Brock Savage
Cosmic Barbarian
- Joined
- Jun 17, 2019
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See this is a great example of how seemingly small judgement calls can have deep implications that make campaigns unique. I want to be clear I am not saying "you're doing it wrong"- quite the opposite!See, my thought is also like "you want to risk it, give me a sleight of hand check to hide the somatic components, and a bluff check to hide the verbal ones". (which for some social spells may still be worth it to try, especially on like an arcane trickster or bard who has high sleight of hand/bluff).
In my games the vast majority of casting is obvious. I also imagine the "mystic chanting" and "forceful gestures" required for spellcasting are precise. Furthermore, since subtle spell casting is a Sorcerer class feature I wouldn't give it away for free with a skill check. That said, if a player really wanted to circumvent verbal or somatic requirements I would probably work with them to enable it through acquiring a feat, class ability, special familiar or item. Off the top of my head I would probably invoke an alien bloodline through a feat or class ability:
Innate Sorcery
Your inhuman ancestry allows you to cast spells innately. When you cast a spell, you may cast it without any somatic or verbal components. You can use this feature up to three times between long rests.