2023 Character Creation Challenge

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Jan 19

System :: Honey Heist

Back to the super rules-light systems today for Honey Heist, a one-page RPG in which the players must meticulously plan a carefully-timed heist and are also bears. Since both characters and the scenario are rolled, I'll give both even though there's stuff in there that should be known only to the GM.

This is something I might play while drunk.


Code:
Name:        Jesús
Descriptor:  Rookie Polar Bear
Role:        Driver
Stats:       Bear (3), Criminal (3)
Hat:         Fez

Honeycon is being held in a beautiful lakeside camp. Aside from large quantities of honey, the Grand Prize is Black Orchid honey, which turns anyone who eats it into a goth. 
Security features: "impenetrable vault", poison gas.
Convention organizer is a spoilt trust-fund kid.
Little do the bears know--- a rival team of heist bears is also after the honey!
 
Not counting the blade-2 he picked up mustering out thats 24 skill ranks, and he spent the last term taking 4 rolls that improved stats. Max a regular method could get with 6 terms before mustering out is 15, if they made every single promotion roll.
Well, characters from the later books were considered to be more powerful, with few drawbacks...:thumbsup:
 
That was for the long term, 3 book characters were underpowered/ under capable.
Well, compared to those from later books, yes. They sure didn't seem underpowered when I played one:thumbsup:.
 
This is an NPC from Codex Martialis adventure, "The Road to Monsterberg: Secret of the Golden Hills"

The setting is the mid -15th Century Silesia (a region between what are today Poland, Germany, and Czechia). It is quasi historical, based largely on real historical sources, places and people but with some magic, folklore and horror elements thrown in.

Venetian.jpg

Shadowy Venetian Agent

The Venetian Agent Andrea Loredan, is friendly with the Bohemians, and seeks to thwart the Genoese Agent at all costs, though he does not initially know what he is up to. He is amenable to Silesia being conquered by the Czechs, if that is inevitable, but does not want to see the Mongols ravage it, because Venice sees this as an effort by the Ottomans to weaken the region as a prelude to invasion. They feel the Bohemians may be needed to oppose the Mongols. He wants the Via Regia to stay open and for commerce to flow freely. He has allies in Nuremberg and some in Breslau / Wroclaw. Venice also has an interest in the Old Copper Mine but does not want to directly oppose the Fuggers.

However, this is not to say that he might not be persuaded to act indirectly against the Fuggers, and of all the entities operating in this area, Venice is one of the very few with deep enough pockets to challenge the Fuggers in any way. If the PCs run into trouble in Act III during some kind of showdown over the mine, Andrea Loredan could be a good friend to have. Andrea could bribe someone to switch sides or provide armed assistance to the PCs (if he wanted to), but this would require some advanced planning and coordination.

The Venetians also have a superb intelligence network with contacts and have ‘friends’ situated in nearly every significant town or trading entrepot. As a result, Andrea Loredan is likely to know more about what is actually going on in this area than almost anyone else, even perhaps the Fuggers. Information is a valued asset to the Venetians (particularly anything to do with the Mongols or the Genoese Agent, Giovanni Cambiaso) and Andrea may be willing to trade secrets with the PCs. In this manner he can serve a useful role in helping provide clues if the PCs are struggling to figure out a given mystery, or are unknowingly veering close to doom.

The Venetians are interested in getting to the bottom of the recent disturbances in Silesia and are also curious in the rumors about the Old Copper Mine, so Loredan is likely to be somewhere in the vicinity of the action, perhaps watching from the shadows, right through Act III.
Allies: Frederick Stosch (Breslau), Hynech von Lichtenburg (Bohemia)
Enemies: Sinister Genoese Agent, Golden Horde Ambassador​

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Last edited:
19 January

System: Ben Dunn's Ninja High School
Version: D6 system

Strength 2d
Brawl
Climb/Jump
Melee Combat
Melee Parry
Lift
Run
Swim

Agility 3d (8d)
Acrobatics
Drive
Dodge 4d (9d)
Martial Arts 4d (9d)
Headbutt 5D (10d)
Flip 5d (10d)
Reversal 4d (9d)
Jump Kick 4d (9d)
Pilot
Ranged
Sneak

Intellect 2d
Computer Ops and Progs
Demolitions
1st aid
Knowledge 4d (+2d from Ace)
Languages
Perception
Repair

Charisma 2d
Bluff
Command
Intimidation
Perform
Persuasion

Moxie 2d
Hide
Investigation 4d (+2d from Ace)
Sense Motive 4d
Stamina
Willpower 3d

Magic 1d
Peregrination 2d
Teleport 3d

Spells:
Teleport
One Other (to be selected in-game)


Perks:
Attractive 1d
Ace! 4d
6th Sense 2d
Patron 2D
Familiar 3D (Removable -2)
Enhanced Attribute 5d (-4d Hurtful)

Flaws:
Code of Honour: No Killing 2d

Bio:
François is a ninja. A classically trained one, possessing a yoga-like flexibility and agility, and some magical abilities which don't border on the supernatural, they are (though admittedly, he is yet to master those spells). And memory exercises, which help him in class. Sounds like when he met his teacher, he unknowingly pulled a winning ticket from the Protagonist or Extra lottery?
Well, except for a few things...
First of all his teacher is a Korean guy who claims that the original ninja were Korean spies...but can't present documents. They were destroyed by the ninja themselves to frame the Japanese and put them under intense scrutiny!
Be it as it may, François has learned not to brandish this piece of info in front of Japanese ninja or anime fans. (Of the two, the anime fans approach the matter much more aggressively, he notes).
The second part is that they both live in Hong Kong, where the idea of ninja is firmly related to Japan - and thus, he would be viewed as suspicious by any authorities! In fact, most people believe that ninja are, gasp, hired killers!
That's exactly why his mentor make him swear to never kill lightly ("Lightly?" "Sometimes it's necessary, but if you can, avoid it even then!"), and made sure to beat in his head that vows are to be followed.
The third part is, he is definitely studying in a weird school. He's been suspecting for years that some of the students might not be what they seem...and recently, he noticed that Lugosi girl (her family is from Eastern Europe) actually biting one of their classmates!
He is kinda hoping they were just being kinky...
And if that wasn't enough, he's also got a familiar - the spirit of a ninja from their clan. She is, however, linked to a ring that he carries on his finger. He has already lost it once, to a street master of the ancient art of legerdemain. He shudders at the idea of losing it again.
Though if he does, he is going to recover it at any price - for this, he would gladly use the mentalist skill taught by his teacher, which allows him to improve his agility more than two-fold (and roughly doubles the combat abilities conferred by his teacher). It hurts to use it, but he is going to accept it if it's the price of returning the spirit, of whom he has grown really fond lately.
 
Character 19
Game: Brinkwood
System: Forged in the Dark

Name: Justin Lincoln
Alias: Fulcrum
Folk: Scalefolk
Look: Built petty of frame, a small eft of a being. Often beneath the notice of your taller peers. Face is pinched and narrow, but long. Thin lips barely conceal a hungering maw of ripping teeth. Fastidious hands with claw-like nails, capable of delicate work and vicious maulings with equal deftness.
Upbringing: Scion (raised in the lap of luxury).
Professions: Wastrel
Class: Mage
Tragedy: You loved them but you watched how this land and those who ruled it broke them. You watched them fade into a wretched husk of themselves, and then you watched them die.
Bonds: A childhood hideout
Pact :Beauty, to write, to paint, to inspire and sing and celebrate; to demand bread as well as roses, to feed hearts and minds as well as stomachs; to find love, to share hope, and to build a world as marvelous as any yet imagined.

INSIGHT: 1

Hunt: 0
Study: 2
Survey: 0
Tinker)

PROWESS: 2

Finesse: 2
Prowl: 0
Skirmish: 0
Wreck: 0

RESOLVE

Attune: 1
Command: 1
Consort: 1
Sway: 0

TRAITS

Quick-Drain: You learned how to quickly drain the blood from a body. A grisly task, but a vampire can be drained just as quickly as anyone else.

