Raleel
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  • Thinking Smartlinks reduce aim time one step (round->cycle), reduce reload by 1 action, switch mode becomes free action.
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    Reactions: The Butcher
    The Butcher
    The Butcher
    Why the reload bonus? Everything else sounds peachy.
    Raleel
    Raleel
    Mental command to drop the magazine. It’s a 3 action thing, I figure one is grab the magazine and one is load the magazine, that leaves one for drop the magazine.
    The Butcher
    The Butcher
    Got it. Good idea!
    I’m thinking no essence hit. Thought about this hard and dislike it. Optional madness perhaps. Tech costs money, but bypasses skill need
    Raleel
    Raleel
    Also, ripped out some quick and dirty drone rules on the BRP board that I’m mostly happy with. Still need some refining, but drones get STR, SIZ, DEX, INT, and POW.
    Raleel
    Raleel
    DEX and INT mostly for AP. INT represents AI. STR and SIZ determine amount carried (weapons). It’s essentially a manifested spirit, something like an undead spirit
    Raleel
    Raleel
    Think of the AI as the spirit part. You can drive it using your Binding skill equivalent and AP, or give it instructions and it does it ps thing using its AP and skill.
    Cyber: do I want to have the essence hit? The descent to imhumanity. If not, why not cyber+magic? Or is that totally cool?
    Raleel
    Raleel
    why on the pro-essence hit?
    Baulderstone
    Baulderstone
    I guess it is a case of what you are going for, but it doesn't really seem to be a major theme in cyberpunk stories before Cyberpunk 2020 came along and needed a balance mechanic. It's not that I feel it would be badwrongfun to add it. I just don't feel it is an essential part of cyberpunk.
    Baulderstone
    Baulderstone
    If you have cyber and magic in the same world, I would be fine with characters mixing them. Having technology and magic be opposing forces never made much sense to me. At what point does technology become inimical to magic? A crossbow? A lightbulb? A wind-up clock? I find the concept kind of annoying.
    cyber: no wnd pain pen.,drop foe,stun loc,fatigue,bleed; +1 step nat. wpn dmg die; cap = SIZ*3/20 per loc.; 2AP nat; no heal. grip+gun=boom
    cyberlimbs: no serious wound pen., drop foe, stun loc., fatigue/bleed, step up natural weapon dmg die. capacity based on siz.
    Tinkering with cyberpunk rules for Mythras. Debating if I want to have stat mods for cyberwear. Recalculating skills is horrible.
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