Calling Tenbones.
So, I have all three of the corebooks for this line. I have the GM screens for each. I have all three of the starter sets, not the least of which is that they were a good way to get dice. I also have at least two extra packs of the specialized dice. The only splatbook I have is for Age of Rebellion. It's the splatbook for the starfighter pilot character. I think it's called Stay on Target.
I tried to get this to the table. I tried to run the Force & Destiny Starter, but that one is simply awful from my perspective. Nothing about it feels Star Warsish, and it's just a really flavorless low level D&D adventure. I liked the Age of Rebellion starter adventure a lot better, but, of course, when I was trying to get started with this game, my player insisted that he wanted to play a Jedi and not some generic rebel character. Since then, the game has been put away for a rainy day. I'd like to get going with it, because I find the system interesting, but I don't know when that will happen. It may be a month from now. It may be 10 years from now.
But Star Wars Narrative Dice is clearly on it's way out. The fact that it's still readily available at this point is something of a blessing. So, before it's gone, what would you recommend as the absolutely critical items to pick up before they're gone and hit collector prices?
Since I want to do starfighter stuff, I'm thinking the Starships and Speeders book should be a no brainer. Just from the title, I'm thinking the Allies and Adversaries is another fundamental buy. At this point and can't and won't be buying the whole set, so what would you choose as the do-not-miss highlights?
So, I have all three of the corebooks for this line. I have the GM screens for each. I have all three of the starter sets, not the least of which is that they were a good way to get dice. I also have at least two extra packs of the specialized dice. The only splatbook I have is for Age of Rebellion. It's the splatbook for the starfighter pilot character. I think it's called Stay on Target.
I tried to get this to the table. I tried to run the Force & Destiny Starter, but that one is simply awful from my perspective. Nothing about it feels Star Warsish, and it's just a really flavorless low level D&D adventure. I liked the Age of Rebellion starter adventure a lot better, but, of course, when I was trying to get started with this game, my player insisted that he wanted to play a Jedi and not some generic rebel character. Since then, the game has been put away for a rainy day. I'd like to get going with it, because I find the system interesting, but I don't know when that will happen. It may be a month from now. It may be 10 years from now.
But Star Wars Narrative Dice is clearly on it's way out. The fact that it's still readily available at this point is something of a blessing. So, before it's gone, what would you recommend as the absolutely critical items to pick up before they're gone and hit collector prices?
Since I want to do starfighter stuff, I'm thinking the Starships and Speeders book should be a no brainer. Just from the title, I'm thinking the Allies and Adversaries is another fundamental buy. At this point and can't and won't be buying the whole set, so what would you choose as the do-not-miss highlights?