Paperwork: You can cobble together a smudged writ bearing an official-looking seal. It is probably long since expired or irrelevant, but held out to a bailiff or guard who can’t read, who’s to know? Take +Effect whenever this would be helpful.

Associates

Judoc, the bailiff of your estate; a bitter brute who had long survived his love and children. Cruel and self-destructive.

Keerinth found redemption in the Reformed Faith, but in their new zealous orthodoxy they’ll stamp anything with the family seal if they think it will aid the truly faithful.

Memento

A single dram of Blood Sterling. They expect you to come crawling back to them.

Aesthetics

Snuggly fit quilted jacket, of the lamé style. High leather boots, buckled. A baldric, fit for displaying weaponry

Background: For many years Justin didn't question his gilded cage. Luxury was his by birthright. Gradually though, he realised he didn't want to grow up cruel and vicious like his Vampric ancestors. Gradually, he withdrew from his family duties, instead chosing a life of idle leisure to numb his self hatred. The final straw was when he returned home after a decade. The servants he remembered as a child were far older than simple age should allow. Broken, cringing, scared things. It was at this point he swore to overthrow the Vampire lords once and for all. It pains him to know he may need to destroy his own family. But he coldly tells himself they died years ago. Harnessing a natural (if previously underutilised) talent for magic he has studied the weaknesses of his family (not him, never him) and their kind. And so he heads to the Brinkwood, to find he fae enemies of his ancestors and negotiate an alliance.
 
Day 18

System: Dungeon Crawl Classics
Version: 8th Printing
Publisher: Goodman Games

System Notes: I rolled randomly for everything that calls for it. Since the rules encourage making multiple level-0 characters to start the game (and go through the "Adventure Funnel"), I figured I would do that for this exercise, since they're pretty quick to generate. No backstories for them -- if they survive to first level, then they'll get one!

1.
Name: Carwel
Background: Human Hunter
Alignment: Neutral

Strength 8 (-1 penalty)
Agility 15 (+1 bonus)
Stamina 11
Personality 9
Intelligence 10
Luck 9 (resisted temptation: add bonus to Will saving throws)

Languages: Common

Saving Throws:
Fortitude +0
Reflex +1
Willpower +0

Hit Points 2
Gear: short bow, 20 arrows, iron spike, deer pelt, 25 copper pieces

2.
Name: Janna
Background: Human Merchant
Alignment: Lawful

Strength 16 (+2 bonus)
Agility 6 (-1 penalty)
Stamina 7 (-1 penalty)
Personality 11
Intelligence 8 (-1 penalty)
Luck 11 (four-leafed clover: add bonus to secret door detection)

Languages: Common

Saving Throws:
Fortitude -1
Reflex +1
Willpower +0

Hit Points 2
Gear: dagger, vial of holy water, 4 gold pieces, 14 silver pieces, 67 copper pieces

3.
Name: Pallius
Background: Human Sheepherder
Alignment: Neutral

Strength 9
Agility 13 (+1 bonus)
Stamina 9
Personality 11
Intelligence 15 (+1 bonus)
Luck 10 (path of the bear: add bonus to melee damage rolls)

Languages: Common, Gnomish

Saving Throws:
Fortitude +0
Reflex +1
Willpower +0

Hit Points 4
Gear: staff, herding dog, empty flask, 30 copper pieces

4.
Name: Talrek
Occupation: Dwarven Stonemason
Alignment: Lawful

Strength 13 (+1 bonus)
Agility 10
Stamina 11
Personality 14 (+1 bonus)
Intelligence 9
Luck 10 (the raging storm: add bonus to spell damage)

Languages: Common, Dwarvish

Saving Throws:
Fortitude +0
Reflex +0
Willpower +0

Hit Points 3
Gear: hammer, lantern, 10 lbs of fine stone, 30 copper pieces
 
Day 18

System: Blade Runner
Version: 1

Bit pressed for time today, so a quick one with still some randomness.

Step one: human or replicant?
(d6=4) replicant
I'm a robocop!

Step two: archetype
(d12=6) doxie
"You always know what to say. ... If you are the last thing they see, it should be something to behold."

Step three: years on the force
All replicants are rookies, since we've only been approved for use on Earth for one year.
As a rookie I get +4 Attribute points, +8 Skill points, no specialties, d3 Promotion Points, and -1 Chinyen.

Step four: attributes
On a scale of A (d12, best) to D (d6, worst), I start with C (d8, average) in all four Attributes: Strength, Agility, Intelligence, and Empathy.
The key Attribute for a Doxie is Agility, so it has to be at least B.
As a rookie, I get 4 points to spread around (more experienced characters get fewer Attribute points but more Skill points). As a replicant, I get one additional increase to either Strength or Agility.
I put one point into each Attribute and put the replicant increase into Agility, for final scores of B (d10) in Strength, Intelligence, and Empathy, and A (d12) in Agility.


Step five: Health and Resolve
Health is Strength (d10 so 10) and Agility (d12 so 12) (so total 22) divided by 4 and rounded up, for a final Health of 6.
Resolve is Intelligence (d10 so 8) and Empathy (d10 so 10) (so total 20) divided by 4 and rounded up, so 5.
BUT: replicants are physically stronger (+2 Health) and less emotionally stable (-2 Resolve).
Final scores: Health 8, Resolve 3.

Step six: skills
There are 13 core skills, and I start with a D (d6, untrained) in all of them. I get 8 increases for being a rookie.
Key skills for a Doxie are Hand-To-Hand Combat, Mobility, and Manipulation; they need to be at least C.
Mechanical note: the target number for each die is 6, and 10 or better counts as two successes. I can push and reroll failed dice at a risk of injury. The book includes a helpful table of success chances, initial roll and pushed. For a low pool of d6+d6, the chance of success on a pushed roll is still 52%. Dice pools are Attribute plus Skill. With a d10 (at least) in every Attribute, even without adding to a Skill I still have at least a 59% chance of success without pushing or 83% pushing. So, I don't need to crank up skill levels to be decent; I can just rely on my 'natural' ability!
I increase the following eight skills by 1 to C (d8, novice): Hand-to-Hand Combat, Mobility, Manipulation, Firearms, Stealth, Observation, Driving, and Insight. My dice pool for Firearms, Mobility, and Stealth come from Agility so will usually be d12+d8, and the others will be d10+d8. Except Driving, which is a d8 for the skill plus whatever the vehicle's Maneuverability rating is.

Step seven: specialties
As a rookie I get none. Oh well!

Step eight: key memory
Might be mine, might be from someone else, might be a designed fiction.
When did it happen? (d6=1) As a small child; it's now a fleeting vision.
Where did it happen? (d12=11) In a foreign land, surrounded by crowds.
Who was there? (d12=2) My sibling.
What happened? (d12=7) I suffered a breach of trust or betrayal.

Step nine: key relationship
This is an NPC who for some reason or another is important to me.
Who is it? (d12=9) A suspect.
What's the relationship like? (d12=4) Trusting.
What's going on? (d12=9) Their life is in danger.
Since it's a suspect, I'll use the case file generator to come up with a random case for them to be a suspect in.
The theme is (d10=6) corporate intrigue and coutroom drama.
The assignment is (d8=1) a replicant is a star witness in a high-profile murder trial.
There are (d3+3=4) Main NPCs (d8 for type, d6 for occupation, d6 for quirk, and d6+d6 for first and last names): Aurora Hoskins, the suspicious hitman; Clara Voldokov, the corporate liaison officer with a nervous eye twitch; and Shira Kebede, the brusque court clerk.
The sector is (d8=3) Sector 4, Industrial District.
The location is (d6=5) Animoid Row, (d6=1) Van Ness Pet Hospital.
The clue is (d8=4) a recording (d6=6) of a voice.
The twist is (d12=3) there is a coverup of an even greater crime.
The final confrontation is (d10=2) on top of the Sea Wall in (d10=10) the fog.
The mood piece is (d3=2) 'what's on that screen,' which is (d8=2) "A new life awaits you in the off-world colonies."

