Recent content by migo

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  1. M

    A few thoughts/gripes about recent game modern game design.

    Are you one of the RPG players who has never played Dungeons & Dragons? My point that you didn't put any real effort into gathering the data and I don't need to spend any more time than you didn't to provide my own data still stands. And with default character generation rules, I didn't...
  2. M

    A few thoughts/gripes about recent game modern game design.

    Once again, this is what he was responding to: Five Torches Deep is not a game that has escaped the gravity of D&D, at all. The data he lazily (just like you) pulled up is useless, because it's wrong. Pointing out he's wrong about FTD is about as much effort as I will put into dismissing...
  3. M

    A few thoughts/gripes about recent game modern game design.

    I know you can do that, and the information you get from doing it is useless. Robert did that and came to the conclusion that Five Torches Deep was non-D&D.
  4. M

    A few thoughts/gripes about recent game modern game design.

    If it were games like Lady Blackbird or Fiasco that were being played in high school, yeah you'd see more people continuing to play them out of high school. It's fun if you have only a short amount of time to invest, and makes it more worth putting the effort in to keep some regular play going...
  5. M

    A few thoughts/gripes about recent game modern game design.

    When robert provided a little more, it proved he did exactly as little as I said he did. He just listed games that he hadn't even looked at the character sheet of. Any adult has less time. And if we're talking clinically retarded, you challenging the notion that more people have stopped...
  6. M

    A few thoughts/gripes about recent game modern game design.

    I'm responding in kind. Don't like me being a dick? Don't be a dick. Off the top of my head, Dragonlance 5th Age doesn't have early level suck, and allows mixing of different power levels. I've never experienced early level suck with any ORE games either. I haven't played much Earthdawn, but I...
  7. M

    A few thoughts/gripes about recent game modern game design.

    This was the original quote that you were intending to back up. These are your "non-D&D" games that you believe have escaped the gravity of D&D pretty well. It takes only a cursory glance of Five Torches Deep to see that isn't the case. I'm not familiar with all the games in that list, but...
  8. M

    A few thoughts/gripes about recent game modern game design.

    Then talk about that. Don't just do a quick filter and say "here, there are X RPG corebooks that aren't D&D". You did so little it might as well have been nothing at all. I don't need to provide an alternative to that, I just need to point out that it's nothing. If you want to make a more...
  9. M

    A few thoughts/gripes about recent game modern game design.

    RPGs aren't popular compared to really any other geek hobby. Vidya is more popular. Even Vidya RPGs are more popular. Board games are more popular. Card games are more popular. Tabletop wargaming that RPGs sprung from look to be more popular. It's the least popular geek hobby. And geeks from...
  10. M

    A few thoughts/gripes about recent game modern game design.

    You might think you're being clever, but your data as lazily as you collected it is useless.
  11. M

    A few thoughts/gripes about recent game modern game design.

    It's not just my specific tastes. Liking playing a character that sucks is peculiar. Wanting to experience success more than failure is normal and standard. And may have been far more popular had they not been so whiffy at the start. You'll have people who try the game, think it sucks, and...
  12. M

    A few thoughts/gripes about recent game modern game design.

    The game should have even starting characters succeeding more than they are failing. Instead of having probabilities of success starting at 15-20%, they should be starting comfortably over 50%. Even a 70% rating can still have you with a string of fails for a while. The mechanics shouldn't be...
  13. M

    A few thoughts/gripes about recent game modern game design.

    No, it's based on if I'm going to have to redesign half the system anyway, why pay someone else? After you account for all the rulebooks that take for granted D&D mechanics and are more D&D than anything else?
  14. M

    A few thoughts/gripes about recent game modern game design.

    Because D&D is still a hegemony and has a significant influence on modern game design. I did both. You're really not good at this reading thing, are you?
  15. M

    A few thoughts/gripes about recent game modern game design.

    Why read when you can think? I already made it clear what I wanted. DCC communicates it clearly. They're not saying it's not to my tastes, they're saying it's not to the tastes of a lot of people, and they only want people who will enjoy it to start playing it. That likely contributes to the...
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