Recent content by Steve Dubya

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  1. Steve Dubya

    TMNT and Other Strangeness Returns!

    As far as Rift Bestiary 2 goes, they did its funding back in March of 2020, and it has not yet been completed. It seems to get mentioned just about every week in their PRs, but they certainly don't seem to be in any hurry to finish it. Given the amount of work that the TMNT re-release is going...
  2. Steve Dubya

    Favorite non-RPG setting books

    What I am talking about here? Books that usually end up having a significant amount of art and detail some variety of not-specifically-intended-for-TTRPG setting, but could very easily be used as system agnostic source material. Stuff like Gwelf: The Survival Guide The Art of Magic: The...
  3. Steve Dubya

    Mothership Hits clarification

    Someone familiar with the Mothership Discord found this: Props for being right, y'all, and thanks!
  4. Steve Dubya

    Mothership Hits clarification

    That sounds somewhat like I would have guessed, but makes less sense for enemies with 1 Hit listed, and then a following (X) value (like Gaunt Crawler and Death Worms from Dead Planet, for instance). If a creature has one Hit, it seems redundant to assign an additional level of "needs to be...
  5. Steve Dubya

    Mothership Hits clarification

    In looking at some NPC info in Dead Planet and Gradient Descent, I see things like - "HITS: 3 (30)." Is the number in parentheses the minimum damage to cause a hit? Where is that described if so?
  6. Steve Dubya

    Tell me of your Love (Hate) for the Palladium RPG engine [Mega-Damage!!!]

    Saw an interesting bit on Twitter about this sort of topic. Initial: (Not my) response:
  7. Steve Dubya

    Tell me of your Love (Hate) for the Palladium RPG engine [Mega-Damage!!!]

    What's really bonkers is that - from many accounts - the system that Kevin uses for games he runs at their open houses is WAAAAAAAY more simplistic than anything you'll find in their existing game lines. If somebody could codify that, it would go a long way to making the games less of a...
  8. Steve Dubya

    Tell me of your Love (Hate) for the Palladium RPG engine [Mega-Damage!!!]

    Depending on which iteration of the rules you're using, it might not be too much of a problem for a good number of groups. Having said that, there's not a lot of internal consistency to the rules, which is one of the biggest downsides to getting a group of players familiar with Your Palladium...
  9. Steve Dubya

    Looking for weird/bizarre adventure ideas or story seeds

    I'm trying to get an idea of how feasible it might be to run a campaign with the level of weird/bizarre-ness that one might expect from the Grant Morrison 'Doom Patrol' run, or what was seen in the FX show 'Legion.' The biggest obstacle I see in attempting something like this is coming up with...
  10. Steve Dubya

    RPGs and supplements with good random events?

    T'was at that, and being able to actually see it sold me on getting a hardcopy. I will say that - while it's system neutral - it's not really "generic," inasmuch as all the various factions are intended to be playing off each other, and wouldn't make much sense outside the realm of the Isle as...
  11. Steve Dubya

    RPGs and supplements with good random events?

    The Dark of Hot Springs Island does this to a magnificent job. From the Introduction, on "Tables:" For specific locations that can be found in various hexes, there are other specific tables that indicate what might be going on in what location listed. The author then also notes, "This is...
  12. Steve Dubya

    Looking for a scf-fi prison/starship exploration adventure

    Backstory: I started an 5E Eberron campaign before the COVID closures started, and part of what I did before starting the campaign was to get an idea from the players what they were looking to get out of the setting - like, did they want the political machinations, exploring crazy ruins, etc...
  13. Steve Dubya

    Star Wars campaigns - what's available?

    I'm a lazy, lazy GM. Our current 5e campaign is drawing to a close, and I have pitched a sort-of-continuation of a previous Star Wars campaign I cobbled together from Living Force modules and using a 5e Star Wars conversion. This time we'd be using a far more polished 5e conversion for Star...
  14. Steve Dubya

    Star Wars 5e

    I've run a Star Wars game along these lines a few years ago, altho' the conversion I ended up using was less comprehensive. I used a bunch of the old Living Force modules to string together a year-long campaign, and I think that the biggest issue I encountered was having the PCs feel like they...
  15. Steve Dubya

    In Search of a Supers System

    I have, but only just really heard of it. I recall there was a KS recently for a new edition, and I get the impression that there were some significant changes to it from the original version. It's a dice pool system of some sort, yes?
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