I'll just point out (realizing that the reactions in this have been fantasy-centric) that this shifts around a lot based on genre. Its pretty uncommon for most superhero RPGs to have death as a big factor, and in some of them its not possible by accident (i.e. as a consequence of normal combat...
Ah, there it is. The lack of ability to reinstall is a dealbreaker; I've had to do that with software too much to consider a product that doesn't permit that more than a long term lease.
What works against FG is that its a subscription service. I realize I didn't mention that previously, but while I'm willing to put out money, I'm not willing to do so repeatedly.
I can do an install fine. Coding--it depends. Maptool requires very little of that for its basic functions (there's more if you want to go down the macro rabbit hole).
A lot of RPG theory is, functionally, trying to develop language to talk to other people about what works for some people and not for others and problem areas. The big problem is it only tends to survive a limited time; I saw this years ago with r.g.f.a.
My own feeling is that I don't want to be dependent on anyone else's servers. Among the big names, that seems to consist of Foundry and only Foundry. (There are a lot of lesser ones where that's true including the one I actually use--Maptool).
That said, I don't expect a lot of automation...
Its unlikely to change your opinion about any of these.
That said, I've heard the organization is better which might have some impact on your #1 above.
Well, in the RPG field, a classic example is Shadowrun; as you take damage, you start taking penalties to actions. This, of course, makes it more likely, sometimes directly, that you'll take even more. Thus, "death spiral".
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