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Submit your excuses to the Ratings Committee and see what they say. I don't believe they're authorized to evaluate characters but excuses are their jam.I love these threads! No promises, though. I’ll see what I can do.
So, say I'd been living under a rock or in a cave for a year, what exactly is the challenge?
I don't dock points for doing two characters one day to make up a missed day but you only get the bonus for doin all 30 characters.In fairness most of my games are super light nowadays which is why I might still be able to do something
January.OK, my first character is going to be from Zaibatsu!
Also, do we start now, or in January?
Character generator are allowed at all times but try to link to it so others can find it.Can we use char generators if we wrote the generator ourself?
I foresee my Maelstrom books getting some mileage as well.I foresee my Traveller books getting some mileage in January.
I'm likely the odd man out on this one, but my vote is for Captain Archer and his crew.I'm considering using something Lasers and Feelings to do the whole bridge crew of the Enterprise (which version I'm not sure)
Name: Vigis |
Player: Bunch |
Val | Char | Base | Cost |
23/28 | STR | 10 | 13 |
26 | DEX | 10 | 48 |
28 | CON | 10 | 36 |
18/19 | BODY | 10 | 16 |
12 | INT | 10 | 2 |
10 | EGO | 10 | 0 |
28 | PRE | 10 | 18 |
9 | COM | 10 | 0 |
20 | PD | 5 | 0 |
15 | ED | 6 | 4 |
6 | SPD | 3.6 | 24 |
11 | REC | 11 | 0 |
56 | END | 56 | 0 |
44/45 | STUN | 44 | 0 |
6" | RUN | 6" | 0 |
2" | SWIM | 2" | 0 |
4 1/2" | LEAP | 5" | 0 |
STR Roll: 14- / 15- | Run: | 6" |
DEX Roll: 14- | Swim: | 2" |
CON Roll: 15- | Leap: | 4 1/2" |
INT Roll: 11- | ||
EGO Roll: 11- | ||
Perception Roll: 11- |
Disadvantages | Pts |
Money, Poor | 5 |
Distinctive Features: Very Large and non Human Proportions, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses | 15 |
Distinctive Features: One Eye centered in his head., Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses | 5 |
Social Limitation: Not from this planet, Frequently (11-), Major | 15 |
Social Limitation: Avoids crowds and other areas with loud noises., Frequently (11-), Minor | 10 |
Psychological Limitation: Stranger in a Strange Land - Alone with limited hope of rescue, Common, Moderate | 10 |
Enraged: When half Body or Stun done to him in a Turn, Uncommon, go 11-, recover 11- | 15 |
Hunted: Watched by US military, More Powerful, 14- (Very Frequently), Watching, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find | 25 |
Hunted: Viper, More Powerful, 11- (Frequently), Harshly Punish, PC has a Public ID or is otherwise very easy to find | 25 |
Physical Limitation: Sensitive to load noises. Leaves area, Frequently, Slightly Impairing | 10 |
Rivalry: Seeks to destroy Oculus the Viper supervillian who he both has been confused with and attacked by., Professional, Rival is More Powerful, Seek to Harm or Kill Rival, Rival Aware of Rivalry | 15 |
XP 0 | Base Points : 350 |
Disads Total + 150 | |
Experience Spent + 0 | |
Total Cost = 350 |
Pts. | Power/Skill/Perk/Talent | END |
| Combat Suit, all slots: OIF (-1/2) | |
27 | 1) Flight 20" (40 Active Points) | 4 |
15 | 3) Armor (15 PD / 5 ED) (30 Active Points); Activation Roll 14- (-1/2) (added to Primary Value) | |
8 | 4) Life Support (Safe in Low Pressure/Vacuum, Self-Contained Breathing) (12 Active Points) | |
| | |
7 | Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide, 0" reach), Reduced Endurance (0 END; +1/2) (7 Active Points) (added to Secondary Value) | |
| | |
40 | Visor: Multipower, 60-point reserve, all slots: (60 Active Points); OIF (-1/2) | |
3u | 1) Flash 8d6 (Sight Group) (40 Active Points) | 4 |
1u | 2) N-Ray Perception (Microscopic (x10), Telescopic (+1)) (14 Active Points) | |
4u | 3) Wide Pattern Blast: Energy Blast 8d6 (vs. ED), Explosion (Cone -1 DC/2"; +1/2) (60 Active Points) | 6 |
3u | 4) Ocular Blast: Energy Blast 12d6 (vs. ED) (60 Active Points); Beam (-1/4) | 6 |
| Visor - Additional, all slots: OIF (-1/2) | |
9 | 1) Protective Visor: Flash Defense (14 points) (Sight Group) (14 Active Points) | |
3 | 2) Nightvision (5 Active Points) | |
| | |
| | |
13 | Navigation (Air, Land, Marine, Space) 15- | |
5 | Tactics 12- | |
9 | Analyze - Power Level: Combat 14- | |
10 | Defense Maneuver: I-IV | |
9 | +3 with any three maneuvers or a tight group of attacks | |
| | |
| | |
20 | Universal Translator 11- | |
3 | Absolute Range Sense | |
| | |
| | |
Base OCV: | 9 | Base DCV: | 9 |
Adjustment+ | Adjustment+ | ||
Final OCV: | Final DCV: | ||
Levels: +3 with any three maneuvers or a tight group of attacks |
Combat Maneuvers | ||||
Name | Phase | OCV | DCV | Effect |
Block | 1/2 | +0 | +0 | Block, Abort |
Brace | 0 | +2 | 1/2 | +2 vs. Range Mod. |
Disarm | 1/2 | -2 | +0 | Can disarm |
Dodge | 1/2 | --- | +3 | Abort, vs. all attacks |
Grab | 1/2 | -1 | -2 | Grab two limbs |
Grab By | 1/2 | -3 | -4 | Move and Grab |
Haymaker | 1/2* | +0 | -5 | +4DC to attack |
Move By | 1/2 | -2 | -2 | STR/2 + v/5 |
Move Through | 1/2 | -v/5 | -3 | STR + v/3 |
Set | 1 | +1 | +0 | Ranged attacks only |
Strike | 1/2 | +0 | +0 | STR or weapon |
Range | 0-4 | 5-8 | 9-16 | 17-32 | 33-64 | 65-128 |
RMod | 0 | -2 | -4 | -6 | -8 | -10 |
DEX: 26 | SPD: 6 | ECV: 3 |
Phases: 2, 4, 6, 8, 10, 12 | ||
20 PD (15 rPD) | 15 ED (5 rED) | MD: 0 |
END: 56 | STUN: 44/45 | BODY: 18/19 |
Attributes | |||
Body | 3 | Charisma | 2 |
Dexterity | 3 | Intelligence | 3 |
Strength | 2 | Willpower | 2 |
Secondary Attributes | |||
Size | 0 | Defense | 6 |
Move | 5 | Stun | 3 |
Initiative | 6 | Health | 5 |
Perception | 7 | ||
Style | 2 |
Base | Level | Rating | Average | |
Athletics | 2 | 2 | 4 | 2 |
Firearms | 3 | 3 | 6 | 3 |
Investigation | 3 | 3 | 6 | 3 |
Stealth | 3 | 2 | 5 | 2+ |
Survival | 3 | 3 | 6 | 3 |
Rating | Modifier | Attack | Average | |
Colt M1911 | 3L | 0 | 8L | 4L |