Free League is back at it with the Walking Dead rpg

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I wonder how mechanically easy it'll be to port zombies into T2K's war-torn Europe?
I've not compared a bunch of the Free League games, but have noticed they have similar mechanics (Forbidden Lands and T2K have about the same rules for setting up a stronghold).

On a side note, I believe a RPGpubber came up with some zombie rules for the new T2K found here.
 
Mutant Year Zero always had a strong Walking Dead vibe with its art and playstyle. Add stress from Alien and some stuff from T2K and your done. So it’s going to do a good job.

I am a bit disappointed that this seems to focus on the TV show over the comic series though.

Regardless, I think this cements the end of my auto buying of FL games. I didn’t buy Dragonbane, Zone Wars, Into the Odd or LotR5e, but this is the first YZE rpg that I am going to skip.
 
Same. I have at least three, including, Z-Land, the Ruins (with Zombie option) and the homebrew above for T2K, that I want to give a go.
 
I am a bit disappointed that this seems to focus on the TV show over the comic series though.
Which is the original source. Agreed.

I can't help but think that Free League is going overboard with media licences. Something of their own and original might not sell as much on Kickstarter, but from a creative point of view, I would appreciate it much more
 
I'm betting it has their stress and build a strong hold rules. . .both of which would be great for this.
In the comics, at least, strongholds were a very bad idea ... :skeleton:

If it was based on the far superior comics instead of the TV show I might have been tempted, but only because I've been eyeing the Fria Ligans catalogue for the game with the best stress rules. I'm at a loss to see how you couldn't run a perfectly good zombie game with Twilight: 2000, really.
 
Which is the original source. Agreed.

I can't help but think that Free League is going overboard with media licences. Something of their own and original might not sell as much on Kickstarter, but from a creative point of view, I would appreciate it much more
Well, they sell really well, so I'm not sure I see 'overboard' in any other way than just your personal opinion (not that your opinion is a bad thing). Shouldn't game companies make games that sell, especially if those games are good (which FLs are)? IDK...
 
Well, they sell really well, so I'm not sure I see 'overboard' in any other way than just your personal opinion (not that your opinion is a bad thing). Shouldn't game companies make games that sell, especially if those games are good (which FLs are)? IDK...
Good lord! Who uses profit as a motive when talking RPGs?
 
I would assume it's based on the TV show and not the comics because licensing. Or name recognition. Perhaps also in the interest of having a consistent timeline, since the two don't always follow the same script. But mainly because, as grim and gritty as the show is, the comic pulls no punches. Rape (the comics are a lot more rapey than the show) and infanticide would would go over like a fart in a spacesuit in a modern, mass-market rpg. I like both versions of TWD personally, but have also grown a little bored with both. I'd like to run a short Zombie campaign, but I'd probably use Rotworld (65 pages of rules? Yes, please!). It has a stress mechanic of sorts, and I like its idea of Luck being a finite (ish) resource. Everyone's is gonna run out eventually.































Tangentially, I've been re-reading Deadowrld, an older black & white zombie comic.
 
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I would assume it's based on the TV show and not the comics because licensing. Or name recognition. Perhaps also in the interest of having a consistent timeline, since the two don't always follow the same script. But mainly because, as grim and gritty as the show is, the comic pulls no punches. Rape (the comics are a lot more rapey than the show) and infanticide would would go over like a fart in a spacesuit in a modern, mass-market rpg. I like both versions of TWD personally, but have also grown a little bored with both. I'd like to run a short Zombie campaign, but I'd probably use Rotworld (65 pages of rules? Yes, please!). It has a stress mechanic of sorts, and I like its idea of Luck being a finite (ish) resource. Everyone's is gonna run out eventually.































Tangentially, I've been re-reading Deadowrld, an older black & white zombie comic.
I've not heard of Rotworld, but it looks pretty cool. Here is the link if someone is interested.
 
I've not heard of Rotworld, but it looks pretty cool. Here is the link if someone is interested.
It is based on the mechanics from Chill 1E of which Goblinoid Games’s Cryptworld is the descendant of.

Edit to add
Dan Proctor bought the old Pacesetter Ltd games and makes them available to this day with the exception of Chill as that name and the associated SAVE organization are owned by someone else.
 
It is based on the mechanics from Chill 1E of which Goblinoid Games’s Cryptworld is the descendant of.

Edit to add
Dan Proctor bought the old Pacesetter Ltd games and makes them available to this day with the exception of Chill as that name and the associated SAVE organization are owned by someone else.
Star Ace, another Pacesetter game, is owned by someone else.
 
The thing is, I am on board with thinking that the system will work well for it. The stress system from Alien is perfect for a zombie game...

That said, I would rather it just be a generic zombie game rather than tie it to TWD, but you know, licenses sell.