Step ten: standard issue gear
Standard gear, but here I can figure out starting Chinyen. Doxies get d8, =1 for being a rookie. I start with 1 Chinyen Point.
I'll do Promotion Points here too (d3=2).

Step eleven: signature item
(d12=1) A photograph

Step twelve: appearance
Per archetype table (d3=1), a thing of beauty, quite literally.

Step thirteen: name
See below.

Step fourteen: home
(d12=7) A huge but dilapidated old apartment in an abandoned building on Retirement Row, with leaking ceilings and full of debris.

Meet NANCE (NC3-8.12)!
1674091677215.png
(Ridwan Ibrahim)

Replicant
Archetype: Doxie
Years on the force: 1

Attributes: Strength B (d10); Agility A (d12); Intelligence B (d10); Empathy B (d10).
Skills:
Driving C (d8)
HtH Combat: C (d8)Firearms: C (d8)Medical Aid: D (d6)Connections: D (d6)
Force: D (d6)Mobility: C (d8)Observation: C (d8)Insight: C (d8)
Stamina: D (d6)Stealth: C (d8)Tech: D (d6)Manipulation: C (d8)

Health: 8
Resolve: 3

Promotion Points: 2
Chinyen Points: 1

Signature Item: photograph.
Home: big but dilapidated apartment.

Nance is a Replicant assigned to the Los Angeles Police Department, Rep-Detect Unit - a Blade Runner. She was purpose-built for this, and she knows it. Her earliest memory is of being lost in Rome as a child. Her older brother had convinced her to steal a trinket from a souvenir store, then grabbed it from her and ran. The shopkeeper chased Nance. She managed to run away, but was separated from her family, and wandered alone and hopeless for hours. Rationally, she knows this didn't happen. She's never been to Rome. She doesn't have an older brother, or parents. She's never been lost. But the emotional resonance stays with her - the fear and loneliness that followed breaking the law because she listened to family. Knowing why she has this memory doesn't change the strength of it.

She keeps a photo of the Fontana del Tritone with her. She waited there until her parents found her there.

Nance met Aurora Hoskins about a month ago, investigating the murder of an animoid vet. Aurora had been hired to assassinate the witness, a Nexus-9 veterinary assistant. Nance checked the memory bank and found a baseline test for the assistant, which had a different voice. The 'assistant' was a counterfeit Nexus-8 placed at the scene by Nakatomi Industries, a rival to Wallace Corp., to glitch in court and raise public suspicion that Wallace was passing off old Nexus-8s as Nexus-9s. Aurora had been hired by a Wallace exec, Clara Voldokov, to remove the assistant in case the assistant divulged that Voldokov was using the animal hospital to remove Nexus-8 markings for resale by the exec on the black market. The assistant replicant learned that Voldokov was trying to detroy him, but Nance and Aurora were able to retire him before he got to Voldokov. Now, though, Voldokov knows that Aurora knows what was going on, and is gunning for Aurora.
 
This is an attempt to create Sadira of Tyr (from the Prism Pentad novels of the Dark Sun setting) as a Seasoned (4 Advances) character in Savage Worlds. This would be set before she gains her freedom, since she's supposed to be a bit more powerful by that time. So she's still a slave for this write up.

System :: Savage Worlds
Version :: SWADE

afcf03f87771b2ecc60325b0c1f2b162.jpg

Sadira of Tyr
Race
: Half-Elf
Pace: 6
Parry: 4
Toughness: 5
Power Points: 15

AGILITY D6
SMARTS D10
SPIRIT D6
STRENGTH D4
VIGOR D6

Skills:
Athletics* d6
Common Knowledge* d4
Notice* d6
Persuasion* d6
Stealth* d6
Fighting d4
Occult d6
Performance d4
Spellcasting d10
*Free at d4

Hindrances:
Outsider (Major)*
Driven (Minor; strives to acquire great magical power)
Ruthless (Minor; will take extreme measures, including the use of forbidden Defiling magic, if necessary to survive or achieve her goals)
Secret (Minor; has used Defiling magic in the past, which may threaten her status as a member of the Veiled Alliance and bring distrust from others)
*Minor Racial, Major from status as Slave

Edges:
Heritage (+1d to Agility)*
Low-Light Vision*
Attractive
Arcane Background (Magic)
Channeling
New Powers
Power Points
Soul Drain
*Racial

Powers:
Blast (Fire)
Bolt (Fire)
Detect/Conceal Arcana (Whispered Words)
Entangle (Web)
Protection (Magic Shield)

Background:
Sadira grew up in the slave pits of the templar Tithian in the city of Tyr, where she had to hide her true nature as a sorceress. She is a member of the Veiled Alliance, a secret organization of wizards dedicated to Preserver magic. She thrives to become a power sorceress, but also wants her city to become free, and secretly aids the Alliance to undermine the rule of the Sorcerer King and his templars to achieve this end.
 
Day 2: January 17th 2023

Takers

Takers is another game I made for the 24-hour RPG contest, built from the ground up for one-on-one play for one GM and one player. In the dystopian future presented by the game, The player takes the role of the Taker, and forms their own network of contacts and the crew that they depend on for support. They also create the community that they support. By taking risky scores to build up the community and the inhabitants within it, the Taker leads the defense and development of the community. Keep in mind that the Player's crew are not just extensions of the Taker, but have their own goals and motivations, and sometimes these tense situations can fray that relationship. These relationships are not necessarily permanent- death, betrayal, and abandonment are always threats when putting the crew at risk.

Name: Delmar Booth

Delmar Booth was what passes for middle-class in an arcology, only a little above the streets. But he never had to worry about where his food was going to come from, where he would sleep, or indeed even what he would be. He would take over his father's contract, and live the same life. At least that's what he grew up thinking. The reality hit him at 12, when the corp decided to downsize his block, and suddenly 1200 souls were put into the grinder that was unemployment. His father tried to provide, but was woefully unprepared for this change of circumstance. Eating a bullet was his way out. His mother wasted away after that, no matter how Del tried to keep her alive. He turned those instincts towards making sure others from his block survived. He found out he was a natural leader and survivor, and he actually thrived in the chaos that followed.

Concept: Rebel streetrat with an eye for the hustle but a heart for the downtrodden.
Problem: He takes the world on his shoulders
Drive: He wants to keep others that depend on him from facing the tragedy he faced.
Aptitudes: His analytical mind is always thinking three steps ahead. He's a charismatic leader with a way with words. He always has an exit.

Crew

Xander: Hacker – 3
Fox: Investigator – 3
Chiara: Hitter – 1

Community

Decklund
Danger: 2
Dearth: 2
Dictum: 3

The Klamath
Morale: 4
Assets: 2
Defense: 4

Full Writeup and Notes: https://write.as/chuckdee/character-a-day-2023-day-3-takers
 
This is an attempt to create Sadira of Tyr (from the Prism Pentad novels of the Dark Sun setting) as a Seasoned (4 Advances) character in Savage Worlds. This would be set before she gains her freedom, since she's supposed to be a bit more powerful by that time. So she's still a slave for this write up.
How would you handle Defiling in SWADE?
 
How would you handle Defiling in SWADE?

It's hard to say, cuz I haven't had a chance to actually play the game yet, and have just been making characters to get a feel for it, but don't know how it handles in actual play. I would probably do something like an Edge that allows you to make a Spellcasting test to draw extra Power Points by killing off the surrounding vegetation, or something like that, before you do your actual test for power use. Power Points gained would be based on how much vegetation you kill, and would probably have a limit on how often you can try it.

There would also be a chance of corruption (perhaps with a Spirit test), based on how often you try Defiling. And if you fail it, you lose the ability to cast spells without Defiling, and have to use it by default. I would have to think more on it since I haven't had time and I'm about to go to bed. :tongue:
 
How would you handle Defiling in SWADE?

