Mythras Custom: Hope’s Refuge (Magical Boys and Magical Girls)

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Templum Domini

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Mythras Custom: Hope’s Refuge (Magical Boys and Magical Girls)

It is the year 204X, two decades since the Arcanomorphic Plague swept through human society, leaving no corner of the world untouched. The first sign of the Return of Magic, the Plague turned ordinary humans into Elves, Dwarves, Orcs, Vampires, and Halflings, while creating new monsters from plants and animals. Not only that, but intelligent creatures long-thought myths such as Dragons, Cherubim, and Djinn have been unsealed from the Earth, causing more chaos among its nations.

Now, things have begun to settle down, as governments rebuilt themselves, vaccines were developed to stop the Plague from changing one’s species involuntarily, and sorcerers and theurgists tapped onto new sources of power to benefit mankind. However, the shock and trauma of the Return of Magic have caused Humanity to lose faith in itself and the progress and cooperation which made the success of the modern world possible. And when faith in progress and cooperation are lost, the abyss whispers.

Crime and terrorism are rising, politicians and corporations are cooperating together to loot the planet’s natural resources, and legal slavery has returned in some countries. Cults have risen up to worship dark powers which call for blood and suffering, while monsters ravage the globe. Despite everything Humanity is doing, all feel like they can fall apart at any moment.

But there is hope in the unlikeliest of places. A group of children who had been kidnapped as ‘sacrifices’ by a malign coven has been bestowed power overwhelming, a force that can allow them to transform into their ‘ideal selves' in order to Restore Hope to the world. This task is great, but the perils are exceedingly harsh. However, they cannot go back to what lives they had - They only have the future.



This is my first Mythras game, and the first one I am GMing. However, it won’t be my last. The premise is simple: Basically, Magical Boys and Girls in a world gone mad. It will be a combination of Shadowrun but without the small-c cyberpunk elements, Puella Magi Madoka Magica, and the Original Fantasy web novel Sailor Nothing (the more hopeful parts, not the edgelord parts), where hope is existent but not easy to reach.

Homebrew Rules:

Mortal Selves:

Your Mortal Self is a teenager, 13 to 16, who is preferably Human (although other races like Elves or Orcs are permitted). As we are using the free rules in Mythras: Imperative (accessible through the Thedesignmechanic website), we are not using age categories. Nevertheless, use basic logic and common sense when making your character and do not give them Skills or Careers which they should not have (and if you give them Courtesan, expect a ban).

We will be using the 'Point Build’ option in Mythras: Imperative (the Free Rules) where players assign Characteristic scores from a predetermined pool of 75 points. Characteristics cannot be lower than 3 (8 for Int and Size) or higher than 18. However, because you are teenagers, you cannot increase your Size beyond 10 (This is an edit).

All characters start with the Civilized Culture.

Transformed Forms:

You’re kids, yet you need to fight without getting riddled with bullets, conduct diplomacy with adults without getting laughed at, and hack into secure networks to get cash or information you need to survive. How can you do that? By transforming into your ideal self, of course!

A Magical Boy/Girl’s ‘Transformed Form’ is better, faster, stronger, and has access to skills and expertise you do not have. This is represented by a second character sheet representing one’s Transformed Form, which you can transform to by spending one Action Point and one Power Point. Note that there is a time limit imposed by your Mundane Self's Power Characteristic; if your Mundane Sheet's POW is 18, you can spend 18 hours as a Magical Boy/Girl; if your POW is 3, you can only spend 3 hours, and so on.

The Transformed Form is represented by a second Character Sheet which has a whopping 110 points for Characteristics, and unlike Mundane Selves, you can spend as much of it on Size as you want. Transformed Forms also get a free Combat Style related to your ideal self’s appearance (for example, a Viking-themed Transformed Form will know how to use an ax, a shield, a longsword, and spear), the ‘Magic’ Skill at 50% (which can be increased by spending points), and a modified version of the Inherent Armor (Superpowers, Mythras Initiative) which is equal to half one's Constitution Characteristic instead of one-third and immune to Armor Piercing ammunition (Mythras Firearms) or the ‘Bypass Armor’ Special Effect (Mythras Initiative).

You also get 1 extra Luck Point, have unlimited ammunition (when using ranged weapons) and all melee weapons can inflict two Special Effects when rolling higher than one’s opponent instead of just one. As for Ranged Weapons, their appearances are only cosmetic, meaning that you can select any existing Ranged Weapon you want for appearance and give it the damage, range, and other attributes of another weapon (for example, you can give a Bow the damage/range/other attributes of a Rifle).

Once per encounter, you can roll your strongest Passion to automatically heal one-third of your Hit Points, keeping yourself in the fight. On a Critical Success, you heal all wounds, even Maiming, unless told otherwise by the GM.

For non-combat use, your Transformed Form also has a ‘Transformed Career’, which allows you to distribute a full 300 points to the career’s listed Standard Skills and whatever Professional Skills were chosen. However, those Skills can only be accessed when transforming into your Magical Boy/Girl form and those cannot be enhanced with Bonus Points. This penalty applies even when your Un-transformed and Transformed Forms have the same Career.

Transformed and Mundane 'Deaths':

When your Transformed Form dies, you revert to your Mundane Self immediately; said Mundane Self is uninjured until it itself suffers damage. If your Mundane Self runs out of HP, you do not die as some cosmic power is looking out for you, but you're out of the scene.
 
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I might be interested, as long as you're ok with the fact I don't know Mythras. (I know BRP, so it's not completely alien either).
 
I was going to message you about help with making a character later tonight.

I wouldn't have been able to help anyway - It turns out that I don't have enough experience to make mechanically-sound characters in the system in the first place.
 
You're welcome.

So, what issues are you running into with creating viable characters?

I'll be blunt. Lack of practice. I know the rules for making characters, but I don't know what fits a modern setting and whatnot, nor do I know how they'd hold up in combat or investigation.

I also have to create an entire 'bestiary of NPCs and the very thought stresses me out as I have to make people, monsters, robots, and variations of all three. Oh, and environmental hazards too.

Edit: Oh, and I haven't even tried to make a character yet due to lack of time plus people dislike GMPCs.
 
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