(I tried both the comic and the show, and the show I barely got through S1, the comic just got really repetitive feeling after a while).
 
I'd probably use Rotworld
Love Rotworld. Extremely versatile generic zombie toolkit.

In the more setting-specific, gritty-feeling zombie/infected RPG segment I already own The Ruin D100, Era: Survival, Z-Land and Infected!, and am kind of intrigued by Pathogen Unclassified.

I enjoyed the first bunch of seasons but have grown bored with TWD and after a hiatus don't feel motivated to pick up where I stopped watching.

So yeah, this is probably going to be a very cool game but I'm not going to pick it up.
 
I haven't been into the show in years. I liked the show and the comic for a while. But at a certain point it got too slow for me (maybe it had always been slow and I just got tired of the pace). But I liked how it handled little groups of survivors emerging and rebuilding and that always struck me as a great foundation for a sandbox zombie campaign.
 
I haven't been into the show in years. I liked the show and the comic for a while. But at a certain point it got too slow for me (maybe it had always been slow and I just got tired of the pace). But I liked how it handled little groups of survivors emerging and rebuilding and that always struck me as a great foundation for a sandbox zombie campaign.
The great thing The Walking Dead did was follow post-apocalyptic tropes. Zombies are just an environmental hazard like plague or radiation, it's your fellow survivors that are the real threat.
 
The great thing The Walking Dead did was follow post-apocalyptic tropes. Zombies are just an environmental hazard like plague or radiation, it's your fellow survivors that are the real threat.
Which was pretty well established right from the start with Night of the Living Dead... those people (mostly) could have made it through if they had just cooperated.

I can still enjoy a well-made zombie movie (Train To Busan was the most recent one I've watched)... but I've got no need/want/curiosity for yet another dedicated zombie RPG,.
 
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I'd love to run a Zombie game more in the vein of Hide And Creep... (NSFW obvs)

 
I like FL and I like zombies, I'm sure this will do well but this seems like an easy pass for me.

Just not that into TWD. I quickly realized that while I like zombie movies, I'm not really into a series. As per genre most survivors are too stupid, too selfish and / or too evil to live. After the first few episodes I was rooting for the zombies.
 
Just not that into TWD. I quickly realized that while I like zombie movies, I'm not really into a series. As per genre most survivors are too stupid, too selfish and / or too evil to live. After the first few episodes I was rooting for the zombies.

I'm tempted to run some players who haven't watched it through the various scenarios in the show. I can pretty much guarantee that just about any group of players I could put together would do much, much better than the characters in TWD. Despite being a show about a zombie apocalypse, the parts that make it hardest for me to suspend disbelief are the characters' irrational decisions, lack of basic planning for the future, and apparent inability to learn from past experiences.
 
I like FL and I like zombies, I'm sure this will do well but this seems like an easy pass for me.

Just not that into TWD. I quickly realized that while I like zombie movies, I'm not really into a series. As per genre most survivors are too stupid, too selfish and / or too evil to live. After the first few episodes I was rooting for the zombies.
It devolved in a soap opera way to quickly imo. I barely made it through the first season before leaving it behind.
 
I've always thought the genre has certain difficulties in rpgs.

Zombies aren't generally necessarily that much of an issue for clever players in their standard mode and their isn't a lot of variety to them as a threat either.

You kind of have to eventually go beyond the standard genre and end up making new kinds of zombies to keep them relevant as a threat (like computer games tend to do).

(Unless you largely ignore the zombies and make it a more general post-apocalypse game, but that feels like it removes a lot of point of having zombies).

Or maybe I'm just saying that because I find the genre generally pretty dull these days.
 
I think the Zero Engine will be perfect for a bit of survival horror like this.

I have no interest in it though because Zombies bore me and I think the idea/setup is excrutiatingly depressing - ie, scratching around to survive, little hope, etc. But then I do like Mutant Year Zero which is post-apocalyptic too, however that's injected with enough fantasy elements for me and my group to be okay with it.
 
As an aside, what is it about post-apocalyptic settings that the biggest threat is really other survivors?
About the only one I've seen where the survivors weren't necessarily pitted against each other was the (excellent) War of the Worlds and I don't know if that's a difference in the national psyche between Americans and Europeans or something to do with the nature of the apocalypse.

Zombies - turn on each other. Aliens - band together. If it's Zombie aliens we're buggered!
 
The other thing that always got me about TWD (tv series) was peoples reliance on camping gear. Staying in an RV or camper, fine. There's no walker that's chewing their way through a car door. Sleeping with only a couple of layers of nylon between you and the outside world? Why not just cover yourself in BBQ sauce and run naked into a horde of zombies - it'll be quicker and save them the trouble of unwrapping you.
 
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