Doc Sammy
White Trash Weeb
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- Apr 25, 2017
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If I may say so, in the event that the intended tone of hostility between the Covenants means that they actively avoid meeting directly with one another, some of the ideas underlying the Cacophony might prove an interesting method of giving enemy vampires a sense of presence and menace even when they don't show up directly. Things like the gig posters and music schedules in one of the player character's favourite night clubs conveying a veiled threat or insult to the vampire trained to understand it, or the tags on the walls and symbols incorporated into business logos defining the territorial boundaries. And of course the players might devise their own creative methods for putting out coded messages into the night to be picked up on by their opponents.
That could definitely work although I will be up front and say that while the game does start with just the core materials for Requiem 1E, there will be a few small changes.
1. Predator's Taint isn't going to be much of a thing. Just seems too cumbersome
2. Humanity will not be enforced all that much. I'm not running that kind of game. I'm not going to call for Humanity rolls all that much short of the PC's going full chaotic evil and acting like a bunch of Manson wannabes or something like that.
3. The fluff about vampires being emotionally dead and only having memories of emotions is gone. There's not much to mechanically enforce it anyway so Rule Zero is easy to apply to it.
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