It's hard to say, cuz I haven't had a chance to actually play the game yet, and have just been making characters to get a feel for it, but don't know how it handles in actual play. I would probably do something like an Edge that allows you to make a Spellcasting test to draw extra Power Points by killing off the surrounding vegetation, or something like that, before you do your actual test for power use. Power Points gained would be based on how much vegetation you kill, and would probably have a limit on how often you can try it.

There would also be a chance of corruption (perhaps with a Spirit test), based on how often you try Defiling. And if you fail it, you lose the ability to cast spells without Defiling, and have to use it by default. I would have to think more on it since I haven't had time and I'm about to go to bed. :tongue:

OK, scrap that. This would probably be more in line with how Defiling should work in Savage Worlds, based on how it's presented in the novels, which deviates somewhat from the original Boxed Rules, and was adapted later in the Expanded & Revised set (one of the few good things in it; I mostly prefer the OG lore-wise).

  • Defiling is a voluntary Trapping characters with the Arcane Background (Magic) can opt to use on a case by case basis.
  • Defiling reduces PP Cost of all Spellcasting powers by 1, but kills off vegetation (a Defiling edge might grant additional benefits, but haven't thought of them yet).
  • Each time Defiling is tried after the first time throughout the day it requires a Spirit test to avoid taking one level of Defiler Corruption (DC)*.
  • Each level of DC imposes a -1 penalty to Spellcasting rolls that don't engage in Defiling.
  • Character that reach DC 3 must make an additional Spirit test to avoid becoming a Full Defiler.
  • Full Defilers are unable to use Spellcasting powers without Defiling.

Still thinking about how characters would recover from DC or becoming Full Defiler. But Full Defiler would take extreme rehabilitation and some type of quest. Recovering from DC would probably be more similar to recovering from Wounds through natural healing.

Now I can sleep. :thumbsup:

*Might come up with a better name later.
 
Day 18
System :: Sharp Swords & Sinister Spells
Version: ?
NameGillian the Proud
Warrior
Physique12
Agility12
Intellect6
Willpower12
Luck Died6
HP7
Complication: Obsession
Coin130
EQ
Scale Mail-1D DR50sc
Medium Shield2 Neg Dice/rnd20sc
Backpack2sc
Flin&Steel.2sc
Lantern10sc
Rations x 77sc
Waterskin5sc
 
So the Full Defiler option would be Defiler, Completely Corrupted (DCC):tongue:?

I was thinking of maybe calling it something completely different, like "Stain" or whatever. But I could just call it "Corruption" (without the Defiler adjective) and leave it at that. And those that become completely corrupted simply become "Defilers".

Thinking back on it, I'd probably make Corruption tests less lenient, since Defiling is supposed to be a big transgression, not just something you can try every day without consequence. So maybe I'd make the test something that has to be done every time you engage in Defiling, with a cumulative penalty every extra time you try it throughout the day.

Recovering from Corruption would work exactly like natural healing, but using Spirit tests. And recovering from becoming a Defiler takes a quest, plus intense rehab, like I mentioned before.
 
System Goblin Quest
Version PDF

Honorific Sorefeet
Expertise Campfire Tales
Quirk Too Curious
Dream Traveler
Heirloom Sturdy But Crooked Walking Stick
First Goblin’s Name Whistler
First Goblin Description Skinny & Flatulent

In Goblin Quest you play a clutch of five goblins and are hopefully successful in your mission before all five bite the dust.
 
Day 19: Traveller

Code:
-------------------------------------------------------------------------------
Name: Joel Donovan      Age: 46
Career: Citizen  Assignment: Worker, Rank 2 Technician
-------------------------------------------------------------------------------

Cr: 120,000

Str:  8 (+0)     Int: 6 (+0)
Dex:  7 (+0)     Edu: 8 (+0)
End: 12 (+2)     Soc: 5 (-1)

Skills:
-------------------------------------------------------------------------------
Carouse:        0       Flyer:          0
Drive:          0       Melee:          0
  Mole:         1         Unarmed:      1
  Wheel:        1       Profession:     0
Engineer:       0         Belter:       1
  Life Support: 1       Steward:        0
  M-Drive:      1       Streetwise:     1
Electronics:    0       Vacc Suit:      0
  Comms:        1
  Remote ops:   1


Gear:
-------------------------------------------------------------------------------

                     Damage  TL  Range  Weight  Mag Size  Mag Cost  Traits
Autopistol         [ 3D-3;   6;  10;    1KG;    15;       Cr10;     -             ]

Joel is your average, every day, hard-working guy who sometimes has trouble keeping his head down and his nose clean. He worked for a small-scale belting operation, doing a bit of everything, but mainly focused on engineering and electronics. Every so often he'd catch some middle manager doing something they shouldn't have, and would figure a way to profit from the leverage. He managed to make a nice little pile of credits from it, too. But he got greedy and leaned on someone who outmatched him. Now he's earned himself an enemy and fears for his life. A trusted friend gave him a gun, but Joel's never fired a gun in his life. He took it, though, figuring better safe than sorry. Still, it's probably best to just not be around when the guns come out. So, after 28 years working space rocks for a living, Joel is seeking new working arrangements of the sort that can get him far away in a hurry.
 
System :: Convergence Point
Version :: 1.9

Day 19 Chet Baker

All this set of characters are based on the "anime" of The Neo Frontiers. The full anime series Neo Frontiers is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode some just continue to follow their life. They are all interlinked around the high school "stage" characters. They will be at the level of when they first appear in the "anime".

Name: Chet Baker
Core Trait: Esper Body/Mind Guard of the Neo Frontiers Era
Active Esper Theta


Chet is a nobody. He has no name and no dialog in the anime. He is a bit controversial, thus why I had to post him up. My take on him is a bit more controversial.

Chet is always a few steps behind Jonas Howerhousen and Ms. Puppe. Sometimes he is carrying a suitcase or box in one hand. Seems like he is always wearing cool sunglasses. He has a distinctive gesture. He usually has two of his right fingers on his right temple.

Most fans think it is another bit of world building. Chet has a bionic "cell phone" implanted and he is in communication with the security team. It has a "talk/ listen button".

I roll my eyes at that. Three things. One, nobody has a cell phone. Even Howerhousen, one of the world's richest men, does not have one. (There is a radio phone in his briefcase that Ms. Puppe is sometimes carrying. We see it in use ONCE.) So there would be no reason for there to be bionic implants for one. The second is the reason why there are no cell phones. Solar Activity. The same reason why we don't have wifi, why broadcast TV is cable, why we had that drama in the rescue episode (where the radio would not work), and their personal data systems are all wired (including a charging downloading place on a shelf at Frjtz and in the library). So nope. Third and most importantly, in a world of known telepaths/ espers, how do you keep the competition from snooping on your mind? Well, a Gizmo might be useful. Or you can hire the right kind of Esper.

This write up takes that tact. Chet is an Esper, a bodyguard, and a mind guard. He has a tic of putting fingers on his temples when he is using certain powers. Thus when Howerhousen is on the move (or in public) Chet is shielding his mind.

Description: Chet is a guy in a black suit. He is always wearing his dark glasses. Perhaps this is an attempt to be tall and menacing (and he is not tall). He is Bald in an "I am an sterotypical media esper way". He is always armed while on the job and might have a spare weapon nearby.

