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Feel free to loop me in if a copy turns up. I wasn’t aware of STOCS & El Paso before and now I need them :hehe:

BTW TWERPS is the bomb, definitely a property that should be rereleased

A proper TWERPS reboot though would have to keep the style of art and writting otherwise what would be the point?

But if I ever were to run TWERPS again, I would consider taking the cue from the Laser & Feelings games that requires you to roll under for physical skills and roll over for mental skills (or something like that). That way you can keep the single stat gimmick of TWERPS while expanding the range of characters you can create.
 
A proper TWERPS reboot though would have to keep the style of art and writting otherwise what would be the point?

But if I ever were to run TWERPS again, I would consider taking the cue from the Laser & Feelings games that requires you to roll under for physical skills and roll over for mental skills (or something like that). That way you can keep the single stat gimmick of TWERPS while expanding the range of characters you can create.
That’s a great idea, the last bit. As far as rereleasing I mean just that, reprint the originals unchanged. That was something Dan Proctor did right when he bought the Pacesetter properties, he just released them as is without monkeying with them.
 
Last time I check I think TWERPS was still technically available from Gamescience, but the shipping cost for me seemed rather disproportionate to a 5 page booklet. Getting it from Spirit Games was a lot more sensible.
 
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Perhaps to recover from the insanity of buying Federation & Empire, which I lack both rhe time and brainpower to play, I bought this. Slasher: the Final Cut. This little game came out in 1994 (and I had a copy). It was produced by Precedence, out of Tempe, AZ. Same outfit responsible for the infamous Immortal: the Invisible War RPG. Slasher is a card/board game for 3-6 players.

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The cards are Scenes, which you play on your turn, and Plot Twists, which you play on someone else's turn.

There are character markers that you move around the Game board, as well as markers for Clues and Hits.
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Too many Clues put on you makes you the slasher, and too many Hits put on you makes you dead. But if you're dead, you can still play. You can even become the Slasher after you die by getting too many Clues put on you. I think you can play them on yourself, but I'm not 100% on that.

There are three ways to win:

1. Kill the Slasher. This means dealing tye killing blow.

2. BECOME the Slasher, and kill everyone else.

3. Be the last Victim left alive, and escape by playing the Outside card.

It's not the deepest game, but my friends back in the day, most of whom were far more hardcore gamers than I, never balked at playing it when I brought it out. And it's light and accessible enough that your non-gamer friends will probably play it with you. The box says it has a 90-minute playing time, but I sure don't remember our games taking that long.

Looking forward to revisiting this one. I had fun with it, and the theme is great. You can tell it was done by folks who appreciated and understood the genre. Would have loved to have seen an expansion or two, guess I'll have to content myself with hunting down the promo cards...
 
I would be interested to hear a comparison with Konosuba RPG in particular.
So I've gotten to read a bit, although unlike Kono, this has got 615 readable pages in it (And about 9 back buffers) so it's been somewhat slow going.

And tonally it's very different, and I'm not talking comedy vs. gritty. Konosuba's world is smaller, more focused in one city and there's not much expansion on it. You really need to read the LN to actually get a sense of just how big that world is.

Goblin-Slayer is D&D with the Japanese button turned up. There is a LOT here that's familiar, you have all the basic races or Dwarf, Elf, Halfling (Called Rhea) and Humans, they added Lizard men. Dragons apparently have different types of breaths, fire, ice, lightening and poison...

GS also has a lot more world building, with an actual pantheon of Gods and attendant Holidays, there's an explanation of why Adventurers are regulated by a Guild, how the society works. A lot of basic lore to work through.

I'm still grasping the basic rules, although so far I've seen that it's got a hit vs. defense check (Dodge/Block) and armour reduces damage. It also uses the Class as a bonus to dice checks in a lot of situations.

I'm still going through it. Not sure how I feel about the naming convention though.
 
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GS also has a lot more world building, with an actual pantheon of Gods and attendant Holidays, there's an explanation of why Adventurers are regulated by a Guild, how the society works. A lot of basic lore to work through.
Any of the ick factor from the anime present?
 
Any of the ick factor from the anime present?
It avoids the language, but it does use words like torture to imply, it also outright states that Goblins use women for breeding purposes. It also does warn to avoid that sort of stuff if it bothers you or the table. I'm finding respectful, truthfully. It's not a nice world, but it's not Berserk level harsh (I just want to point this is NOT a dig at Berserk, just a difference in tone) at the same time.

One of the cool things I like is that Humans have a biological specialty. Lizardmen are strong, Dwarves are tough but Humans are enduring. Which is actually like real life, humans have the most endurance compared to other mammals of the same size. That was a nice touch.
 
