Love lists!
5) Ironsworn
Awesome game. Works fantastically well for solo and dual play allowing you to create the world and explore it as you go.
4) Against the Darkmaster
The modern-day version of MERP. Really like this game and how its been refined from its parent system. Really is set up...
This is the chance of success table from MYZ if it helps:
Need to post an update here too for my MYZ campaign. As I'm going on adoption leave next week I'm having a little break to allow for the new 4-year old to get settled...
Its not what's missing, its what's in there. There's just too much and its needlessly complex for what it states its trying to be and do. It feels like a Frakenstein's Monster of a system of all different parts thrown in there - different elements from lots of other systems all whipped together...
Obviously. The fact its a Beta though, for me, means the gap between what would be a workable system and how it currently looks is too much of a bridge. Also, as I alluded to in my post above after glancing over the playtest rules, I have very little interest in it to spend any more effort on...
I like a mix but if I had to pick one it would be escapism as I can't imagine anything more depressing than constantly exploring real life issues in RPGs week-after-week and the game putting that before all else no matter how 'clever' it thinks it is at presenting them. So, for me, escapism is...
Glancing through it, it feels very messy to me. It's like the writers have taken mechanics from loads of other different RPG sources and tried sticking them all together, without really understanding why those elements exist; like it's been written by ChatGPT.
I don't have any desire to read in...
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