xanther
Legendary Pubber
- Joined
- Jan 6, 2018
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It did in the beginning, then there was much record keeping and gnashing of teeth. I jettisoned that and did not miss what it added, it also led to players lugging around back-up suits of armor..so not so genre inspiring for me.I haven't read the other thread. Does your system include damage to armour as a thing?
These days unless the attack specifically hurts armor (like certain incredibly strong acids or magic) the armor is unfazed...though I will through often force them to do repairs as best they can in down time and in town before start imposing penalties (which hate as need to keep notes/book keep). I would usually first start with noise (I have simple mechanics for noise and senses, noise is bad) then onto initiative penalties, before getting to armor rating reduction.
I have never gotten there and it likely provides a unwarranted benefit to the PCs but never felt it lessened verisimilitude.
I may have armor get damaged if there is massive damage taken, that pulps the PC.
I do allow players to take the option of letting the armor absorb extra damage but get damaged in the process (damage is just a reduction in armor rating so one to one)....that is pretty desperate as that damage done requires a forge and armorer to repair if it can be repaired at all.