Ralph Dula
Fighter of Fungi, Mortal Foe of 5E, Possibly a Cat
- Joined
- Nov 28, 2020
- Messages
- 1,823
- Reaction score
- 5,327
You never heard of people who just play the same character in every single game?You mean everyone doesn’t do that?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
You never heard of people who just play the same character in every single game?You mean everyone doesn’t do that?
That’s just an Urban Legend, all gamers are altoholics, it is known.You never heard of people who just play the same character in every single game?
In high school we had a player we called the rent-a-rogue. Didn't matter if the system didn't even technically have rogues, he'd play a rogue.You never heard of people who just play the same character in every single game?
Good for you. Politely but firmly stick to your guns. The right players will come around eventually.In the future, if I post a request for new players, I'll make sure to have specific instructions and not hesitate to kick out anyone who can't follow them.
Curious as to what your hybrid mechanics are.
Sounds like me. My 3.5 group had a dude who’d badger people to play classes he felt the group needed, and I always got Rogue.In high school we had a player we called the rent-a-rogue. Didn't matter if the system didn't even technically have rogues, he'd play a rogue.
That's nothing.In high school we had a player we called the rent-a-rogue. Didn't matter if the system didn't even technically have rogues, he'd play a rogue.
What type of system is it? And what type of art are you looking for?I just got the go ahead to actually sell the hack I just wrote if I felt like it. Anyone willing to contribute art, for some kind of consideration, obviously. There is a ton of revision and layout work to be done as well, so I'm not exactly in a hurry.
To begin it's a hack of Trophy Dark moving it from fantasy to sci-fi horror. Trophy Website is here. The intent was to go sci fi horror with an Alien/Firefly/Rogue Trader feel. Lots of technology falling apart, and an immense graveyard of hulks and ruins from thousands of alien species in a system newly cut off from the rest of the Empire of Man. That means that existing tech, especially ships, went from expensive to priceless because they are almost impossible to replace. The graveyard is the system's best chance for survival, so scavengers venture into the deep black, hoping to find alien tech that can be used to fix or patch the failing systems that keep the human colony alive.What type of system is it? And what type of art are you looking for?
That's pretty darn cool. I'm a big fan of sci-fi horror...the depths of unknown space have always seemed like a potentially terrifying prospect to me.To begin it's a hack of Trophy Dark moving it from fantasy to sci-fi horror. Trophy Website is here. The intent was to go sci fi horror with an Alien/Firefly/Rogue Trader feel. Lots of technology falling apart, and an immense graveyard of hulks and ruins from thousands of alien species in a system newly cut off from the rest of the Empire of Man. That means that existing tech, especially ships, went from expensive to priceless because they are almost impossible to replace. The graveyard is the system's best chance for survival, so scavengers venture into the deep black, hoping to find alien tech that can be used to fix or patch the failing systems that keep the human colony alive.
As for type, I have no idea. I'm artistic, but not to the extent that I'd even think about doing my own art. I'd look at anything, but I might prefer sketchier style stuff, minimalist black and white maybe, perhaps even verging on Scrap Princess' stuff, or the in a different vein the art from Ultra Violet Grasslands. I'm not picky though, so if someone were looking to get art published, and wasn't overly concerned about financing a second home out of the proceeds, we can probably talk.
Lets put it this way, this would be my first published game of any kind, so I'm looking for artists who want in on that kind of project. You can download the beta test in the design forum here is you like. I'd also like to organize some one-shots over Discord or Zoom to stress test the exemplar incursion, which you're obviously invited to participate in if you felt the urge.That's pretty darn cool. I'm a big fan of sci-fi horror...the depths of unknown space have always seemed like a potentially terrifying prospect to me.
I can plug away at a few illo ideas over the next month, if you'd like. If you're interested in my art style, great! If not, no harm done. It does me good to stretch out my art wings a bit from time to time.
