought that would be an interesting exercise to highlight how different systems handle things.
I love generic games. The first one I ran was GURPS and for quite a bit of time, I didn't really understand what's the point of other systems...
This changed. But to this day, I still treat most systems as generic. Like, we want to play supers using Warhammer? I'm sure it should be possible!
Granted, the days I try to stick to hacking systemsthat start somewhere close, in order to avoid the required hacking.
Not surprising at all. My reaction to Vampire inthe 2000s was "what, we play the monsters we've been killing in other games? Where's the fun in being an adventurer's canon fodder?"
My friend: " But the chicks dig it".
Me: *Blink* "OK, let's give it a try!"
Mythras - play in Conan’s world
Savage Worlds - play as Conan in Conan’s world
Anyone ever taken a particular adventure, run it in one universal/generic system, and later taken the same adventure and run it in a different universal/generic system? I always thought that would be an interesting exercise to highlight how different systems handle things.
The problem is, when running the same module, you'd need to change the players as well. And that introduces another variable.Anyone ever taken a particular adventure, run it in one universal/generic system, and later taken the same adventure and run it in a different universal/generic system? I always thought that would be an interesting exercise to highlight how different systems handle things.
Yes multiple times, but in particular (and accessible) is my Scourge of the Demon Wolf which was first run under GURPS. Then D&D 3.X, Swords & Wizardry, S&W + my MW Supplement, 5e, Adventures in Middle Earth, and Harnmaster. I also have a TFT version that I haven't ran. I had another adventure that I ran using multiple system including Fate and later Fudge.Anyone ever taken a particular adventure, run it in one universal/generic system, and later taken the same adventure and run it in a different universal/generic system? I always thought that would be an interesting exercise to highlight how different systems handle things.
Your welcome! As a self-publisher I have a bit of flexibility. Which helps when there no other way other than to show not tell.Thanks for making your adventure available to us!
Thank you good sir. I will read it and consider each word carefully.Your welcome! As a self-publisher I have a bit of flexibility. Which helps when there no other way other than to show not tell.
My Majestic Wilderlands Supplement which has bunch of classic edition rules in addition to setting stuff.
The problem is, when running the same module, you'd need to change the players as well. And that introduces another variable.
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Sounds like the way I run my games and similar experience, though never used GURPS or Fate specifically. The system was not determinative, but it could make things easier or get in the way (i.e. have to be ignored in parts or tweaked, or make things slow).....
But the range played out the same regardless of system (even Fate) because I focused my adjudication on handling specific things that the players do as their characters. Which includes things like roleplay first then roll. Roleplaying meaning what one does as a character and how one interacts with a NPCs. What I primarily look for is the plan or intent*. If the players does a good acting job or creates a great solution then I reward that as well.
Another reason is that when there are options like in GURPS or Fate. I pick the ones that fit the setting of the Scourge of the Demon Wolf. A fantasy vaguely medieval setting somewhat grounded in how western Europe was in the Middle Ages. The same with system. I wouldn't use Toon without a lot of work that in the end wouldn't be worth it.
With the system suitable for the setting, the primary mechanic, that is shared by all the system I used, become the players describing how their character interact with the setting and me describing the result. If the result uncertain that when the characteristics of the system are most edivent.
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