Nobby-W
Not an axe murderer
- Joined
- Oct 7, 2018
- Messages
- 7,073
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Crazy bald guys. Making the Pub great since sometime long long ago.
It's my high intellectual forehead!
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Crazy bald guys. Making the Pub great since sometime long long ago.
That's one way to parse that, sure. Just like I parse my rather significant greyness as 'distinguished' rather than, say, 'old'.It's my high intellectual forehead!
As far as I know, my long hair is not hiding a bald spot or thinning, but I refuse to cut it and risk finding out.The other day, while trying to take a picture of some back-of-the-shirt art while wearing said shirt, I discovered I have a significantly larger bald spot than I realized. Still haven't quite worked out what to think/feel about that.
Yup, that was the day I started just shaving my head every couple weeks. Didn't like when I noted that bald spot growing significantly larger. Annoyed the shit out of me.The other day, while trying to take a picture of some back-of-the-shirt art while wearing said shirt, I discovered I have a significantly larger bald spot than I realized. Still haven't quite worked out what to think/feel about that.
A few years ago, I was getting my hair cut. It was hot, so I suggested going shorter than normal. She said, "Are you sure? You'll look pretty bald if I do that."As far as I know, my long hair is not hiding a bald spot or thinning, but I refuse to cut it and risk finding out.
I would be grateful if my barber was honest and told me that. Better to be slapped with the truth than kissed with a lie.A few years ago, I was getting my hair cut. It was hot, so I suggested going shorter than normal. She said, "Are you sure? You'll look pretty bald if I do that."
Yeah, I appreciated the bluntness.I would be grateful if my barber was honest and told me that. Better to be slapped with the truth than kissed with a lie.
I have always kept my hair short and thankfully no baldness but my hair is noticeably less healthy and lustrous than it used to be.
I have the same thing going on. I just assume it's my sexy head saying it's tired of being hidden by that curly mop of hair. I applaud it's voice and want it to feel heard. However my curly mop also has things to say. So I'll let them duke it out and stay a neutral party they can find comfort in. If they can't work it out though I'll have to get involved.The other day, while trying to take a picture of some back-of-the-shirt art while wearing said shirt, I discovered I have a significantly larger bald spot than I realized. Still haven't quite worked out what to think/feel about that.
It's just a regular OSR book, but they took some pages from the back and stapled them to the front.We need an RPG of male pattern baldness.
Maybe something OSR, with a title like Rugs & Plugs.
Anyhow, one of my personal game design sins is starting a new project before finishing the last one.
Anyhow, one of my personal game design sins is starting a new project before finishing the last one.
Part of the problem is that they're often open ended projects with undefined parameters. Galaxies In Shadow was originally 30 pages, now it's 300. I did cut it back to a single business card that one time and was fiddling with a four page volume. I've also meddled with breaking it down into topical segments, not a player's book and gm's book so much as a topical supplements covering topics. The thing is that its breadth is really its only selling point over other games. Well, there's a bit of a detail level thing, I've worked on designer's notes a bit but really they could be like 300 pages you know?Finishing a RPG design project? What's that?
You're now simply being cruel...Now we can add existential hair crisis to 2d20's list of transgressions.
I climbed a mountain to avoid any further aggro and it still found me.
It's all Asen's fault - just couldn't let it go.
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Part of the problem is that they're often open ended projects with undefined parameters. Galaxies In Shadow was originally 30 pages, now it's 300. I did cut it back to a single business card that one time and was fiddling with a four page volume. I've also meddled with breaking it down into topical segments, not a player's book and gm's book so much as a topical supplements covering topics. The thing is that its breadth is really its only selling point over other games. Well, there's a bit of a detail level thing, I've worked on designer's notes a bit but really they could be like 300 pages you know?
Yeah. Apologies to you and everyone else for that one. It was meant to be humorous but missed the mark due to early, pre-work inattentive posting. I also missed the "winky" emoji that might have clarified.You're now simply being cruel...
Also, I had the time, it's that simple.
And besides, I'd notice that the Pub is functioning as normal - we're on to a sidetrack now!
Why would I ever assume someone here is being serious? Seems like odd behavior.Yeah. Apologies to you and everyone else for that one. It was meant to be humorous but missed the mark due to early, pre-work inattentive posting. I also missed the "winky" emoji that might have clarified.
I am now Artie Fufkin and you have permission to kick my arse.
Yeah. Apologies to you and everyone else for that one. It was meant to be humorous but missed the mark due to early, pre-work inattentive posting. I also missed the "winky" emoji that might have clarified.
I am now Artie Fufkin and you have permission to kick my arse.
Bunch has it right, Ragr ! I took your post as you "taking the piss", and responded in kind - or tried to, at any rate!Why would I ever assume someone here is being serious? Seems like odd behavior.