Write Up Convergence Point

Name: Chet Baker
Core Trait: Esper Body/Mind Guard of the Neo Frontiers Era
Lv 3 /EP Mod 1.5 (1.05 -.0 +.0 + .45)

Primary Aspects
PHY 12 +4/8- "Ripped"
DEX 12 +4/8- "Steady Hands"
MEN 11 +3/7- "Aware of his surroundings"
EMO 10 +3/7- "Dependable"
MPY 12 +4/8- "Esper"
CHA 9 +3/7- "Strong Silent Type"

Life Focus: COM+PER+ESP+VHL

Athletic +1 "Fitness"
Combat +6 "Unarmed Combat" "Pistol" "Military Weapons" "Sniping"
ESP+3 "Basic" "Mind Potential", "Telepathy", "Mind Shield", "Mind Scan", "TK Push", "Antipsi field"
Perception+3 "Eyes for the corners" "Sudden Movements"
Vehicle +4 "Driving" "Military Vehicles"

Contact+1 "Old Military Buddies" "Security Industry"
FAM-0 Augment Suit

Developing /Expanding sets
Military Training COM+1 "Military Weapons" ATH+1 "Fitness" +.1x (.3x Adjusted)

Advanced Military Training FAM-0 Augement Suit, COM+1 "Sniping" VHL+1 "Military Vehicles". +.1x (.3x Adjusted)

Veteran COM+1 CON+1 Old Buddies +.25x

ESP Flaw: Must place fingers on temples or take a -2 penalty to ESP DR (B1)

DF: Bald with those temple wrinkles "screams I am an esper" (B1)

Psych: Will not Kill (B3). "Had enough of that in The Military. Now wounding, that I can do all day." (He will not shoot to kill, but if they bleed out in a while before the medical care he is going to call gets here.... )

Note: Not every veteran has the military training, advanced military training or even the veteran set. Sometimes they might have a Veterans Asset trait (sometimes a burden trait).

1) Simone Williamson Synth-zed Student of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/#post-389775

2) Kaede Tanaka Esper Student of Neo Frontiers
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/#post-389976

3) Kathryn Puppe Synth - Mekenoid/Ai Assistant of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-2#post-390222

4) Racheal Brown Alpha Student of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-3#post-390574

5) Jill and Jane Human Athletic Students of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-3#post-390954

6) Roberto "Mango the Great" Yee Human VR Gamer of the Neo Frontier Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-4#post-391345

7) Dr. (Albert) Williamson Core Trait: Human BioScience Researcher in The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-4#post-391926

8) Josh "Hornet" Williamson, Cpt Retired US/UZ SDF Human Space Marine Pilot of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-5#post-392416

9) Eugene "Kato" Lunan Esper Navigator of the Neo Frontiers
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-6#post-392771

10) Buddy Meken General Purpose Robot of The Neo Frontier Age
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-6#post-393572

11) Sarah Tanaka Human Smuggler of The Neo Frontiers
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-7#post-393922

12) Uncle Sterling Tanaka Esper Third One of the Neo Frontier
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-7#post-394625

13) Mr (Deming) Chen Human Teacher of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-7#post-395213

14) Mr. Black Human Agent of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-8#post-396026

15) Mr. Blue Human Augment Agent of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-8#post-396458

16) Ms. Alzonz Human Social Worker of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-8#post-397079

17) Jonas Howerhousen Human Entrepreneur of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-9#post-398039

18) Ms. Puppe Core Trait : Synth - Mekenoid Assistant of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-9#post-398363

19) Chet Baker Esper Body/Mind Guard of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-10#post-398837
 
Jan 20

System :: The Fantasy Trip, Melee Rules
Version :: 3rd Edition

Righto, today's offering is a character from The Fantasy Trip : Melee, a
freebie over at Warehouse23. Really this is more of a tabletop wargame
than an RPG, but since it's a subset of The Fantasy Trip proper I'm
still counting it. It's pretty basic stuff, just three stats and some
equipment, but it looks pretty logical.

Code:
Salazar the Swashbuckler

ST: 10
DX: 14 (13)
MA: 9

Cloth Armour (Stops 1 hit)
-Rapier (1d damage)
-Dagger (1d-1 damage, 1d+2 at HTH range, can be thrown)
 
Jan 20

System :: The Fantasy Trip, Melee Rules
Version :: 3rd Edition
Salazar the Swashbuckler

He is IQ 8, so not a lot of talents. But given weapon skills... Okay. A pity Fencing Talent is IQ 11, Acrobatics is IQ 10, for true Swashbuckling.
 
Day 19

System: Print the Legend
Version: N/A
Publisher: Hawvermale Paper & Pen

System Notes: This is another Wild West RPG; this time with its own system (d100-based). The default setting is the New Mexico Territory in the late 1860s. Attribute scores are randomly generated; everything else is chosen (or assigned by default, in the case of equipment).

Name: Luis Rivas Martinez
Career: Cowboy

Strength 58
Coordination 76
Intelligence 38
Willpower 48
Reflex 57
Movement 67
Luck 11
Renown 7

Skills:
Cow Handling 76
Knife 57
Language (fluent in English and Spanish; illiterate)
Pugilism 67
Revolver 57
Riding 67
Roping 76
Wrangling 67

Advantages:
Instincts (+10 bonus to avoid being surprised or ambushed)

Disadvantages:
Light Drinker (-20 penalty to avoid inebriation)

Equipment: Colt Army Model revolver with 18 rounds of ammunition, knife, horse, saddle, tack, cowboy clothing, 4 matches, tobacco, good canteen, $8

Backstory: Luis is a cowboy in the New Mexico Territory, having spent the past several years working on various ranches in the Maxwell Land Grant. But not only is he a skilled horseman, cowman, and wrangler -- he knows how to handle himself in a fight as well, whether it be with his fists, his Colt, or his knife. He's seldom caught off-guard, and has an excellent sense of awareness (as long as he's sober, however). Having just left his last position working too hard for too little pay, he has recently come to the town of Ciudad Promesa, in the northeast reaches of the Territory, to seek more lucrative work.
 

Character a Day 2023: Day 4: The Axis


The Axis is a bit different than the others as it was a supplement blending Fate Core and Gumshoe – my first stab at this combination. Reading the premise, I'm sure you can figure out the inspiration.

Once upon a time, you were only out for yourself. Many would consider you a bad guy- hell, much of the time you'd agree with them. But something happened – a turning point that made you realize some of the people you worked with didn't have your code. You only went after the big guys, but there were little guys out there being taken advantage of by people even worse than you. And some of these people were too big to really pay a consequence, and the weak and helpless suffered.
But the one thing you can say about these big players- they might seem too big to fail, but just like a boulder at the top of a mountain, if you find the turning point a little force can bring it tumbling down. You put yourself in the business of finding The Axis.

Name: Annie Torrance

Background: She grew up in an upper class neighborhood- her father was from old money and her mother was never talked about. She knew growing up that she was East Asian, but no one would talk about her. She grew to resent her family, though her father was excluded for some reason. The others would whisper and she'd hear how fortunate it was that she displayed so little of her mother, but her father was sad, and though he never talked of her, she could see in his eyes that he didn't feel the same. She rebelled against her upbringing, and it was all they could do to keep her exploits from becoming more public- more for themselves than her. No one came after her when she ran away that last time after her father died, and she spent her senior year of high school in the streets, never graduating. She fully embraced life on the streets, and though at times it was difficult, she eventually made a name for herself- her experience in dance and gymnastics growing up along with he sharp mind helped her become an able thief. A chance meeting on a job changed all of that. Never having seen her mother, she didn't know how much she resembled her- but one of her marks did. While scouting the location, she was surprised when an older woman approached her- she thought she'd been made. But the woman, Nora Hester, was an artist that knew her mother. That first meeting threw her off her game, and she abandoned the job, denying the ID as just mistaken identity. But for a woman that had no family, the allure was too much. She got to know Nora, and through her, her mother- Hale- came to life. Finding out about her mother healded a wound that she didn't know that she'd been holding on to, and she began to use her skills through Nora's contacts to help people instead of stealing from them, returning to them precious things that had been lost.

Aspects

High Concept: Former Thief looking for Redemption
Problem: Criminal Past that still haunts her
Inner Turmoil: Seeks family and validation
Child of the Aristocracy
Finished School in the Streets

Approaches

Bold: +2
Brutal: +1
Insightful: +2
Precise: +3
Swift: +4

Skills

Athletics: 3
Fray: 2
Guns: 2
Infiltrate: 4
Notice: 3
Pilot: 1
Sense Trouble: 3
Deceive: 3
Empathy: 2
Etiquette: 2
Provoke: 3
Persuade: 3
Streetwise: 4
Hardware: 3
Criminology: 4

Contacts

Nora Hester – 5

Full writeup and notes: https://write.as/chuckdee/character-a-day-2023-day-4-the-axis
 
Day 19
System :: Cabal
Version :: 1st?

