Dumarest
Vaquero de Alta California
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Every power stunt in Champions has to be bought and written up separately even if they seem like things a character ought to be able to do. For instance, in comics the Human Torch can do pretty much anything thag makes sense for a guy who can sheath himself in flame, control flame, and project flame, but in Champions he'd have to get Energy Blast with NND to dry things up with heat, Dispel to put out fires, regular Energy Blast to toss fireballs, Damage Shield for his flame sheath defense, Flash affecting Sight Group to blind people with flares, Ranged Killing Attack with Penetrating modifier to melt stuff, Telekinesis limited to fire to move flames around, Energy Damage Reduction to avoid taking damage from using his own powers, Missile Deflection to melt bullets that would hit him, Force Wall to make his fiery barriers, etc. Quite a list just to do what you'd expect. You don't get any abilities that aren't specifically designed and paid for, even if they make total sense.Now I need the help of the character modelers. For this new game, three players are rolling up 5 characters each and choosing what they want to play (and subject to a little balancing by the GM). The last player is converting over her character from a previous campaign as the hero who brings this new team together.
We were playing Champions. Aura is basically a lower-powered Green Lantern who makes geometric hard light shapes rather than *anything* like GL.
In Champions, she had Blast, Force Wall, Telekinesis, Entangle, and Killing Attack vs. Non-Organics in a Multipower. She could fly and she had a force field.
Flight is no problem. Energy Solidification seemed to cover the Entangle and Force Wall. The Killing Attack I reduced to just being a Stunt (if it was even needed at all).
I couldn't tell from the Energy Solidification description if it included the Blast and TK. At the moment, I added a separate Kinetic Bolt (at a slightly lower level) and a separate TK power. Is this appropriate or is Energy Solidification that flexible to include all those powers?
Finally, for the personal force field (a super-common power in Champions but actually not all that common in comics) I chose an Energy Sheath, because "Force Field" in MSH seems to be much wider ranging as a power.
What do you think?