Agemegos
Over-educated dilettante
- Joined
- May 15, 2021
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Have you any examples of instances in which you had to make deliberate changes from the canon of a setting to make it suitable, or more suitable, for role-playing games, or for a campaign that you wanted to run? Apart, of course, from the real world and history that had to have magic, the weird, lost Macedonian cities in central Africa, and alternative history slathered onto them. I'm particularly interested in cases where you think that the original canon was fine for the medium that the original work was in, but that some changes had to be made because the needs of a role-playing campaign are different from those of e.g. comics or movies.
ADDED FOR CLARITY
There is already a thread (Head-canons about your favorite settings) for changes that your would make to established canons to improve them in their original medium. Changes that you would make to Star Trek canon to make it a better TV franchise, or changes that you would make to Greyhawk to make it a better RPG setting, and that sort of thing, belong there. What I am asking for here is changes you have made or would make in the process of adapting a setting from some other medium to RPG, that you would not make to the canon in its original medium, that are called for by the special needs of RPG.
ADDED FOR CLARITY
There is already a thread (Head-canons about your favorite settings) for changes that your would make to established canons to improve them in their original medium. Changes that you would make to Star Trek canon to make it a better TV franchise, or changes that you would make to Greyhawk to make it a better RPG setting, and that sort of thing, belong there. What I am asking for here is changes you have made or would make in the process of adapting a setting from some other medium to RPG, that you would not make to the canon in its original medium, that are called for by the special needs of RPG.
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