Name : Hasbro
Type: Business Corporation
Attributes: Foundation, Facade, Pressures

Mission Statement: Global domination of the RPG industry. Will stop at nothing to accomplish it. Pyrrhic victory is still a victory!

Finances: 60
Resources: 30
Foundation: 20

Influence: 10
Secrecy: 10
Knowledge:30

Prestige:40
Facade:30
Pressures: 30

Loyalty: 20
Specialists:20

Hasbro seeks global domination of the toy, games and RPG markets. Through acquisitions it has risen to the #1 toy retailer. Recent successes in the RPG market are facing stiff resistance by a coordinated attack by minor corps. Specialists are being displaced to deal with them.
 
Day 19

System: Night Shift
Version: 1

Stats generated using method 1 - 3d6 in order.

Meet HAUER!
Hendricks.jpg
(source)


Name: Hauer
Class: Survivor
Species: Human
Level: 1

Strength: 14 (+1)
Dexterity (primary): 10
Constitution: 10
Intelligence (secondary): 14 (+1)
Wisdom (secondary): 13 (+1)
Charisma: 8 (-1)
Hit Points: 3
Saves: +3 vs. death attacks and area effects

Special Abilities and Skills:
Open Locks: 15%
Bypass Traps: 10%
Sleight of Hand: 20%
Move Silently: 20%
Hide in Shadows: 10%
Climbing: 70%
Danger Sense: 1-2 on 1d6
Perception: 40%
Sneak Attack: +4 to hit, double damage
Languages: English, Spanish


Hauer's been living on the streets since they were 15, crashing on friends' couchs or in vacant buildings, shoplifting or doing odd jobs at the dive club for booze, and seeing every punk and metal band that rolled through. It was a good life. Until the vampires. And then the zombies. And the were-panther. And even a goddamn mummy. Hauer's seen some shit. And they're going to what they can to keep the weirdness out of their home turf. A baseball bat or a chain and lock can be magic weapons if applied to the back of a monster's head enough times.
 
System :: Stars Without Number
Version :: Revised, Free

Str 10, dex 11, con 9, int 17(+1 mod), wis 8, cha 12. Well that's off to a decent start.
Background: 16= spacer, gives us fix-0, +1 any stat (int to 18 duh for the +2), and we rolled fix twice more so we get fix-1 and any non-psi skill, call it program-0, stay technical.
Class: Adventurer (expert/warrior) +1 noncombat focus, +1 extra non-psi noncombat skill point per level, +1 combat focus, +2 HP, so lets go all in and take the tinker focus giving us any other skill (heal-0), double or maintenance score, maintain 2x mods, half cost ship & gear mods, then a combat focus of gunslinger for shoot-0, quick draw with shoots, and +shoot to damage
Foci: specialist in... programming, so that's program-1 and roll 3d6 drop lowest for that skill
Personal Skill: know-0
Psi: none
HP: 6! yay! -> 8 total
Attack bonus: +1
Gear: $800, 5/5 readied items, 9/10 stowed items, and looking at gear I see that the preset kits are better value that rolling most of the time so...
Laser Pistol(r), Armored Undersuit(r), Monoblade knife(s1), Postech toolkit(s3), 6 units of spare parts(s2), 4 type A cells(s1), Backpack(r), Dataslab(r), Metatool(r), 100 credits, and buy a medkit(s2) because I'm 50/50 that nobody else in the group will (damn gun whores).
Languages: mandate, home-world language, and one more for the know skill
Weapons: laser pistol 1d6, attack +2, range 100/300, 20 ammo
AC: 13
Saves: physical 15, evade 13, mental 15
Name: Shansix Filerm Xelorara (what, you think a hacker uses vis real name with chimps like you?)
Goal: money and stuff and time, we like modding and that'll be our first priority
Dayum, can work up and maintain ten mods at once. Pity they're all bloody expensive and take a chunk of downtime each.

SFX grew up middling poor but smart and with a knack for fixing stuff. Got a scholarship to get into a technical school but dropped out when ve found out that they couldn't teach anything ve didn't already know. Packed up with a spacer as a mechanic and hung around the hot doctor a bit picking up a bit of meatball surgery. Some shlump clocked vr on the head to work on someone else's ship but all that did was earn them a laser burn and SFX missed vr's ship leaving <adventure start place>.
 
Day 19
System :: Cabal
Version :: 1st?

Name : Hasbro
Type: Business Corporation
Attributes: Foundation, Facade, Pressures

Mission Statement: Global domination of the RPG industry. Will stop at nothing to accomplish it. Pyrrhic victory is still a victory!

Finances: 60
Resources: 30
Foundation: 20

Influence: 10
Secrecy: 10
Knowledge:30

Prestige:40
Facade:30
Pressures: 30

Loyalty: 20
Specialists:20

Hasbro seeks global domination of the toy, games and RPG markets. Through acquisitions it has risen to the #1 toy retailer. Recent successes in the RPG market are facing stiff resistance by a coordinated attack by minor corps. Specialists are being displaced to deal with them.
Loyalty is too high...
 
This time, I'm gonna try to create a Seasoned (4 Advances) version of Agis of Asticles. This is probably during his earlier years before he became a senator, since he's supposed to be more powerful and accomplished by that time.

System :: Savage Worlds
Version :: SWADE

f4965070439471a5f7d20015fa832d53.jpg

Agis of Asticles
Race
: Human
Pace: 6
Parry: 3
Toughness: 5
Power Points: 15

AGILITY D6
SMARTS D6
SPIRIT D6
STRENGTH D6
VIGOR D6

Skills:
Athletics* d6
Common Knowledge* d6
Notice* d4
Persuasion* d6
Stealth* d4
Academics d6
Fighting d6
Psionics d6
Research d4
Science d6
*Free at d4

Hindrances:
Code of Honor (Major)
Driven (Minor; dedicated to the welfare of Tyr)
Loyal (Minor)

Edges (4 Advances):
Adaptable (Free Edge: Aristocrat)
Arcane Background (Psionic)
Connections (Political)
Mentalist
New Powers
Power Points
Rich

Powers:
Arcane Protection
Bolt (Mental)
Detect/Conceal Arcana
Mind Link
Mind Reading

Background:
Agis of Asticles is a politically aspiring nobleman from the house of Asticles in the city of Tyr. He has a reputation for being loyal and honorable, and is dedicated to the welfare of the Tyr and the mastery of the Way. As a young man, Agis traveled the land to master the Way of the mind, and studied under the thri-kreen druid Durwadala, where he learned about natural philosophy and growing things. This knowledge supplemented his understanding of agriculture, which he used to enrich the soil of his plantation, ensuring his family's riches by making them one of the leading food producers in Tyr.
 
Day 20: Swashbucklers of the 7 Skies

Name
: Ariella Hart
Foible: A nose for trouble

+2 [Good] Nationality: Colronan Kingdom
+2 [Good] Motivation: Romance!
+2 [Good] Past: Rogue
+4 [Expert] Fencing*
+2 [Good] Ballad Composer
+2 [Good] Firearms

Fencing schools:
Nangatrad (4pts) [Idiom: Acrobatic; Weapon: Saber; Situation: On Cluttered Ground; Maneuver: Parry]

Techniques:
Colronan Guitar (1pt) [Quality: Ballad Composer; Idiom: Spirited; Situation: With an audience]

Background:
Grief from the loss of her parents mixed with an insatiable wander lust, and Ariella could not remain. Her life was comfortable. She was heir of her family's vineyard. But the pain was too much to bear. So, she hired a trusted family employee and friend to manager her affairs and then left home.