Awesome, I'll read through both of those. I haven't done any online RPGing, but that sounds interesting.Lets put it this way, this would be my first published game of any kind, so I'm looking for artists who want in on that kind of project. You can download the beta test in the design forum here is you like. I'd also like to organize some one-shots over Discord or Zoom to stress test the exemplar incursion, which you're obviously invited to participate in if you felt the urge.
I'm glad I wasn't there. I would have started the whole "lightsabers are obviously plasma in a magnetic field, so he could totally have a curved lightsaber" argument, just for the chaos.That's nothing.
A long time ago, in another gal... I mean, in another city ! hidden within a friendly RPG club, there was a truly focused fellow who would play...
... whatever character, man. Whatever ! As long as that character had this one (apparently multiversal) accessory : the epitome of the sword, the sharpness made steel, the Blade that Slices All NPCS... the KATANA !
Me : Hey, man ! You fancy a game of Vampire the Wankin... I mean, the Masquerade ?
K Man : Yeah ! I want to have a katana !
Me : Okay. Which Clan do you want to play ?
K Man : The one with a katana !
Me : Well, you see... the lore of this deeply (so deeply) meaningful game of personnal horror postulates that all Kindred (that's vampires for you, friend) are the scions, however remote, of Caine, the First murderer and...
K Man : I want to play a scion with a katana !
Me : Mmm... okay... How about a Gangrel ? There would be a deeply (so deeply) meaningful contrast bewteen the bestiality of this Clan and the sophistication of the kata...
K Man : Can I have a katana ? I want a katana.
Me : You sure can, friend, you sure can.
(some days later, at the RPG club)
Me : Hey, man ! You fancy a game of Middle Earth Role Playing ?
K Man : What's that ?
Me : It's a game full of elves, dwarves, and the elusive, comfy but surprisingly noble Hobbits, based on the masterpiece by the Master of Fantasy, none other than J.R.R...
K Man : I want to play a dwarf with a katana !
Me : Well, I suppose... But perhaps an Elf would be more suited, what with the sophistication of this weapon you seem to cherish, the k...
K Man : Whatever man ! Let me play a fucking Elf with a katana !
Me : Okayyy...
(Still later)
Me : Someone's up for a Star Wars session ? I mean, I'm not claiming to have mastered all the intricacies of this deceptively simple epic filmed by George Lu...
K Man : I want to play ! I want to play !
Me : ... Great... But this is a sci-fi world of guns and starships, and...
K Man : Hey, no ! I know there's this shit about this guy with all his fancy mofo powers with his shiny sword !
Me : You mean, the light saber ? The light saber of Anakin Skywalker ?
K Me : Yeah ! The gay dude !
Me : Gay ? But he loves Leia... who is totally not his sister in the first episode, and...
K Man : Whatever, man ! I want to play this guy, but not gay, and with a katana !
Me : But he's not... Okay... but [putting my foot down] there are no katanas in Star Wars !
K Man : What do you say ? That's impossible ! This gay guy has got this mofo sword with POWERS, man.
Me : That's a light saber, friend. And it's scientifically impossible for a light sword to be a katana.
K Man : What ? What ? What's this shit ? Why, man, why ?
Me : [smugly] Because you can't bend light.
K Man : I just wanna play a cool dude with a kick-ass shiny powered katana, man ! I don't need light !
Me : ...
Ugh, I hate that guy. He is almost as bad as GMPC guy.My 3.5 group had a dude who’d badger people to play classes he felt the group needed, and I always got Rogue.
He’s the reason I no longer have a gaming group,Ugh, I hate that guy. He is almost as bad as GMPC guy.
I'm almost sorry we don't have anyone like you in my group!I’m the “regular” GM for my group, but it’s because I prefer running over playing. As I player, I always have character ADD - no matter how interesting I make my character in my mind, it’s never as cool in play as my “next” character would certainly be.
Playing an endless procession of NPCs helps me deal with that quite well, though.
