Recent content by Baeraad

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  1. Baeraad

    Moderation Criticism

    I seriously doubt it, because you're still trying to apply some kind of bandaid and refusing to admit the real problem. Which is this: @TristramEvans is an asshole. No, really. He's an asshole. He thinks that he doesn't have to bother with being polite. He thinks that his opinions are the only...
  2. Baeraad

    Interest Check: Mythender

    That's okay, today I managed to get some of my real-time players to play it with me. :shade:
  3. Baeraad

    Moderation Criticism

    If that's how you'd like to put it, sure. Let's have that discussion. Because when I first signed on here, I was told there were only two rules - no politics, and don't be a jerk. And that led to everyone being on their best behaviour, including me. But lately that seems to have shifted to "no...
  4. Baeraad

    Humans vs Monsters IC

    "I don't suppose anyone would care to make an actual demand or suggestion...?" Jonathan says in the tone of a man who is watching his career go down the drain right before his eyes.
  5. Baeraad

    Let's read: CthulhuTech

    Vade Mecum, chapter seven: Machineries of War Ho hum, the mecha chapter. I'm feeling somewhat less than enthusiastic. We start with a fiction piece about a bunch of mecha pilots descending into the murky depths of the ocean to take out a Deep One base. Then they get eaten by giant sharks. I...
  6. Baeraad

    What are your favorite Savage Worlds settings?

    Slipstream. It's delightfully silly. Clanking robots going on space adventures alongside giant slugs. :D 50 Fathoms. Probably the one I've ended up playing the most, for some reason. Lots of weird and interesting people moving around a cheesy setting that's a nice mix between apocalyptic and...
  7. Baeraad

    Let's read: CthulhuTech

    Vade Mecum, chapter six: Arcane expanded Another damn fiction piece. This one is about two magicians investigating a case of someone allegedly causing his ex-girlfriend to kill herself by invading her dreams. The art, as usual, is quite nice, but firstly, why is that woman brown? She's supposed...
  8. Baeraad

    Let's read: CthulhuTech

    Vade Mecum, chapter five: Explorers of the mind (part two) Powers, then. First up is the Environmental power set, which is the most straightforward - you just snap your fingers and the primal forces of creation do things for you. The first-order powers are pyrokinesis (power over fire)...
  9. Baeraad

    Let's read: CthulhuTech

    Vade Mecum, chapter five: Explorers of the mind (part one) We start with another fiction piece. Le sigh. This one isn't completely horrible or anything, it's about a woman who had a nice life and then turned into a Zoner. She accidentally smushed one of her coworkers because she could hear him...
  10. Baeraad

    Let's read: CthulhuTech

    :weep: Vade Mecum, chapter four: Optional framework The chapter starts out with optional advanced injury and healing rules, because the old ones weren't brutal enough, I guess. Essentially, if you get brought down to Serious Wounds or Death's Door (that is, lose more than 60% and 80% of your...
  11. Baeraad

    Let's read: CthulhuTech

    It definitely has its highlights. :) Vade Mecum, chapter three: Alternative egos There is yet another one of those interminable fiction pieces, this one about a bunch of recruits being yelled at by a drill sergeant who's supposed to teach them close combat. They question why they need it, he...
  12. Baeraad

    Let's read: CthulhuTech

    Oh believe me, I've searched high and low for any hint that that might be how they're meant to come across. There aren't any. I mean, the 2E Beta comes right out and says that the Ashcroft Foundation is "the White Tower" and stand for all that is good and right and true in the setting. Now...
  13. Baeraad

    Let's read: CthulhuTech

    Yes, this, basically. If they'd thrown out all the mecha, they could have fit para-psychics and xeno-mixes in here, easy. The core is overloaded because it is fractured. It keeps trying to be too many things at once. Instead of writing two books for two games, we get two games that are both...
  14. Baeraad

    Let's read: CthulhuTech

    What the hell. Let's do Vade Mecum too while we're at it. It adds a lot of stuff that really should have been in the core, so arguably you need it to have something resembling a complete game. Vade Mecum, chapter one: Welcome So, Vade Mecum, or as it is less pretentiously known, The CthulhuTech...
  15. Baeraad

    Let's read: CthulhuTech

    I'm sorry to say that it probably isn't. The Beta is still up on drivethrough, yes, but the last change logged is four years old. It's a pity, because like I said - while it still had some of the first edition's flaws, they apparently were in the process of fixing up some of the more glaring...
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