I have gotten attached to sprue resellers for buying Northstar plastics for RPG and skirmish gaming. Not sure if that would help you or not with Oathmark.
What are good sizes for units for this game?
IIRC, they're based on multiples of 5, but in practical terms, is 5 too small for anything in...
As a follow up to this, which I largely agree with, I would also like to see a few more Fresh Premise, Not Meant for Open-ended Forever Play game concepts, which include rules lite, focused, and appropriate to that concept (including what the designer feels is adequate for the projected game...
Rangers of Shadow Deep isn't too, too gritty, depending upon the age of your daughter.
It hits the co-op versus randomness well, and I've seen all sorts of reskins for the various baddies.
I've seen more than a few folks who use the fantasy chibi minis from some expandable boardgame for it...
Is it terrible that I'm less interested in innovative and more interested in flavor change while keeping majority compatibility and ease-of-learning?
For example, I didn't love Top Secret 1e system wise bitd, but I was really pleased when someone pointed me to White Lies a few years back.
In an earlier time period, a lot of what comes out as near clones may have been as viable as magazine articles.
Beyond the Wall might have been a bit long for that, but over maybe two or three issues? Sure, why not?
As for the complaint about everything being near-clones?
Eh? I mean, I've...
Between this and the mini-game variants you posted upthread, the sheer nostalgia is killing me.
Not in a bad way mind you. I just sorta miss those sorts of play and the weird creativity of it all.
Are we sure there isn't already some Scandinavian metal band with that name whose t-shirt you could buy?
It just seems like something that should exist.
Generally, OSR coalesced around one form or another of early D&D with 0E and B/X being the most popular core sets to play with and mutate.
And yes, it also tends to center around dungeoneering.
So, no, it doesn't tend to be very much about other early games, even ones contemporary with those...
In older versions of CoC (based on BRP), generally the skill increase was fairly quick for surviving characters when...
1) The skill was something started at a low-ish value, but not terrible (so 20-25% range) and
2) Had in-game justifications to be rolled multiple times in an adventure, so as...
Damn? What will I do with all of this gold?
I mean the only things in here that cost those levels of gold are fortresses, armies, and navies.
Maybe a little to make some new magical abilities too.
If only someone had pointed out what to do with all of this!
IOW, I'm pretty sure the goal was...
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