Raleel Feb 17, 2023 http://www.jason-bond.com/ So, friend of mine wrote a book 8 years ago, and it was good. He’s got a new one coming out 2023/02/18. Definitely pub worthy stuff.
http://www.jason-bond.com/ So, friend of mine wrote a book 8 years ago, and it was good. He’s got a new one coming out 2023/02/18. Definitely pub worthy stuff.
Raleel Sep 2, 2018 Thinking Smartlinks reduce aim time one step (round->cycle), reduce reload by 1 action, switch mode becomes free action.
Thinking Smartlinks reduce aim time one step (round->cycle), reduce reload by 1 action, switch mode becomes free action.
Raleel Dec 31, 2017 I’m thinking no essence hit. Thought about this hard and dislike it. Optional madness perhaps. Tech costs money, but bypasses skill need
I’m thinking no essence hit. Thought about this hard and dislike it. Optional madness perhaps. Tech costs money, but bypasses skill need
Raleel Jun 4, 2017 Cyber: do I want to have the essence hit? The descent to imhumanity. If not, why not cyber+magic? Or is that totally cool?
Cyber: do I want to have the essence hit? The descent to imhumanity. If not, why not cyber+magic? Or is that totally cool?
Raleel Jun 3, 2017 cyber: no wnd pain pen.,drop foe,stun loc,fatigue,bleed; +1 step nat. wpn dmg die; cap = SIZ*3/20 per loc.; 2AP nat; no heal. grip+gun=boom
cyber: no wnd pain pen.,drop foe,stun loc,fatigue,bleed; +1 step nat. wpn dmg die; cap = SIZ*3/20 per loc.; 2AP nat; no heal. grip+gun=boom
Raleel Jun 3, 2017 cyberlimbs: no serious wound pen., drop foe, stun loc., fatigue/bleed, step up natural weapon dmg die. capacity based on siz.
cyberlimbs: no serious wound pen., drop foe, stun loc., fatigue/bleed, step up natural weapon dmg die. capacity based on siz.
Raleel Jun 2, 2017 Tinkering with cyberpunk rules for Mythras. Debating if I want to have stat mods for cyberwear. Recalculating skills is horrible.
Tinkering with cyberpunk rules for Mythras. Debating if I want to have stat mods for cyberwear. Recalculating skills is horrible.