I'm not saying I consider it a sin, but seeing John Wick's name on a game generally suggests to me there will be some cool ideas strung together along a lazy dazey chain of cocktail napkin mechanics. Like, I very much would like to try Wield... but I'm not feeling it as a complete game.Finishing a RPG design project? What's that?
I've played Wield, Cat and the gods and heroes game, whatever it was named. Admittedly, those were all one-shots.I'm not saying I consider it a sin, but seeing John Wick's name on a game generally suggests to me there will be some cool ideas strung together along a lazy dazey chain of cocktail napkin mechanics. Like, I very much would like to try Wield... but I'm not feeling it as a complete game.
...I'm sure nobody else on this site does that!I loose touch with what I was doing every time I jump back into working on the system or some new setting idea.
And dyed them.It's just a regular OSR book, but they took some pages from the back and stapled them to the front.
BAD FORMI'm not saying I consider it a sin, but seeing John Wick's name on a game generally suggests to me there will be some cool ideas strung together along a lazy dazey chain of cocktail napkin mechanics. Like, I very much would like to try Wield... but I'm not feeling it as a complete game.
What, evoking John Wick? Why?BAD FORM
Well, there are some gamers like that, I've been told!Speaking of Star Wars and the stats of the main characters, I knew guys who's skills were higher, ships were faster, and had more fire power than a star destroyer. I suspect they were the same guys who had 300th level characters that killed Odin and Thor.
Just present the fucking setting as it is and let me decide what to do with it!
Just present the fucking setting as it is and let me decide what to do with it!
I lean the other way. I find it much more useful when a provides a compelling "this is that the party does" concept rather than the travelguide style "there this kindgom here and that kingdom there" write up. Whether I intend to play or run a game, the key part of the pitch that will sell me on or off is not "you are in Ancient Rome/terraformed Mars/modern day Cleveland", it's "you play occult investigators/bungling gang of thieves/superpowered rebels hunted by the state".
But... but... 16 year-old me loved the anti-paladin (as published in White Dwarf magazine, perphaps ?) !Adding elements to make things "symmetrical" without considering how they'd function or fit in the context of the game. Thinking that every empty space in a game's design needs to be filled with something.
Like Antipaladins in D&D, or the demand for a "martial controller" in 4e specifically.
But I'll grant you than the mechanical aprts of the anti-paladin isn't important. What's important is the concept.
I never thought of it that way, but your description makes lots of sense. Thanks for that, new viewpoints are always good for opening closed passages of an old brain.One thing I appreciate about latter-day D&D is the addition of a core class that turns out to be the most fitting 'opposite' of the paladin - the warlock.
Think about it:
Divine vs infernal
Selfless vs selfish
Servant vs slave
80% fighter vs 80% caster
Both grounded in real history and archetypes
Our player who always dressed in black, was born on Halloween, showed up with a Dragon magazine, "I will be playing the anti-paladin." It was pitched as an NPC but laid out as a PC. I can't remember the details, but I do remember it had Cause Wounds instead of Heal. . . And a scary horse.But... but... 16 year-old me loved the anti-paladin (as published in White Dwarf magazine, perphaps ?) !
But I'll grant you than the mechanical aprts of the anti-paladin isn't important. What's important is the concept.
Mind you, this was in a time where tiefling PCs were unheard of.
I emailed him and he said he switched to the lawful evil illrigger that was in Dragon #106's "A plethora of paladins" which had the rest of the paladins by alignment.Our player who always dressed in black, was born on Halloween, showed up with a Dragon magazine, "I will be playing the anti-paladin." It was pitched as an NPC but laid out as a PC. I can't remember the details, but I do remember it had Cause Wounds instead of Heal. . . And a scary horse.
I just found it here:
View attachment 45528
I get this to a point, but I look as much to the game system to tell me what we do in this game. I agree about overwhelming details. I can do Glorantha because I've been doing it since 1978 so I've absorbed it slowly. A setting that is too settled may give me trouble with "what to do with it" for most RPGs I would play. The best settings have interesting places on the map with not necessarily any detail. I can then cook up a way to use the place in an adventure, and the nature of the adventure will be inspired by the system. But I don't necessarily want "big" goings on. My Glorantha has the Lunar occupation but it doesn't have the Hero Wars. I don't want something going on that forces my hand about how to use the setting.Yeah, one of the biggest issues I have with a lot of settings is when they go off on the details about this land I'm supposed to care about, but don't tell me what I'm supposed to do with it in terms of "WTF is this setting about". And I don't mean that in a railroady sort of way, but rather give me some campaign ideas or adventure seeds of what sort of stuff gets done in this place, what is the focus or "point" of it.
Overwhelming with a bunch of details about this land that isn't even a known IP from an established franchise is just gonna make me go crosseyed, cuz I have no frame of reference for it.