It avoids the language, but it does use words like torture to imply, it also outright states that Goblins use women for breeding purposes. It also does warn to avoid that sort of stuff if it bothers you or the table. I'm finding respectful, truthfully. It's not a nice world, but it's not Berserk level harsh (I just want to point this is NOT a dig at Berserk, just a difference in tone) at the same time.

One of the cool things I like is that Humans have a biological specialty. Lizardmen are strong, Dwarves are tough but Humans are enduring. Which is actually like real life, humans have the most endurance compared to other mammals of the same size. That was a nice touch.
I've been thinking of getting in print form some D&D-alikes that I can tolerate, in case my kids some day decide they want to try this (fuck social media, but you've got to be prepared).

Now I've been thinking of getting DCC, Goblin Slayer and Dragon Heresy to fill that niche. Or maybe DCC Lankhmar, if it's stand-alone? I need to check when I get home.
 
I've been thinking of getting in print form some D&D-alikes that I can tolerate, in case my kids some day decide they want to try this (fuck social media, but you've got to be prepared).

Now I've been thinking of getting DCC, Goblin Slayer and Dragon Heresy to fill that niche. Or maybe DCC Lankhmar, if it's stand-alone? I need to check when I get home.


I recommend you save some dollars and try this little gem instead, it packs the same D20 punch as something like DCC, but with far less financial outlay.
It's exceptionally good value for what you want:

 
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I recommend you save some dollars and try this little gem instead, it packs the same D20 punch with far less outlay, it's very good for what you want:


I've read it, but while it's indeed better, not sure if I'd like to play or run it (the criteria for me running a D20 game are incredibly high). I am going to consider it again... but DCC is pretty much guaranteed anyway:thumbsup:.

Though it might not be any time soon. There's still time before the boys find out about D&D:grin:!
 
I've read it, but while it's indeed better, not sure if I'd like to play or run it (the criteria for me running a D20 game are incredibly high). I am going to consider it again... but DCC is pretty much guaranteed anyway:thumbsup:.

Though it might not be any time soon. There's still time before the boys find out about D&D:grin:!

This is my preferred option if looking for a D20 fantasy game that's not D&D 5E; it's really great :shade:



 
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This is my preferred option if looking for a D20 fantasy game that's not D&D - it's really great :shade:




I've got that one in print, man. Didn't fit the bill, either, I'm sorry to say:shade:. Which is too bad as I liked the publisher (whom I met on another forum).

See above re: "incredibly high criteria"...to this date there's about 5 games* that cover them, and I'm familiar with literally scores of games using the same engine. Goblin Slayer just might become the next one...but it ain't guaranteed to. In fact, statistics are against it:thumbsup:.

*Dragon Heresy, DCC, Fantasy Craft, Spellcraft&Swordplay, and maybe Havenshield. And maybe, just maybe, Knaves, but I don't know if that even counts. The list of titles I've tried and considered not fitting is at least three times as long.
As I've said, I would have liked to actually find a D&D game I'd be happy with. It would have made recruiting players much easier, for starters! Alas, no such thing has happened so far, and I'm really, really not holding my breath. In fact, even if I were to run something meant to emulate D&D-style fantasy, Mythras Classic Fantasy, Maelstrom Classic Fantasy, Sword of Cepheus and Advanced Fighting Fantasy (2e?) would be among the strongest contenders...probably much to nobody's surprise, since you all know me already:grin:!
 
I've got that one in print, man. Didn't fit the bill, either, I'm sorry to say:shade:. Which is too bad as I liked the publisher (whom I met on another forum).

See above re: "incredibly high criteria"...to this date there's about 5 games* that cover them, and I'm familiar with literally scores of games using the same engine. Goblin Slayer just might become the next one...but it ain't guaranteed to. In fact, statistics are against it:thumbsup:.

*Dragon Heresy, DCC, Fantasy Craft, Spellcraft&Swordplay, and maybe Havenshield. And maybe, just maybe, Knaves, but I don't know if that even counts. The list of titles I've tried and considered not fitting is at least three times as long.
As I've said, I would have liked to actually find a D&D game I'd be happy with. It would have made recruiting players much easier, for starters! Alas, no such thing has happened so far, and I'm really, really not holding my breath. In fact, even if I were to run something meant to emulate D&D-style fantasy, Mythras Classic Fantasy, Maelstrom Classic Fantasy, Sword of Cepheus and Advanced Fighting Fantasy (2e?) would be among the strongest contenders...probably much to nobody's surprise, since you all know me already:grin:!
I absolutely love the World of Titan, it got me into rpgs, so AFF is a great one to consider starting the kids with.
But you know when they grow up you'll run them Mythras Classic Fantasy, it's the connoisseur's choice here :shade:
 
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I absolutely love the World of Titan, it got me into rpgs, so AFF is a great one to consider starting the kids with.

