Premises for Call of Cthulhu Adventures from Real Life

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While doing research for my Achtung!Cthulhu campaign, regarding the past of a Czech player character, I stumbled into this:

The year is 1938 and a group of occultists have gathered somewhere in Czechoslovakia. As they chant, they form a circle within which a massive amount of energy is focused. Their aim is to channel this force into Adolf Hitler, physically harming him in the process and preventing a looming war between Czechoslovakia and the Third Reich over the disputed Sudetenland.
But the energy is too strong. One of the occultists gets scared and, as he flees, he breaks the circle channelling its energy into the initiator of the ritual, who would pay a terrible price for it. According to legend, this is why the Czechoslovak occult movement’s attempt to kill Hitler failed.


History really is the best rpg sourcebook ever made
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Source: https://english.radio.cz/czechoslovak-occultist-plot-kill-hitler-magic-8121457
 
Wanted to be all excited about the first one, only to learn it's not actually habitable. Wanted to be quite frightened about the second one only to learn I'll long be space dust myself... heh. Perspective, it's a thing. TristramEvans TristramEvans

IIRC, the initial assumption was that red dwarf stars would eject vast stellar flares and coronal mass ejections (CMEs) powerful enough to devastate nearby planets.

More recent observations have indicated that superflares from red dwarf stars are polar, ejecting the material away from the plane of its orbiting solar system. That's in contrast to our sun which ejects such material closer to its equator, across the path of the planets.

Still only a handful of observed events, but red-dwarf planets may be at least marginally less hellish than we had thought.

Which is nice.
 
Its "just" a Hercules beetle. All I can say is I'm super happy they don't chomp necks like it looks in the pic.
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Actually from an ap news story about a composting biz in Columbia. But dang it looks they're chomping his neck and the larve is decently ick factored.
 
So I recently decided to buy into Call of Cthulhu 7th edition inspired by Seth Skorkowski's Pulp Cthulhu review and a supplement for CoC and Pulp Cthulhu: Down Darker Trails. The first RPG campaign I really cut my teeth on was Deadlands: The Weird West so I've always adored a Horror/Spaghetti Western mashup but I've been wanting to run one that's closer to real world history.

Here's a premise for a Down Darker Trails adventure from my interest in the Paranormal: Weird Airship sightings. Throughout the late 1800's people started reporting encounters with strange airships. Quite often these airships would appear at night, would have large spotlights mounted to them and would float silently over a location and disappear. Now before you say "those are UFOs" first technically true, but also not really. Accounts of these ships were quite vivid, many were described as having paddle wheels or open gondolas beneath the envelope (balloon) where human figures could be clearly seen operating levers. On more than one occasion, people on the ground testified that they did indeed meet the occupants of the ships who seemed quite human, dressed in the fashions of the 19th century and yet still managed to seem quite odd.

The adventure here just writes itself. Maybe our rootin' tootin heroes hear rumors of a small cow town where one such ship crashed and now odd events are plaguing the town. The truth is that these ariships are the work of the Mi-Go and their crews are Mi-Go wearing the skins of human victims.
 
Here's another one for you: members of Boston's infamous Watch and Ward Society raid an antiquarian shop on the suspicion that he was smuggling banned Marquis de Sade manuscripts. One of the members reads the manuscript in to authenticate it and finds out the hard way that it's actually a copy of The King in Yellow.
 
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