Voros
Doomed Investigator
- Joined
- Sep 23, 2017
- Messages
- 15,005
- Reaction score
- 32,551
Is it just me or did we go from just a few cyberpunk games, CP2020, Gurps, Shadowrun if you consider its mashup sufficiently cyberpunk, to a huge number now?
Cryptomancer, The Veil, Retropunk, The Sprawl, CP Red, the 5e cyberpunk game whose name escapes me, Crystalpunk for 5e, is there a BitD game too (yes there is, Hack the Planet)? and more.
Which of the more recent games have people tried out and what are your experiences with them? The Sprawl seems tightly designed, The Veil is intriguing but I have trouble wrapping my noggin around its distinct ruleset, Retropunk may be the ticket for me with its stated influences like White Hack.
I liked CP2020's very deadly combat but like most cyberpunk games hacking seemed half-assed. It is strange to me how important the net and hacking is in a lot of cyberpunk but it continues to get short shrift in most rpgs.
Cryptomancer remains the best game I've encountered in that regard but it is set in a fantasy cyberpunk mashup setting, I wonder about importing its mechanics into a purely sf setting? Perhaps we need a purely Hacker focused rpg.
How is CP Red? Does it simplify chargen? I liked chargen in CP2020 but it took a long while and PCs could die so easily I felt it should have had quicker character creation.
Have they done anything to make hacking actually worthwhile?
Cryptomancer, The Veil, Retropunk, The Sprawl, CP Red, the 5e cyberpunk game whose name escapes me, Crystalpunk for 5e, is there a BitD game too (yes there is, Hack the Planet)? and more.
Which of the more recent games have people tried out and what are your experiences with them? The Sprawl seems tightly designed, The Veil is intriguing but I have trouble wrapping my noggin around its distinct ruleset, Retropunk may be the ticket for me with its stated influences like White Hack.
I liked CP2020's very deadly combat but like most cyberpunk games hacking seemed half-assed. It is strange to me how important the net and hacking is in a lot of cyberpunk but it continues to get short shrift in most rpgs.
Cryptomancer remains the best game I've encountered in that regard but it is set in a fantasy cyberpunk mashup setting, I wonder about importing its mechanics into a purely sf setting? Perhaps we need a purely Hacker focused rpg.
How is CP Red? Does it simplify chargen? I liked chargen in CP2020 but it took a long while and PCs could die so easily I felt it should have had quicker character creation.
Have they done anything to make hacking actually worthwhile?
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