But you know when they grow up you'll run them Mythras Classic Fantasy, it's the connoisseur's choice here :shade:
Sure, but the first task is to get them to appreciate Mythras (probably not Classic Fantasy, though). So I'm thinking about that one:grin:!
 
I started my boys on AFF when they were about were 10yrs and 8yrs old, and they loved it for a few years

However the pull of D&D marketing is strong, and they eventually started asking about D&D.
I figured D&D would actually be good to know if they met other kids at school who are interested in trpgs, so I ended up porting them over from AFF to D&D 5E.

Actually playing AFF and then playing D&D 5E, it isn't really a big jump. Both require roll high over TN, and if relevant add a skill bonus. Also Advantages/Feats system present in both. So it wasn't like D&D 5E was a big intellectual jump for them.
I missed the flavour of the World of Titan, but running D&D 5E is a charm due to the resources and support.
Forgotten Realms was a close enough setting port from Titan as well, so it all worked out good.

My boys are now 16 and 14, they are mainly into console games but they love the occasional D&D 5E game I run for them. One of them has his own Essentials Box, but he prefers to steal my PHB to read.

If we start playing more serious games, then I'll introduce them to the joys of either Low Fantasy Gaming or even Mythras Classic Fantasy, but at this stage D&D 5E does the trick.
 
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I'm in the midst of negotiations with Pelgrane about my preorder. The shipping news dropped after I had left on holiday which meant the book was going to hit my PO box and bounce like a bad check. I'm either going to have it shipped to Norway or get them to wait and then ship it to Iqaluit. If anyone is interested I just dropped a couple of resources for SotS - a location and a set of pre-gens.

Edit - in one of the best compliments I've ever received about my RPG writing, Kevin Kulp said he was stealing Mirandola and Sons (the location) for his own SotS campaign. (oops, wrong thread edited)
 
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I'm in the midst of negotiations with Pelgrane about my preorder. The shipping news dropped after I had left on holiday which meant the book was going to hit my PO box and bounce like a bad check. I'm either going to have it shipped to Norway or get them to wait and then ship it to Iqaluit. If anyone is interested I just dropped a couple of resources for SotS - a location and a set of pre-gens.

Edit - in one of the best compliments I've ever received about my RPG writing, Kevin Kulp said he was stealing Mirandola and Sons (the location) for his own SotS campaign.
Well, that last part at least is good news:thumbsup:!
 
Well, that last part at least is good news:thumbsup:!
I edited that on to the wrong post. :grin:

Yet more editing. I thought I'd said something about having just dropped a couple of SotS resources but I can't find that post, so I'll just leave that here and maybe get myself another cup of coffee before I post any more.
 
I edited that on to the wrong post. :grin:

Yet more editing. I thought I'd said something about having just dropped a couple of SotS resources but I can't find that post, so I'll just leave that here and maybe get myself another cup of coffee before I post any more.
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I previously picked up Jonny Hodgson's (Handiwork Games) The Silver Road a storytelling game system. He/they've just released In Spoons, In Knives a 1930's setting for Silver Road. It' is set in industrial Britain where you can be a union crew lor a group of thieves or robbers. The art in both the core book and IS,IK is wxtremely evocative of the period and I'm sure that anyone wanting to do a Peaky Blinders game will find it an ideal support for doing so. Next up is Maskwitches of Doggerland set in the drowned land between England and Europe.
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These arrived from DrivethruRPG today...

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Artifices Deceptions and Dilemmas
On Downtime and Demesnes
Bestial Ecosytems Created by Monster Inhabitation

... Love the in-joke of the titles (clue: take the first initial letter of the words)!

Gotta say that the Bestial Ecosystems is the one I'll use the most and there's a great review of it here:

 
I've got that one in print, man. Didn't fit the bill, either, I'm sorry to say:shade:. Which is too bad as I liked the publisher (whom I met on another forum).

See above re: "incredibly high criteria"...to this date there's about 5 games* that cover them, and I'm familiar with literally scores of games using the same engine. Goblin Slayer just might become the next one...but it ain't guaranteed to. In fact, statistics are against it:thumbsup:.