She was both too young and ill prepared, and before long she found herself mixed up in trouble. A lot of trouble. It seemed she could fine it anywhere without any effort at all. She took to thieving and various con games to stay fed and sheltered. One night, as she moved through another smokey tavern in search of a mark, she heard the famed Colronan guitarist Thiago Arroyo play before a completely enthralled audience, and she knew then and there how she wanted to spend her life. The music was magical! Thiago caught the spark in her eye and took her under his wing, teaching her not only the guitar, but also skill with firearms and fencing, especially the highly acrobatic school of Nangatrad, for which she was especially gifted.

"You slay them with your song, but you must be able to protect yourself, mi hija. There are dishonorable men about," he was fond of saying during their lessons.

She was, to him, the daughter he never had. He loved her dearly as his own. In their few years together, they would play duets and the people would weep or dance, but always they would shower them with coin. Alas, one winter Thiago fell ill. He passed away with Ariella by his side, playing his favorite songs.

Now Ariella is older, wiser and far more capable. She is a hopeless romantic, a capable musician and a composer of ballads. She returns home every so often to check in on her family home and business. But she never stays. She travels the 7 skies to see the world's wonders, to search out tales for her songs and to dull the ache in her heart.

Afterward:
I cheated a little. The technique, "Colronan Guitar" should have cost 2 technique points for not being 'chained' to the Swashbuckling Quality (Fencing) and would have put it out of reach at character creation. But I'd originally conceived of Ariella as a sort of hopelessly romantic bard, and very specifically one that plays flamenco style on what is, essentially, a Spanish guitar. It was, in other words, so central to the character that I'd have given it to her, regardless of point cost.

*Denotes Swashbuckling forte, for which techniques are cheaper to purchase.
 
...are those typos, or did you use some new type of pronouns for this character:shock:?
Non-gendered/nonbinary pronouns I ran across in some books years ago. They were memorable and less clunky or error prone than using they/them because it doesn't directly map to a plural when you want to indicate singular.
 
System Novas & Nebulae
Version 1.3.1

Name Rod Cyber
Career pilot

Strength 5
Agility 7
Wits 6
Hit Points 3

Hinderance naive
Skill hacking

Equipment communicator, laser hatchet


This is James Sral’s light space game available both on DrivethruRPG and itch. James does the solo actual play podcast Sub-Class Act which is currently on hiatus.
 
Character: 20

Game: Eternal Contenders

Name: Abrax the Whisperer
Style: Dark-Friend
Connection: An honourable Scapegoat

Wealth: 2
Reknown: 1
Hope: 1
Pain: 2

Manuever: 3
Guard: 2
Power: 3
Stamina: 3

Techniques

BLIGHT: Impose a -1 TRAIT penalty on an opponent for 1 round.
INFERNAL TOUCH: Declare before drawing DAMAGE. Grants +1 DAMAGE SUCCESS.

Item: Dark Cloak (+1 to GUARD once a battle)

Background: Abrax was born into a minor merchant house and was deterimned to improve his family's standing. Unfortunately the narrow minded folk of the city didn't approve of his methods, especially the whole bargaining with demons thing. He now fights in the arena to improve his family's fortune; he suspects their good name is a lost cause. He is largely a balanced fighter, quick to exploit the weaknesses of his opponents. He would be a good looking man, if not for the cruel smile that constantly plays across his lips.
 
System :: Convergence Point
Version :: 1.9

20) Police Chief Kenzo Sato
Purist Alert: I made up the first name as it was never used in the series.

All this set of characters are based on the "anime" of The Neo Frontiers. The full anime series Neo Frontiers is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode some just continue to follow their life. They are all interlinked around the high school "stage" characters. They will be at the level of when they first appear in the "anime".

Name: Chief Kenzo Sato
Core Trait: Human Police Officer of The Neo Frontiers Era


The Chief is actually a very flat, very stereotypical character. He is a very polite man, more concerned about The Mayor's thoughts than stopping crime. He seems to be well liked by his officers. He isn't incompetent, he came up the ranks from officer to detective to chief. He was good at his job. He just finds himself in this political arena now.

He will unofficially help Mr. Black when Mr. Black intimidates err requests his help (obviously not the first time). He will show up to the Blue Sky Arcology if there is a notable crime to "supervise" their police investigation. He personally snoops around the River Rats' wharf just so they know the police are watching them. He also shows up if any crime has to do "with the schools". He is never the star of an episode, but he shows up for 1-3 minutes in a lot of episodes.

At home, he is a good and caring father. We never see Mom, as she is always a voice off camera - in the other room. He is the father of Chris (/Christine - I used an English version rather than the Japanese name that changes gender) and April/ Sakura (April in Series 1, Sakura in Series 2. I am not sure if this was done on purpose. It is the sort of confusion you get from fan dubs.) For the most part, his purpose in both series is to be the father of these two.

Description: A middle aged man who is quite thin. He is always in his police uniform to some degree. He seems to need reading glasses sometimes, but not always. His hair is dark brown. His eyes are quite brown. He does not look like his children (who obviously take after Mom).

Write Up Convergence Point

Name: Chief Kenzo Sato
Core Trait: Human Police Officer of The Neo Frontiers Era
Lv 4 /EP Mod .8x (1 -.2x +0)

Prime Aspects
PHY 11 +3/7- "Wirey"
DEX 11 +3/7- "Steady"
MEN 12 +4/8- "Clear Thinking"
EMO 10 +3/7- "Calms Quickly"
MPY 10 +3/7- "Devout"
CHA 14 +4/8- "Amiable"

Life Focus: L-COM +L-ATH +CMU +DED -.2x

Limited Athletic +4 "Running" "Biking"
Limited Combative +4 "Police Weapons" "Pistol"
Communication +4 "Interview" "Oratory" "Fast Talk"
Deduction +4 Crime

Developing /Expanding sets
Department Rank RANK+2 +0x

1) Simone Williamson Synth-zed Student of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/#post-389775

2) Kaede Tanaka Esper Student of Neo Frontiers
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/#post-389976

3) Kathryn Puppe Synth - Mekenoid/Ai Assistant of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-2#post-390222

4) Racheal Brown Alpha Student of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-3#post-390574

5) Jill and Jane Human Athletic Students of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-3#post-390954

6) Roberto "Mango the Great" Yee Human VR Gamer of the Neo Frontier Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-4#post-391345

7) Dr. (Albert) Williamson Core Trait: Human BioScience Researcher in The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-4#post-391926

8) Josh "Hornet" Williamson, Cpt Retired US/UZ SDF Human Space Marine Pilot of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-5#post-392416

9) Eugene "Kato" Lunan Esper Navigator of the Neo Frontiers
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-6#post-392771

10) Buddy Meken General Purpose Robot of The Neo Frontier Age
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-6#post-393572

11) Sarah Tanaka Human Smuggler of The Neo Frontiers
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-7#post-393922

12) Uncle Sterling Tanaka Esper Third One of the Neo Frontier
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-7#post-394625

13) Mr (Deming) Chen Human Teacher of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-7#post-395213

14) Mr. Black Human Agent of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-8#post-396026

15) Mr. Blue Human Augment Agent of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-8#post-396458

16) Ms. Alzonz Human Social Worker of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-8#post-397079

17) Jonas Howerhousen Human Entrepreneur of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-9#post-398039

18) Ms. Puppe Core Trait : Synth - Mekenoid Assistant of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-9#post-398363

19) Chet Baker Esper Body/Mind Guard of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-10#post-398837

20) Chief Kenzo Sato Human Police Officer of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-10#post-399318
 
Non-gendered/nonbinary pronouns I ran across in some books years ago. They were memorable and less clunky or error prone than using they/them because it doesn't directly map to a plural when you want to indicate singular.
Yeah, makes sense.
As a random trivia, Bulgarian (and probably all languages from the same group) has three grammatical genders, the last of which is sometimes mistakenly translated as "neuter"...but it's more exact to call it "middle" or "average", as in mathematical average.

Yeah, I've seen several different options - zhe was the one that seemed least klunky to me, though there are a lot.

