Caesar Slaad
Legendary Pubber
- Joined
- May 15, 2017
- Messages
- 547
- Reaction score
- 1,361
Day 12
Swords of the Serpentine pregen #1
So we play tonight and the players still haven't gotten back to me about what they want to play. So they get pregens! I'll let them name them, and define drives and gear, but I took a swing at making characters that would fill existing holes in the party.
This character is a guide, good with an axe. Of late, before working with the bookhounds, they were a guide for travelers in the wilderness around Eversink. After a "misunderstanding", they got on the bad side of a merchant lord whose caravan she was guiding, and has made up lost work by hiring out to sorcerers trying to scout out ancient ruins nearby...
Name: TBD
Drives: TBD
Allies and Enemies: Ally: Outlanders 1; Ally: Sorcerous Cabals 1; Enemy: Mercanti 1
Defenses - Health: Health Threshold 4, Armor 1, Health 11
Defenses - Morale: Morale Threshold 3, Morale 7
Investigative Abilities: Command 1, Intimidation 2, Servility 1, Trustworthy 2, Know Monstrosities 2, Spot Frailty (Health) 1, Tactics of Death 2, Wilderness Mastery 2
General Abilities: Athletics 8, Bind Wounds 2, Preparedness 4, Stealth 4, Sway 3, Warfare 9
Gear: A scary looking axe
+4 TBD
Swords of the Serpentine pregen #1
So we play tonight and the players still haven't gotten back to me about what they want to play. So they get pregens! I'll let them name them, and define drives and gear, but I took a swing at making characters that would fill existing holes in the party.
This character is a guide, good with an axe. Of late, before working with the bookhounds, they were a guide for travelers in the wilderness around Eversink. After a "misunderstanding", they got on the bad side of a merchant lord whose caravan she was guiding, and has made up lost work by hiring out to sorcerers trying to scout out ancient ruins nearby...
Name: TBD
Drives: TBD
Allies and Enemies: Ally: Outlanders 1; Ally: Sorcerous Cabals 1; Enemy: Mercanti 1
Defenses - Health: Health Threshold 4, Armor 1, Health 11
Defenses - Morale: Morale Threshold 3, Morale 7
Investigative Abilities: Command 1, Intimidation 2, Servility 1, Trustworthy 2, Know Monstrosities 2, Spot Frailty (Health) 1, Tactics of Death 2, Wilderness Mastery 2
General Abilities: Athletics 8, Bind Wounds 2, Preparedness 4, Stealth 4, Sway 3, Warfare 9
Gear: A scary looking axe
+4 TBD