*Dragon Heresy, DCC, Fantasy Craft, Spellcraft&Swordplay, and maybe Havenshield. And maybe, just maybe, Knaves, but I don't know if that even counts. The list of titles I've tried and considered not fitting is at least three times as long.
As I've said, I would have liked to actually find a D&D game I'd be happy with. It would have made recruiting players much easier, for starters! Alas, no such thing has happened so far, and I'm really, really not holding my breath. In fact, even if I were to run something meant to emulate D&D-style fantasy, Mythras Classic Fantasy, Maelstrom Classic Fantasy, Sword of Cepheus and Advanced Fighting Fantasy (2e?) would be among the strongest contenders...probably much to nobody's surprise, since you all know me already:grin:!
Have you thought about Mythras?

::runs off cackling::
 
Have you thought about Mythras?

::runs off cackling::
*Chases him off*
"Wait, that sounds extremely interesting...care to tell me more:grin:?"


The discussion was about D&D variants, man, or the answer was going to be easy!
 
Just to follow up, I ordered the book. The shipping was $20, which gave me pause, but I really wanted the book. I haven't been spending as much on games this year either, so I could justify it.

About half an hour later, a women there called me up to tell me the website had overcharged me on shipping, so she wanted to issue a $13 refund. I just wanted to highlight the excellent customer service.
 
Just to follow up, I ordered the book. The shipping was $20, which gave me pause, but I really wanted the book. I haven't been spending as much on games this year either, so I could justify it.

About half an hour later, a women there called me up to tell me the website had overcharged me on shipping, so she wanted to issue a $13 refund. I just wanted to highlight the excellent customer service.
That’s great! Both the purchase and the service, you’ll enjoy the book.
 
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While not wealthy, and I rarely get anything. I did manage to get Crusaders!
Best value-for-money game about.
I love that its a very simple percentile system
It's not for street-Supers (I would go with Mythras Destined for this), but it's likely what I will run if doing MCU-style Supers.
Great little trpg to have in the collection, and definitely deserves a more highly produced edition at some stage!
 
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I started my boys on AFF when they were about were 10yrs and 8yrs old, and they loved it for a few years

However the pull of D&D marketing is strong, and they eventually started asking about D&D.
I figured D&D would actually be good to know if they met other kids at school who are interested in trpgs, so I ended up porting them over from AFF to D&D 5E.

Actually playing AFF and then playing D&D 5E, it isn't really a big jump. Both require roll high over TN, and if relevant add a skill bonus. Also Advantages/Feats system present in both. So it wasn't like D&D 5E was a big intellectual jump for them.
I missed the flavour of the World of Titan, but running D&D 5E is a charm due to the resources and support.
Forgotten Realms was a close enough setting port from Titan as well, so it all worked out good.

My boys are now 16 and 14, they are mainly into console games but they love the occasional D&D 5E game I run for them. One of them has his own Essentials Box, but he prefers to steal my PHB to read.

If we start playing more serious games, then I'll introduce them to the joys of either Low Fantasy Gaming or even Mythras Classic Fantasy, but at this stage D&D 5E does the trick.
I have/had a large collection of 5e books (all the rules/core setting books and a few adventures) but my boys keep stealing them. I go down to their bunk beds and find 8-12 books in their beds. At first I was a bit irritated because they are not gentle on books. Then I looked over at my old DMG still held together by packing tape from the 80s. I'm now quite glad I've given them that world to explore. Oh and they steal my Talislanta Savage Lands 5e books as well.
 
I'm in the midst of negotiations with Pelgrane about my preorder. The shipping news dropped after I had left on holiday which meant the book was going to hit my PO box and bounce like a bad check. I'm either going to have it shipped to Norway or get them to wait and then ship it to Iqaluit. If anyone is interested I just dropped a couple of resources for SotS - a location and a set of pre-gens.

Edit - in one of the best compliments I've ever received about my RPG writing, Kevin Kulp said he was stealing Mirandola and Sons (the location) for his own SotS campaign. (oops, wrong thread edited)
It’s bouncing off letterboxes around the world. My re-delivery just arrived.75ECC1BE-B6E4-4FD9-AEA5-AB673A8EEE07.jpeg
 
There is a PDF version, anyone who pre-ordered got a PDF. I guess they haven't released it for general consumption yet.
What’s your verdict on the published version? I ordered it years ago as a Christmas present: obvs that was a bust and I lost interest. I was actually a bit non-plussed when I opened the parcel.
 
What’s your verdict on the published version? I ordered it years ago as a Christmas present: obvs that was a bust and I lost interest. I was actually a bit non-plussed when I opened the parcel.
I don't have the physical copy yet, just the complete PDF. I love the game, a lot. There's essentially nothing I don't like, plus some parts that are, frankly, spectacular (like the setting, some aspects of char gen, social combat generally, and the magic system).
 
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