Congrats, man!I just got the go ahead to actually sell the hack I just wrote if I felt like it. Anyone willing to contribute art, for some kind of consideration, obviously? There is a ton of revision and layout work to be done as well, so I'm not exactly in a hurry.
Could have been far worse I guess. Can you talk a little more about the whiffiness?A player dropped out last minute so we played Mothership. It was alright. My heart wasn't in it but the players had fun. I was annoyed at the whiffiness of the system. I didn't care for the scenario we played. There was zero reason for the players to continue investigating without some kind of contrived "your hyperdrive is broken" monkeywrench. I heard "I'm a <job title> not a space marine" a lot. Bunny says, "We have jobs, we're not murder hobos. It's not worth it." Players got out alive and levelled so they were happy.
The chance to succeed at anything is almost always under 50%. I understand rolling dice is for situations where the players are under duress "Whenever you want to do something and the price for failure is high" but the chances of success are so poor that it's a better idea to simply not engage with anything that entails risk. Combat was a boring slog of failed rolls, the monsters included. After two rounds they figured out that even Marines suck in combat and that running is the best solution for any confrontation. They had fun so I guess it didn't matter but it left me in a bad mood.Could have been far worse I guess. Can you talk a little more about the whiffiness?
I did notice when I read the rules that there seems to be a lot of percentiles in the 30's, which did make me wonder.The chance to succeed at anything is almost always under 50%. I understand rolling dice is for situations where the players are under duress "Whenever you want to do something and the price for failure is high" but the chances of success are so poor that it's a better idea to simply not engage with anything that entails risk. Combat was a boring slog of failed rolls, the monsters included. After two rounds they figured out that even Marines suck in combat and that running is the best solution for any confrontation. They had fun so I guess it didn't matter but it left me in a bad mood.
I can see that criticism as valid for certain systems. Certainly any system that combines basic Attributes and Skills with Feats, Traits, Special Powers, etc with funky dice, should probably lay some ground work., at least defining terms and explains the basic core mechanic.I keep wondering why in the world so many RPGs put all their rules for character creation, literally including every possible option, in a game where you can't even understand the options without understanding the rules first, before putting the section on how to play the actual game.
It baffles me so much. Like just a million references to the how different widgets interact with the rules... and you haven't even told me the rules yet.
Which scenario was that?A player dropped out last minute so we played Mothership. It was alright. My heart wasn't in it but the players had fun. I was annoyed at the whiffiness of the system. I didn't care for the scenario we played. There was zero reason for the players to continue investigating without some kind of contrived "your hyperdrive is broken" monkeywrench. I heard "I'm a <job title> not a space marine" a lot. Bunny says, "We have jobs, we're not murder hobos. It's not worth it." Players got out alive and levelled so they were happy.
Dead Planet, specifically The Alexis. The players had fun in spite of the scenario. Everyone got into the roleplay and I think they spent more time on roleplaying and character exposition than anything else. I think it was a nice break from the serious business of Carcosa. They were super happy to escape and level up.Which scenario was that?
One of my favorite things about returning to GMing is when players say that. It's something I probably never did as a player myself when I was young, and I can't recall any players in my games at the time ever saying it (maybe they did, it has been so long). But it's a kind of immediate validation that you rarely or never get elsewhere in life, especially from employment, so the older adult gamer in me really appreciates that aspect of the experience.One of my players, who was missed a lot of sessions lately because work has been kicking his ass, made it to our last session and hung around afterwards for a bit to have a few beers and shoot the shit. He told me (paraphrased), "I hope you know that I really do appreciate the time and effort you put into creating this world and running the game, and that I have a really good time playing, and that my spotty attendance isn't a reflection on the campaign's quality."
I did already know he felt that way, but it was still really nice to hear out loud.
Does your game involve fighting in the streets? Large Japanese men named after car companies? Dastardly Russians named after large herbivores?
Can they perform the fabled Panthera Tigris Uppercut? Or the Alphabetically named storm at sea kick?Warriors, from all over the world; you might even call them "world warriors".