Yes, absolutely. Would fit right in to any number of Call of Cthulhu scenarios.
Wargames Foundry even makes suitable figures.
https://www.wargamesfoundry.com/collections/chinese/products/ch001-chinese-executions-and-coolies
Let us add to the advantages it gives to the game master a powerful tool to build NPC characters efficiently and quickly, which can be a bit of a chore sometimes.
The game master can also derive some prompts for play from the rolls of the players in chargen.
Ah yes, I see that now. The BRP book, at 210 pages, fits neatly in an admittedly large binder of 3 inches or so. Once the binding is gone, though, if it needs to split into parts, it can, and I've done that to other, non-RPG problem children a time or two as well.
When Chivalry and Sorcery 1st edition reached my neck of the woods in the early 1980's, that was the end of Dungeons and Dragons in any iteration as far as I was concerned. Since then I have shifted over to Call of Cthulhu/Cthulhu Dark Ages/Cthulhu Invictus/BRP for my mechanics, the old Avalon...
This is my experience as well, and for about as long. The only thing that some of my playing group has balked at is Rules As Written Traveller, though they would be perfectly happy to try a science fiction game under a BRP homebrew if I did the writing for that.
So when this happened to me a couple of times, I go the three-ring binder route BUT I get plastic page protectors, in bulk (and a bigger 3-ring binder than I will need.) I slide each page into a page protector, and this spares the need of cutting into the page with a 3 hole punch, which has...
Could be an interesting game. My inclination would be something along these lines. Even though we aren't interested in supernatural or occult things in the game in meta game terms doesn't mean they can't play a role. The Nazi apparatus was extremely interested in the occult and the SS had a...
I tend to allow players to shop and craft for their characters either at the start of a session, the end of a session, or in downtime, unless there is some roleplay advantage to be gained otherwise, or if the item itself is big or rare. I expect them to keep track of their own ammo/arrows/iron...
I've had good luck starting campaigns with pre-gen characters; I will ask the players in advance what they want to play and then rough out a character that roughly fits that; I run lots of BRP/Call of Cthulhu, so the player gets to dispose of most of the skill points (I spend a few to make sure...
Yes, this is one drawback of naval wargaming--it is space intensive. For a friend's birthday party, his wife rented the ballroom of the local Elks' lodge, and we threw down a couple of battleships and some cruisers. It was on the small end of our range; in the good old days we used the Great...
The old Avalon Hill game "Jutland" provides a good basis (although you aren't interested, the WW II follow-on is "Bismarck," which may be more readily available.)
Avalanche Press did an entire series entitled World War I at Sea. Very many board games. It also did Spanish American War.
GDW...
Which, the poodles or the disappeared folks?
The disappeared folks disappeared in various ways, but the players were fascinated with the Dreaded Rota Harrenga, they never did figure that part out. The poodles, being resilient, swam along quite nicely until the Dreaded Rota Harrenga showed up...
In a fantasy campaign, I created a mythical being called the "Dreaded Rota Harrenga." It lived in the big river (the River of Blood, and that was the name of the place in the fantasy world, I didn't add that.) It had "Fur and fins and feathers, and a beak for eating honey, and when you see one...
Not quite what you want, but closer, and you can extrapolate. The older edition of Napoleon's Battles (ideally 1st edition, as 2nd is rather glitchy) came with a set of counters sized to the bases that would be used for the miniatures in the game. The level was by the brigade, but defined in...
I've done a fair bit of Call of Cthulhu in my time, and have run linear campaigns and something like a sandbox, and I've also run some off-beat times and places. Here are some things that worked for me.
1. On the mystery side, i tend to start with the one thing I know I can control, and that...
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