Ladybird
RIV
- Joined
- Aug 13, 2017
- Messages
- 4,585
- Reaction score
- 12,918
Hotline Miami perfectly demonstrates perfectly that it's not about the quantity of graphics a game has, it's the quality of them and how they fit in to the overall design. It has enough graphics, and it manages them perfectly, while the rest of the game gets to be this hypnotic killing spree. Love 'em.And about Devolver, have you played Hotline Miami 1 and 2? It stills amazes me with how a game with 8-bit graphics can be so good in this day. EDIT: see Undertale too.
Recently I've been playing Ghostrunner (Titanfall 2 crossed with Hotline Miami in a cyberpunk hellfuture; it's really good, but really hard and unforgiving, and IMO the levels are long enough it could do with saving checkpoints between sessions, but it's awesome and totally worth it), Monster Prom (Zoe, yo), Gunfire Reborn (Borderlandsy but roguelike and without the memes) and Ori and the Blind Forest / Will of the Wisps (Which are both gorgeous and incredibly well-designed metroidvanias).