Savage Schemer
Legendary Pubber
- Joined
- Oct 15, 2019
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I see your lips moving, but the words don't make any sense.Powered by the Apocalypse
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I see your lips moving, but the words don't make any sense.Powered by the Apocalypse
:-)I see your lips moving, but the words don't make any sense.
Did you use any particular house rules for it? I still have (somewhere) the Halls Of Fire HS but is there anything else you used?
I ask because I really liked CODA LotR.
Time for a new goal?Oh no. This thread made me realize that I have not played 10 different RPGs over 42 years I have been playing. :o
I'm not sure if it originated from HoF but there was a decent pdf of rules to make LotR 'playable' but it came out after my game ended. It was about 10 pages or so.We had very few house rules for it. Of the top of my head, I couldn't remember any. When I got home I double-checked, and it was a single page of pretty minor stuff.
I liked lots of the stuff in the Halls of Fire and I actually printed out like a dozen of the issues (still have them). I recall the 'Mook Rules' being interesting (might have even used them occasionally).
Honorable Mention 2: Star Ace - A Pacesetter game, using the same system as the original Chill. A super space opera kind of game that really pushes my buttons, though some say, not without reason, that feels a little Star Wars clone-ish. For me, it just feels generally Space Opera, but overall I couldn't give this the game over the WEG Star Wars. I also haven't played it enough to be able to say.
Just one question: are you familiar with Fight! the Fighting Game RPG (any edition) and/or Musha Shugyo RPG?Street Fighter: As already stated by an earlier comment, the best game White Wolf ever made. I don't think there is a better game for martial arts action where each character feels like a really unique kind of fighter.
Aye, I bought Fight!, then backed the Kickstarter for Fight! 2e. I am not familiar with Musha Shugyo. I am familiar with other martial arts-y games like Feng Shui, Ninjas & Superspies, Wu Shu, Exalted, Final Stand, Weapons of the Gods, Qin, OVA, Thrash, etc. as well. I prefer Street Fighter to Fight! I suppose my statement is more about my opinion on the "better game" half than the "unique martial artists" half. I mean, you can make pretty much anything with Street Fighter, at least in flavor, but it doesn't have a point build system where you invent moves and powers Champions-style (well, except for a fan supplement called C.H.A.M.P.S. that personally isn't my bag).Just one question: are you familiar with Fight! the Fighting Game RPG (any edition) and/or Musha Shugyo RPG?
(I mean, I'm sure SFRPG was good, but when you claim "no better game for unique martial artists"...I'd like to see your reference points!)
That's a very good argument, and a very good selection of martial arts RPGs! Most of those I'm also familiar with (I did join once a Ninjas-amp-Superspies PbP game...that never got off the ground), though I wouldn't call OVA "a martial arts game". Though it can be that if I'm running it...Aye, I bought Fight!, then backed the Kickstarter for Fight! 2e. I am not familiar with Musha Shugyo. I am familiar with other martial arts-y games like Feng Shui, Ninjas & Superspies, Wu Shu, Exalted, Final Stand, Weapons of the Gods, Qin, OVA, Thrash, etc. as well. I prefer Street Fighter to Fight! I suppose my statement is more about my opinion on the "better game" half than the "unique martial artists" half. I mean, you can make pretty much anything with Street Fighter, at least in flavor, but it doesn't have a point build system where you invent moves and powers Champions-style (well, except for a fan supplement called C.H.A.M.P.S. that personally isn't my bag).
I'm just a sucker for its "Select a move, then reveal" style system with the cards and fixed maneuver initiatives, and the feel of that gameplay. I've also seen plenty of instances where defeating a character that can regularly defeat a 3rd character is in no way a guarantee that you could defeat that 3rd character, because there is enough tactical variety where you have good & bad match-ups. Fighting another character isn't always just "Do that thing you're best built to do", sometimes it's "Oh no, what do I have in my toolbox that could counter what's happening right now, if I'm lucky?" Then it comes along with the Capcom Street Fighter Universe, which I like in particular more than... something more broadly anime-flavored I suppose. It was a $15 full color 185 pg. game. It was 1994. A time in my life, all of that.