TMNT retro- clone

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I'll see what mine says when I get home. I think I have a 1st printing.
 
Honestly, rebranding himself might be the best move for Kevin. Sell retro-clones of his own games.
There is not need to. His games are the same as they have been & he's still in business.
He should revise his rules. I'm not sure how Savage Rifts has gone but the greater amount of new customers in the rpg hobby should give his line a shot in the arm if it was cleaned up, made skills more steamlined & refined, and pulled back on rampant power creep of equipment.
If anything he could use it as a 'New Coke' move.
 
Actually RIFTS always seemed like the best setting to put into D20 (though I would rather True20).
 
We let skill percentages go above 98 rather than capping them. There was pretty much always something that would be a -35 or -50 to the roll by the rules anyway.
That's now official in this. Because it now uses relative success (the higher the roll the best the success) what skill mastery does is add anything over 100 to that success level.

There's a hard cap of 30 on stats, but it has rules for giving any further bonuses to different stats instead.

Is combat phased? Or do they do the modern 2e version of combat that effectively trashes the whole combat system? Or something else entirely?
Phased, but this is probably what's seen the most changes to the point it feels almost completely different.
 
2D20, obviously.
Though I like 2d20 i have to say no. Same with d100.
RIFTS in particular always seems so high HP/Damage that I always felt the D20 style systems did better w/than others.
I could see D6 or even Modern/Fantasy AGE and there was once a GURPS conversion long ago in the before times.
But not much beyond that.
 
If skill percentages were standardized, combat modifiers cleaned up, and auto fire rules redone from scratch, it would be a good start.
 
I always thought the PB system could have benefited from the early D20 craze. They decided not too as they were told by their IP lawyer that Wotc would have owned all the rights of their material.

Hell even a streamlined version of their current rules with better organization and layout would be an improvement.

The attribute chart is getting so old that when they copy and paste it in a new core book it shows it’s age.
 
If skill percentages were standardized, combat modifiers cleaned up, and auto fire rules redone from scratch, it would be a good start.

It was around 2004 or 2005 before it was explicitly stated in a book that I bought that the two attacks at level 1 for most HTH combat types was in addition to the attack all characters were to get, rather than my understanding that character without HTH still had two attacks.

Sometimes I regret giving most of my Palladium books away to a charity sales, and memories like that dull the regret.
 
I always thought the PB system could have benefited from the early D20 craze. They decided not too as they were told by their IP lawyer that Wotc would have owned all the rights of their material.

That goes a looong way toward explaining why his understanding of IP law has always been so... unique.
 
One edition/printing of TMNT had it worded that if you kept rolling a 6 you kept going until you got less than a 6.. Two of my friends had that edition, and that’s how I had a bobcat with a Speed of 44.
mine is a 7th printing. it says if you roll a 16,17, or 18 on 3d6, you get to roll another d6 and add it. so, not so lucky!

I will note there are a number of skills that give you bonuses to speed, including athletics (1d4), running (4d4), and scuba (3d4, swimming only). I'm thinking they must've fixed that :smile:
 
What would be nice to me at least is some kind of actual honesty from KS and what they will produce in the new year.

His usual start of the year addres with a his standard boilerplate “ 2022 is a new year for PB! I’m energized ( he is every year) to get writing and expect to see support for all of PB rpg lines ” it’s been anything for at least ten years if not more yet 2022 will be different.

Last year was the year of hardcover reprints of existing RPGs and I do not consider say a hardcover version of After the Bomb as new product.
 
Any more deets about this retro-clone? I'm curious, but there are no reviews on DTRPG and the only discussion comment is asking for a POD version.
 
Picked it up as well. Not had the chance to go through it yet. Never played the OG version, or even read it.
 
I’ve not dove into it either yet, but the print copy I ordered is en route. I’ll be more likely to dive in when I have the book in hand.
 
Someone also started a thread about it today on RPGNet.
 
This ain't some pervy 'Furry' book is it, wearing the skin of the T.M.N.T. RPG as a mask?!!?!!
 
I have and while I’ve not spent a lot of time with it, it doesn’t appear to be.
I don't know but did "After the Bomb have a revision that added what amounted to sex-toy origin bunny girls person? I seem to recall that and even this not quite furry cringed. Okay, I probably count, but I'm more a fan of clean/PG art and games (Justifiers, Albedo, Ironclaw/Jadeclaw)
 
I don't know but did "After the Bomb have a revision that added what amounted to sex-toy origin bunny girls person? I seem to recall that and even this not quite furry cringed. Okay, I probably count, but I'm more a fan of clean/PG art and games (Justifiers, Albedo, Ironclaw/Jadeclaw)
I do not remember this. In fact, I barely remember any sex anything in after the bomb. But it’s been a while since I read it fully.
 
It was. They're called "Pleasure Bunnies". I've got a fondness for them.
 
There is not need to. His games are the same as they have been & he's still in business.
He should revise his rules. I'm not sure how Savage Rifts has gone but the greater amount of new customers in the rpg hobby should give his line a shot in the arm if it was cleaned up, made skills more steamlined & refined, and pulled back on rampant power creep of equipment.
If anything he could use it as a 'New Coke' move.
The last thing Kevin needs is Coke of any kind. :devil:
 
I don't know but did "After the Bomb have a revision that added what amounted to sex-toy origin bunny girls person? I seem to recall that and even this not quite furry cringed. Okay, I probably count, but I'm more a fan of clean/PG art and games (Justifiers, Albedo, Ironclaw/Jadeclaw)
This Justifiers? :devil:
102636.jpg
 
The whole concept is just so spectacularly creepy and out-of-place compared to everything else in the game line. It's amazing.
 
My entire experience with the TMNT RPG are the old comic book ads from the 80's, before I even got into D&D. By the time I moved away to college, the gaming group I joined there had already burnt out on Palladium via some RIFTS campaigns before my time.

So, if someone felt like talking about what was great about TMNT&OS and maybe how Mutants in the Now captures that old magic with a better system in a kind of "Sell me on/off" post (or even rant), you'd have an audience of at least one interested listener.
 
We played a metric f-load of TMNT back in high school. As I recall, making characters was as much fun as actual play, and could be done in class while pretending to do group work. I've played RIFTS, BTS, Heroes Unlimited and TMNT, and aside for a fondness for HU's wonk, TMNT was, iirc, the most playable of all the Paladium games we had.

If this recaptures some of that vibe, I may well pick it up when it is released into the wild.
 
This Justifiers? :devil:
Yeah, that cover was terrible for the dry book that explained what happens when say Tiger-man, and Turtle Girl have a child (Not how, just what stats they'd have and what the child's "race" was called, and it was no more sexual than giving stats for those hybrid betas.) I imagine they went with cheap art. The game really is about basically exploring dangerous planets with disposable slaves indentured servants.
 
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