rumble
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- Nov 19, 2020
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Maybe try Tales from the Loupe?I can't read type that small anymore.
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Maybe try Tales from the Loupe?I can't read type that small anymore.
It doesn't really cross any lines, though. It just takes a ton of stuff that the author thought was controversial - it's an RPG with pissing and with a whore character class and with the orifice rules and stat modifiers depending on the size of your tits and it refers to character's penii as their manhood and magical effects that do things to your PC's genitals! - but it just throws it out there, with no context or meaning to it, so there's nothing to even get offended about. It's the equivalent of yelling "cunt!" in an empty room; yes, you did it, but why should we care?I suspect even searching for that review would result in at least a 3 day ban over there these days
From what i heard on forums, it does sound like it crossed many lines, far too many for my tastes
But at least we can joke about it and demean it here. Awareness is always better than prohibition.
That is one cheesy cover, but I think it lets you know what you're in for, heh heh, best avoided
Holy tomatoes, yes, Exalted! Forgot about that monstrosity.
This was, perhaps the worse one. Worse than Nobilis upthread because we started playing it and were having fun, quite a bit of fun and then I guess we hit that point where the PCs got to a certain level of power and therefore needed to really face off against other Exalted. The campaign had developed so that a circle of Abyssal exalted were required as antagonists and there were no short cuts in 1st edition to creating these or advice to running them smoothly/easily (I'm not even sure later editions adequately address it either but that's irrelevent) so after getting halfway through creating them I just got utterly pissed off with the game and realised from here on in it would only get worse - I could see purgatory stretching out as far as I could see! The options online to shortcutting this were just dumb fudges and the power differential between the PCs was significant too (even though they were all built on the same XP) so that made it even worse. In the end I just gave up in frustration. But, yeah, it was upsetting and thoroughly annoying because until then it had been pretty good. I've often thought about trying to use a better ruleset for it but really just can't be arsed. I've looked at the latest edition and it just made me laugh my arse off; if anything it looks even worse and the 'light' variant they have put out is an abuse of that word, in my opinion too.
Yep, Exalted. Into Room 101 with you.
Anyways, "thanks" so much for reminding me about this one!
It's funny, Ive never heard aything but complaints and bad things about that game, but it got three editions. Might even still be getting published (?)
Like somebody is buying it, even though everyone (and I mean this is close to 20 years, I do mean EVERYone) hate it
Alas, the version I got didn't have any picture on the cover, so no! That cover would have probably acted as content warning...probably!
Welcome to the Pub. Most of us start on a negative note as well, I believe...usually with a variation of "I was on that other forum and it sucked, so I'm glad I'm here"!Thanks! Sorry to start on a negative note!
I feel neglected.It's funny, Ive never heard aything but complaints and bad things about that game, but it got three editions. Might even still be getting published (?)
Like somebody is buying it, even though everyone (and I mean this is close to 20 years, I do mean EVERYone) hates on it. I don't believe I've ever seen it get any praise at all
I thought it was at least partially viewed negatively because so much of it was reprint material from Dragon, as opposed to new material.I find it weird that Unearthed Arcana has been rehabiliated by some elements of the OSR. I remember it being universally despised when it came out.
It's funny, Ive never heard aything but complaints and bad things about that game, but it got three editions. Might even still be getting published (?)
Like somebody is buying it, even though everyone (and I mean this is close to 20 years, I do mean EVERYone) hates on it. I don't believe I've ever seen it get any praise at all
To be fair anything that expects me to believe the GM won't claim my character can't do things that I think they should be able to. I want it in writing on my character sheet and in the rulebook thanks.To be fair, anything with a silly amount of Skills for what the game is doing is a massive NO for me, but I don't think that's quite on point for the subject of this thread!
I feel the same about a silly number of classes or feats but consider all that a matter of taste...one person's silly is another's fulsome options.To be fair, anything with a silly amount of Skills for what the game is doing is a massive NO for me, but I don't think that's quite on point for the subject of this thread!
I feel the same about a silly number of classes or feats but consider all that a matter of taste...one person's silly is another's fulsome options.
The only game that come immediately to mind with zero redeeming value is FATAL...but never bought it, just read a few pages of the rules. My therapist says I should be able to recover from that reading in just 4 dozen more sessions
You'll have to admit, that chick is hot enough to teabag a kobold for.
I always thought that it was the new classes, which were generally broken in multiple ways*, which caused much of the ire for UA. The new spells, by contrast, I don't think most people had too much problem with.I thought it was at least partially viewed negatively because so much of it was reprint material from Dragon, as opposed to new material.
I may be mis-remebering (since it was quite some time ago), but I think a Best of Dragon had come out prior to UA that covered a lot of the same ground (and may have even had other cool stuff in it that UA didn't have) at a lower cost (but obviously not a hardcover). For me (as a kid), it felt a bit like a money-grab as opposed to a real product.I always thought that it was the new classes, which were generally broken in multiple ways*, which caused much of the ire for UA. The new spells, by contrast, I don't think most people had too much problem with.
*The thief-acrobat, as opposed to the barbarian and the cavalier, wasn't really broken or unbalanced, just boring and unneeded.
Never heard about that (I still have a pretty decent copy on my shelf I got off E-Bay about a decade ago). OTOH, GW Rogue Trader 40K books were fricking awful about that (the minis game, not the later RPG).It didn't help that, for a lot of people, the binding started to fall apart for their copies of UA after a couple of weeks.