Yeah, I'm familiar with the concept, just hadn't met the ve and vr. OTOH, it was really fitting to use artificially-constructed pronouns for a construct PC:thumbsup:!
I just thought that Telok might have come up with this by himself, by going from VR instead of his/her and extrapolating to ve...which would have amounted to going over the top for a forum challenge:thumbsup:!

Yeah I'd say that, given how it's apparent that there are real people who want to use pronouns other than he, she, and they, a person has a solid foundation if they want to use an alternative gender neutral or non-binary pronoun because to them individually the connotations of "they" are too indicative of a plural. It has the added bonus that the more people use those additional pronouns in writing, the more they can become normalised as part of everyday vernacular for people who want to be identified with them.
In my observations, it doesn't really work like that. But that's neither here nor...anywhere, actually:grin:!
 
I think my view on this is a lot less carefully thought out than other people's here.

If someone tells me their name is "Dave" I'm not going to insist on calling them "David" or "Davey". Same applies here. Just a matter of manners for me.
 
Jan 21
System :: Microlite20
Version :: 2012 Edition

Today I'll roll up a character in Microlite20, another free system that
weighs in at a whopping 1400 pages in two volumes. Much of this is bumpf
though, and the actual core rules are only about a dozen pages. It's
another oldschool D&D-inspired game, though with only three attributes
instead of six plus another four skills.

Attributes are 4d6 drop lowest, and I ended up with my DEX higher than
the others so I chose a halfling rogue character, who gets an additional
DEX bonus plus extra damage when sneaking up on an unaware foe.

Code:
Name:         Bletchley
Race & Class: Halfling Rogue

STR : 12 (1)
DEX : 16 (3)
MIND: 12 (1)

Physical     : 1
Subterfuge   : 4
Knowledge    : 1
Communication: 1

HP   : 17
AC   : 13 + 2
Level: 1
GP   : 27

Light Crossbow (1d8, 80ft)    Backpack
Sling          (1d4, 50ft)    Belt Pouch
Dagger         (1d4, 10ft)    Bedroll
Leather Armour (+2 AC)        Oil Flask x 10
Thief Tools                   Flint & Steel
Traveller Outfit               Shovel
Hooded Lantern                Caltrops x 2
Signal Whistle                Waterskin
Rations x 4

Backstory: Bletchley was a restless kid from a peaceful halfling village,
who used to drive the other villagers mad by snaeking around and playing
harmless pranks. One day a party of adventurers passed through the
village and Bletchley was inspired- he had to become an adventurer
himself, go on adventures, defeat evil, and return with riches and renown.
 
System :: Dungeons the Dragoning 40k 7e
Version :: Telok's

Shorty loves fuzzy bunnies. When steel girder fell on head fuzzy bunny spirit came to save Shorty. Now Shorty is official druid. Shorty and Bun-Bun do stuff for big chief druids. (Originally the concept used daemonhost for extra toughness or atlantean for extra casting and both gave abjuration magic to help. This one uses wraith because its funny and I havent used that yet.)

Squat wraith druid and immortal animal companion.

Stats: str 2, dex 1, con 5 (tough it out), int 1, wis 5 (unsurprised), will 4 (fearless-ish), cha 2, fel 2, cmp 2.

Skills: brawling 3, athletics(con) 1, ballistics 2, animal ken(cmp) 4 (calming voice), scrutiny(cmp) 3, perform(fel) 2, perception(wis) 1, medical(wis) 3, common lore(int) 1, craft(int) 1.

Backgrounds: backing 2 (druid council), artifact 3+1 (wraithbone heart - roll warpy crap twice and pick one), mentor 1 (wise old druid), contact 1 (dragon).

Species: squat, size 3, +con, +common lore, +craft, +2 size for resilience calculations (really just +1 resilience).

Exaltation: wraith, dematerialize (spend 1 resource to get phasing trait for turns = max resolve or go into the umbra), 2nd death (gain undead type & ignore crits - instead lose resource = wounds), deathsight (see the umbra at will & spend a resource to see dead person's last sight), ghost dice (resource spent for extra dice on rolls does lol-bad weirdness on 1s and lol-good weirdness on 10s & optional rule is roll warp crap if any 10s but ignore results of 75+ on the d100 table), resource = ectoplasm equal to resolve (will+cmp) & lose 1/day unless "adopt the trapping of death" & regain 2/hour in umbra & die if in umbra and at zero resource and take more wounds.

Power stat 1: cast augury spell with power+wisdom for the casting roll.

Class: ovate (druid track level 1)

Starter 600 xp & load up on hinderances: clueless (-1k0 bluff intimidate & social combat refute actions), illiterate (200xp buy off later), intolerance - construction & repair workers (-2k0 socials), all thumbs (-1k0 all machinery & electronics & tech), fast asset (+2 speed & x7 run in light/no armor), no one tougher squat asset (use con instead of dex for defense), +1 composure, +1 artifact background, druid's oath (for healing & transmutation spells roll warps twice and choose as long as no metal armor & kinda mostly respect nature), healing magic 1 (shield other spell - take wounds inflicted on another), armor prof light, animal companion, veteran (+wis +animal ken +enemy - that girder was no accident).

Gear: Hand Weapon, Las Pistol, 2 e-clips, Knife, Quilted Vest, Robes, lucky rabbit foot Charm, book of Poetry.

ToDo: 1 feat exits ovate for improved animal comp. feat, 100xp for healing 2 & cure wounds spell, 100xp for spell focus healingn(+5 result on successful casts). Maybe consider getting a high quality cyber-brain in play to up int to 2 & get into cleric for abjuration magic?

Hp 18, resilience 4, armor 0 & 3 body & 5 gizzards, defense 34, dodge pfft!, perception 6k5, speed 5 & run 35, mental defense 15, resolve 6, resource 6, devotion 6 (luna), hero points 2.

Gun 2k2 for 2k2 energy, penetration 0, 30m, 30 ammo, reliable.
Brawl 4k3 for 2k1 impact, penetration 0, inflicts fatigue

Phasing: pass through physical stuff, +10 stealth hiding inside stuff, only hit by magic & magic weapons & power weapons.
Undead type: immune to eat, sleep, breathe, fatigue, bleeding, stunning!
Casting 6k5 or fettered 3k3 but you only need to cast Shield other once a day, roll 3 warps and choose one if you keep exploded casting dice or pesh the spell.

Edit: forgot the bunny
Str dex 4s, con wis will 3s, else 1, size 4, level 2, init+5, percept athlete brawl 3s, acrobat stealth 2s, feats: step aside (+1/turn free dodge) & high senses (+2k0 smell), abilities: see in the dark, quadruped (2x speed)
Hp 6(+18-ish from shield other), resil 4, armor 0, defense 23, dodge 6k4 & step aside, perception 6k3 & +2k0 scent, speed 16 & 96 run, mdef 10, resolve 4.
Bite: 5k3 for 6k3 rending, pen 0, +fatigue
 
Last edited:
Character 21
Game: Heavy Metal Thunder Mouse
System: FATE

Name: Alice Wonderland
Concept; Always giggling insane rat biker.
Trouble: Crazy as a Loon
Gang: Wailin' Sisters

Aspects; Can hotwire anything, Fire solves all problems, Ride to Hell and Back again for your comrades

Refresh: 3

Skills

Provoke (Great) +4
Mechanics (Good) +3
Combat (Good) +3
Mischief (Good) +3
Endurance (Fair) +2
Will (Fair) +2
Movement (Fair) +2
Contacts (Average) +1
Deception (Average) +1
Rapport (Average) +1

Stunts

Daredevil Driver - Take +2 whenever you roll Driving in a situation where ramp and jumps are involved.
Cat Hater - You know just how to irritate felines. Take +2 any time you roll Provoke against a cat.
Brawler - You’re at home in any big throw-down. When fighting a mob of namelessn NPCs, you deal one additional stress on a successful physical hit.

Bike

Aspect: Take a licking and keep on ticking

Background: She's a lunatic rat biker chick. What more do you need to know?
 
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