I hadn’t either. My copy is pretty good.Never heard about that (I still have a pretty decent copy on my shelf I got off E-Bay about a decade ago). OTOH, GW Rogue Trader 40K books were fricking awful about that (the minis game, not the later RPG).
My younger sister had a DMG that fell apart. Purchased sometime between 1979 and 1981. It wasn't used that much. When she ended up NOT being hooked by D&D, I turned it into a loose leaf book and eventually sold it. I've seen other spine issues, but never had spine issues with my personal books. My PH (the ONLY AD&D book I kept after college) has a loose spine, but it's still holding. The replacement books I got in the 2000s as used books all have good spines including UA but who knows how used each was, I haven't put very many miles on them.I never heard about or saw any AD&D books having binding issues. The issue most I knew had with UA was it was very power gamey, with the new die rolling methods and classes.
Thread de-rail warning...not sure would be an RPG Pub thread without itAgreed! It's why I did say "... I don't think that's on point for this thread". I'm totally with you on things like classes and feats, etc too. I really am a goldilocks player and GM regarding the right number of options - I want them broad enough to give me creative wiggle room but not too many to inhibit that same creativity. I find that a lot of granular options mean that too many exception based mechanics are created and therefore to do things in the game your character has to pick that option/skill/feat/etc. So, I need enough choices to differentiate but not too many to, perversely, restrict.
I ran Exalted 1e and 2e weekly for almost 12 years straight, with only short breaks between multi-year campaigns. My group and I never had more fun at the RPG table than we did with Exalted.
However, I will freely admit that we made it sing at our table only because my players had significant genre buy-in over any desire to master the crunch on their end, and I quickly learned that you can't run Exalted NPCs with the full rules for PCs. I developed my own "quick characters" system way back in the days when the development team insisted it wasn't necessary. The concept that Charms could play out like a CCG was a fallacy from the get go, because the GM can't handle five CCG games and one RPG all at once in their head.
But when you run that game with NPC Exalts being a dice pool + 3-4 "special effects" Charms, and the rules-as-published are just for the PCs to play demigods? Combine that with a GM mindset of "yes, you absolutely can...but what will happen if you do?", then yeah, Exalted is one hell of a fun game.
What genre is it based on exactly? I've seen it referred to as anime-based but I assume it much be a genre of anime I've avoided like the plague?
Anime oversized weapons, big-powers, etc. In my view they said it was going to be at one time for doing games like Gilgamesh and Enkidu but--uh, I got giant oversized swords super-fantasy powers that make big things happen and weird fantasy politics (with 'classes') Although I think the Quickstart did the game far better than the entire weight tome (as what it was, not what I'd understood it was going to be.)What genre is it based on exactly? I've seen it referred to as anime-based but I assume it much be a genre of anime I've avoided like the plague?
Exalted using Godbound is hand-wavy fun, so long as the GM knows the lore enough to just roll with it.I love the Exalted setting and own tons of 2e books but yea it's a classic case of S class setting married to the wrong system. One of my many RPG projects is Exalted using Godbound.
People will say it is anime but that is reductionist and unfair to the setting. There are many influences that make Exalted a truly unique fantasy setting. The one thing they were really specific about is that they intentionally excluded anything related to Tolkien.
Epic demigod heroes (in the classical sense of the term) with powers adhering to tropes found in the mediums of wuxia and anime, in a setting blending some of the best parts of Greek myth, Asian myth (yes, multiple Asian sources), and sword n' sorcery. Yeah, that's a mish-mash, but that was the part of the charm. It was everything "epic, flawed heroes" all at once.What genre is it based on exactly? I've seen it referred to as anime-based but I assume it much be a genre of anime I've avoided like the plague?
Epic demigod heroes (in the classical sense of the term) with powers adhering to tropes found in the mediums of wuxia and anime, in a setting blending some of the best parts of Greek myth, Asian myth (yes, multiple Asian sources), and sword n' sorcery. Yeah, that's a mish-mash, but that was the part of the charm. It was everything "epic, flawed heroes" all at once.
Or, as I once described it, I loved running Exalted, because I felt like I was running the Miyazaki/Anno collaboration anime of Romance of the Three Kingdoms; screenplay adaptation by Robert E. Howard.
Huh, maybe I need to take a closer look at Exalted 1e but demigod powers doesn't match the many wuxia films I've seen, a handful have overtly supernatural powered characters in films like Buddha's Palm, etc. but not nearly at the level of demigods imo.
Which anime would y'all say are an influence on Exalted?
I know for a fact people actually play it. Some even won´t play anything else.Wait, people play Rolemaster? I assumed people just did what we did as kids and read the critical hit table to each other with awe.
When I ran Conan I was finding that I just never had enough Doom to really threaten the players. If I hoarded until the end of the session the players could see that the encounter wasn't meant to be that dangrous, and if I spent it, I would end up running out before the end of the session.
D&D3 is really my anti-game. At first I thought it was a great, logical evolution.
In practice, especially after the splats?
It attempted to get too generic (while not achieving the genericness of something like GURPS), while increasing build complexity and optimization shenanigans beyond even GURPS.
I usually look towards D&D when I want something simpler. D&D3 ends up adding complexity I don't want from D&D, while not giving the flexibility I'd get in a truly generic system, and just focuses on all the things I don't want in RPGs.
I'd rather play old-school D&D for the simplicity, or an actual generic game if I want flexibility.
I mean, I get a lot of people love it. Good for them, and I'm glad it exists for them.